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Author |
Thread Statistics | Show CCP posts - 44 post(s) |
ANON Cerberus
Tiny Toons
614
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Posted - 2014.05.10 20:46:00 -
[1] - Quote
IgniteableAura wrote:Please please please add N,S,E,W onto the minimap as well as the "compass" you have on the top of the screen. PLEASE!
I assume that compass on the top will eventually rotate, but wanted to ensure you are actually placing the nautical directions onto it.
Also putting the grid coordinates somewhere on the HUD would be nice (EX: B5). So its not only easy to reference for technical problems, but also to give those supplying OBs a more definitive target. Match the grid coordinates with the ones already published in the "map feedback" section of the forums. Place these grid coordinates on the full screen map as well.
This so much. Really would be very helpful to call directions!
Would it be possible to get a spotting feature in Legion or is that a game design issues that you would need to talk about / do not want? |
ANON Cerberus
Tiny Toons
622
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Posted - 2014.05.11 13:51:00 -
[2] - Quote
@ CCP MC Peanut - Wow man! Keep those posts coming over the weeks and months to come man! That's a whole lot of useful information you are posting. Awesome!
I'm super happy that you now have the possibility to do racial HUD`s - I really feel that will add to immersion! I always pictured The Amarr hud to be the counter opposite to the Minmatar HUD. Amarr being super shiny and smooth, the Minmatar being basic and crude. While the Gallente and Caldari being somewhat similar in design as they were very close at points in EVE lore.
I am also really happy to hear that by using the new systems that you are even able to reduce the load that the UI will require from the system, that's awesome too! |
ANON Cerberus
Tiny Toons
672
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Posted - 2014.05.15 04:03:00 -
[3] - Quote
How about some form of really snazzy wireframe for some cool sort of night vision / augmented vision modes?
I think back to the 80`s and early 90`s films and they used to love wireframe for everything. In this day and age could wireframe be bade to look ultra sci-fi and high-tech again? |
ANON Cerberus
Tiny Toons
725
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Posted - 2014.05.19 23:08:00 -
[4] - Quote
CCP MC Peanut wrote:Maken Tosch wrote:KAGEHOSHI Horned Wolf wrote:Thank you for the reply, what HUD features are among your goals for Legion by release? What do you foresee the HUD being like? This I like to know as well. This is not something I am able to comment directly on, unfortunately. I am not in a position to make decisions on what we ultimately implement. What I can say is that the new HUD pipeline is dramatically more flexible such that our artists and designers can be more directly involved to implement the things that they want. I can say that the feedback is immensely helpful and you guys have challenged me with lots of questions that have made me re-examine some of our system implementations (which is good).
While it sucks that you cant give us a brief artistic description of what you envisage, I understand that isn't your prerogative.
That being said, you have been invaluable on the forums recently, especially in relation to the UI as a whole. You have posted more in this single thread over the last week or so, than we have probably gotten in dev blogs since forever.
So a BIG thankyou for spending the time to talk about things. Not all of us fully understand everything, however its great that you are putting in the time and effort with the community. +1 good sir! |
ANON Cerberus
Tiny Toons
742
|
Posted - 2014.05.21 05:06:00 -
[5] - Quote
I-Shayz-I wrote:501st Headstrong wrote:Yes, I know there should be situational awareness, but only having a 45 degree view of what is in front of us when we have a near 90 or 180 actually is quite interesting. This is the reason why CQC in this game is ridiculously hard.
What actually is the Field of view in DUST? I usually set this to about 90+ deg. in other games as I find about that is nice for me personally.
Is dust really played with a 45deg. field of view?(It feels about 70deg. to me) However that would explain a lot if it is so low. |
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