Mojo XXXIII
Abandoned Privilege Top Men.
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Posted - 2014.05.07 13:16:00 -
[1] - Quote
Tau Lai wrote:Dust 514 is originally conceived as an ever developing sandbox game for Playstation. That has changed now.
Obviously the game will shut down once Legion is out on PC. Even if they wanted to keep it working, the playerbase wouldn't reach 100 players.
The question is, why should we trust CCP in their next projects? Can this happen again?
Good question, and one that I think more people should be asking themselves.
Here's something I posted in a different thread, and I'll copy/paste it here (because I don't feel like typing it again). It basically explains my thoughts on this very question.
The quote referenced is from this article: http://www.polygon.com/2014/5/3/5677566/Dust-514-project-legion-reaction and is from Sean Decker, the VP of Product Development at CCP.
Mojo XXXIII wrote:"Put it out in front of them, see if they like it," he said. "EVR [later renamed Eve: Valkyrie] was a perfect example of that. Legion will or will not be an example of that, weGÇÖll see, and if Legion does well, great, weGÇÖll continue to invest in it. If it doesnGÇÖt, weGÇÖll open up some beers, have some fun and say, "'Ok, that was fun, letGÇÖs do something different now and go again.'"
^This. This quote right here is what people should be concerned about.
This half-assed "let's throw some sh*t at the wall and see if it sticks" attitude was a huge factor in why Dust fell short of the mark, and has nothing at all to do with console limitations.
If they can't even fully commit to their own "vision", then how can they possibly expect to make that vision a reality? They essentially hijacked their own Dust presentation to show off some cool footage that they've been tinkering with (when they should have been spending that time and energy working on their actual, real, existing product, mind you), but can't even give a firm, definitive commitment as to whether or not Legion is even going to see the light of day.
It almost sounds like the devs have been playing around instead of doing their jobs.
Boss: "How's that coding coming along for the player market?" Dev: "That? Yeah, I was having some difficulty with that, so I gave up, but look at this neat video I made instead!" Boss: "Hey, that IS neat! Let's just scrap everything we've been working on, and see if we can make a game like that instead!"
CCP has cool ideas, but lack the focus, commitment, and professionalism to effectively bring those ideas to life.
So, here we are now, and the best they can say is "we'll see if the players think the video is as neat as we do and, if they do, we'll start trying to turn it into a game!", and that's not a very encouraging way to begin development.
Not if you want that game to be successful, anyway.
But, what the hell, if it doesn't work out, they'll just laugh, drink a few beers, scrap the whole thing and try something else.
Sound familiar?
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