Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
61
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Posted - 2014.05.08 12:58:00 -
[1] - Quote
Allow me to repeat myself. (a small dislaimer, that post was just before Fanfest)
Michael Arck wrote:Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail. And yet, Dust 514 is nowhere near where it was in the beginning. All the while, console gamers complained every single step of the way. Were there any threads that were positive? Yes, but very few. These forums reeked of toxicity since I've been here since last year, March. The man has got a point to a degree. Might be the case. But then I say CCP doesn't understand their target audience for this one and overall how the console market works. Their idea and concept is a tough task, but nowhere outrageous. They could very well succeed with making a game in direct connection with Eve online on a different platform, that takes place on the ground. However, CCP promised a vast universe with tremendous features and things to do. We got a tarnished lobby shooter. In the PC realm, there are always a small bunch who are ready to stick it trough to see things realize.
But in the console verse, that equals vaporware. People expect finished games. People aren't ready to endure half assed productions, beta testing for ages and get their asses up and get to a computer to tell them what they think of it and get info about what the game really is about, and not even finding that on the official website, but also having to search and look for bits and pieces on fansites and forums all over. That should be in the game!
Imagine releasing a half-finished game for the Iphone. Some would try it, and they would say it's broken and move on. Noone would wait for it to evolve or search elsewhere to find out how to get the most out of it. In a closed software ecosystem, people expect a complete and ready package. That's kinda the whole point of a closed ecosystem. All pieces must be there from the beginning. The nice catch of a closed system is that the owner controls what gets there and offers a certain degree of quality and a smooth and streamlined experience.
People buy consoles to avoid technical hassle that can emerge on the PC. There are gamers that don't know jack **** about graphics cards or what a driver is. They just wanna play games. Even people who know all this stuff play on consoles, just to take a break from the fiddlings for a while, and have things straight forward.
CCP failed to deliver an experience that meets these demands and expectations.
On PC, things can be modded, and there's always that one guy willing to do it do get a better or different experience. Unpossible on console.
In a sense, however, I think CCP really succeeded. They managed to get a very dedicated community who stood by CCP and played by their rules and really got into it to see things evolve. Even if people were complaining and raging, they were still there. I think this proves that there is a demand and interest in something like this.
But now CCP is bailing, losing the only thing truly groundbreaking they managed to achieve.
I must admit though that, looking at the bigger picture, it kinda makes sense. They are withdrawing a product that doesn't really work on the console market. They remake it, and make it right this time, in the more free environment they are used to. Then they can eventually release it on consoles. But they don't wanna make any promises. It is very early on, and CCP have learned that broken promises are far more costly on the console market than PC.
CCP faced too many unfamiliarities with too little resources. Every part of the plan had to function exactly, there were no margins. When Carbon failed, all failed.
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
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Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
61
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Posted - 2014.05.08 13:04:00 -
[2] - Quote
Let me quote a few posts that supports my thesis.
Thurak1 wrote:Alina Heart wrote:Ayures II wrote:Because console gamers are fickle. Within 6 months of DUST's release, half of the community was already off playing Battlefield of Duty 8. The other half was dealing with a game that suffered from the technical limitations of 7 year-old hardware. PC gamers have a tendency to actually stick with a game. There are 8,000 people playing CounterStrike right now. It came out in 1999. Also, PC games can actually be updated and upgraded. Look at EVE. If EVE were released on a console, it would've been a PS2 game and never could have looked anywhere near as good as it does now. Do you think anybody would still be playing it? Yah lets blame the console gamers for not sticking with a game that wasn't seeing any sort of remote progress. It totally wasn't CCP's fault for releasing a half assed game and a Development cycle slower than a snail. Not to mention Dust is the only game on my PS3 that i have had the whole console freeze 100% well after the game supposidly came out of beta. The poor console player reaction is 100% due to the lousy coding from CCP. Console players expect certain things especially when a game is no longer in beta. One thing console players expect is for the bloody game to actually WORK on a very basic level where the whole game system doesn't freeze up. Scotty was a huge problem for quite a while. There are a LOT of problems the game has had that are not even related to game balance just game play that have all been in the game since it came out of beta. Console players do not tolerate such things. If you want to keep working out game play ability issues call the game beta because untill it can be played with reliability to a console gamer its still crap. Unbalanced weapons are a different thing and will be tolerated better than play ability issue. People will still complain but its not like the console froze up or crashed. To me community reaction was simply a reaction to a game that was released FAR too early. I think now the game could be considered a release version not because of the weapons but because as of last week my console FINALLY stopped freezing up while i played.
xAckie wrote:ZDub 303 wrote:CCP's move to the PC is NOT the player's fault, not at all. It IS CCP Shanghai's fault. They've admitted they can't make the game they want on a console. They want to make the game right, make it a good experience, and THEN bring it back to the consoles (on the PS4 likely).
Honestly, what this means is that PC players will be the beta testers for the PS4 version of Legion. (given that you are okay with playing with/against PC players in the first place.) it will not come to the console platform. its easier to develop CCPs three games for one platform and more relevant: to integrate gameplay. (I believe Valkyrie for PS4 - if launched for the platform - will be a standalone concept; unlike the PC version, which will be integrated into the Eve universe. For example, SOE/ Smedley has said platform crossplay for PS2 will not happen due to it not being a feasible option (this will be true for Legion)
(too many quotes) ZDub 303 wrote: I don't know what PS2 is doing but Final Fantasy 14 already has cross platform play, so it's definitely possible.
Me: The only question is if CCP ever will get that far.
If biomassing or quitting, add yourself to the registry https://forums.dust514.com/default.aspx?g=posts&t=159832
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