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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.24 21:38:00 -
[1] - Quote
Fox Gaden wrote:We download our consciousness into a clone half way across the galaxy to fight battles, but how does the rest of our stuff get there?
I propose that the items you own are stored in an automated inventory system at your home station. They donGÇÖt get transported to the battle (except possibly for in PC when using non standard items). In battle you donGÇÖt use your items, you use equivalent items belonging to the Corp which owns the Warbarge. The Corp you are working for has a large array of weapons and equipment in their WarBarge, and all the items that are in your fits are loaded onto the MCC before the battle.
When you lose an items on the battlefield, a similar item is taken from your inventory back on your home station and is transferred to the Corp that owns the Warbarge, to reimburse them for the item you lost.
Thus you get instant access to the items you need on the battlefield, yet items are not instantly teleported across the galaxy.
Edit: Maybe ownership if items in Legion should simply be digital tokens of ownership. When you loot/salvage an item, you turn it in to a central inventory system, and are given a digital token of ownership of the item. This will also allow you to purchase items from distant markets without having to worry about transporting those items.
As a sidebar: If there was a desire to create game modes with meta level restrictions, this system could also explain it. In such matches you canGÇÖt use items above a certain meta level, because the Corps you are working for are not stocking any of the more expensive equipment.
Or
step 1: Bring BPO/BPC's along with you
step 2: items you want are built inside the warbarge, and then sent down with the MCC's/CRU's etc.
Or the stuff is loaded into the warbarge, and then you go.
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Godin Thekiller
shadows of 514
2414
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Posted - 2014.05.24 21:54:00 -
[2] - Quote
Drugs, booze, and other consumables
BP passes and city hubs
backpacks and vehicle cargo bays
agent mission types
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Godin Thekiller
The Corporate Raiders
2622
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Posted - 2014.06.17 21:30:00 -
[3] - Quote
Fox Gaden wrote:If they are building Legion from the ground up, lets make sure they get kills/deaths and vehicle ownership right this time!
Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
Vehicle Ownership: When a vehicle is hacked, the ownership of that vehicle should be transferred to the person who hacked it. BPO vehicles should spawn into the match as single match Blue Print Copies that disappear at the end of the match, to prevent a permanent copy being created when a BPO vehicle is hacked. Non BPO modules on a BPO vehicle (BPC) should go into the HackerGÇÖs inventory even though the BPC vehicle does not. Non BPO vehicles would go into the HackerGÇÖs inventory at the end of the match as individual items (like salvage) rather than as complete fits.
1: Why do you still want a lobby shooter out of Legion?
2: As long as piloting the vehicle means having the skills for it.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2622
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Posted - 2014.06.17 22:54:00 -
[4] - Quote
Fox Gaden wrote:Godin Thekiller wrote:Fox Gaden wrote:If they are building Legion from the ground up, lets make sure they get kills/deaths and vehicle ownership right this time!
Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
Vehicle Ownership: When a vehicle is hacked, the ownership of that vehicle should be transferred to the person who hacked it. BPO vehicles should spawn into the match as single match Blue Print Copies that disappear at the end of the match, to prevent a permanent copy being created when a BPO vehicle is hacked. Non BPO modules on a BPO vehicle (BPC) should go into the HackerGÇÖs inventory even though the BPC vehicle does not. Non BPO vehicles would go into the HackerGÇÖs inventory at the end of the match as individual items (like salvage) rather than as complete fits. 1: Why do you still want a lobby shooter out of Legion? 2: As long as piloting the vehicle means having the skills for it. You are referring to the mention of the word GÇ£matchGÇ¥ in the Vehicle Ownership description? It was adapted from a pre Project Legion post. I probably should have changed the wording to GÇ£when you spawn into the districtGÇ¥ and GÇ£when you leave the districtGÇ¥. Also, there will still be formal matches, just like WOW has Battlegrounds. Unlike DUST 514, Legion will also have open world PVP, which I support completely. I like options. If you donGÇÖt have a lot of time you can get into a fight quickly by queing for a formal PVP match. If you want to do your own thing, que into an open district. I would be against getting rid of formal matches entirely. Open world can get quite boring when there is nothing going on, or you have been doing it too long.
They don't make sense tbh. "Hey guys, I need you to wage war on this highly populated planet. Have Fun!". lol.
Look, having a quick battle solution is what you really want, and I see why people would want that. In which I say, there should be arenas. Otherwise it's open world.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2623
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Posted - 2014.06.18 01:38:00 -
[5] - Quote
True Adamance wrote:Godin Thekiller wrote:Fox Gaden wrote:Godin Thekiller wrote:Fox Gaden wrote:If they are building Legion from the ground up, lets make sure they get kills/deaths and vehicle ownership right this time!
Kills/Deaths: Dropping an enemy should count as an Incapacitation (+25 WP). If that clone bleeds out, or someone shoots the unconscious body so that the clone is lost, then it should count as a death and the person who Incapacitated the clone should get another (+25 WP) for the kill and have the kill added to their stats. (Not the guy that shot the unconscious body.) Similarly, the incapacitated player should only have a death added to their stats if the clone is lost. (This would greatly alter the way we look at Nanite Injectors.)
Vehicle Ownership: When a vehicle is hacked, the ownership of that vehicle should be transferred to the person who hacked it. BPO vehicles should spawn into the match as single match Blue Print Copies that disappear at the end of the match, to prevent a permanent copy being created when a BPO vehicle is hacked. Non BPO modules on a BPO vehicle (BPC) should go into the HackerGÇÖs inventory even though the BPC vehicle does not. Non BPO vehicles would go into the HackerGÇÖs inventory at the end of the match as individual items (like salvage) rather than as complete fits. 1: Why do you still want a lobby shooter out of Legion? 2: As long as piloting the vehicle means having the skills for it. You are referring to the mention of the word GÇ£matchGÇ¥ in the Vehicle Ownership description? It was adapted from a pre Project Legion post. I probably should have changed the wording to GÇ£when you spawn into the districtGÇ¥ and GÇ£when you leave the districtGÇ¥. Also, there will still be formal matches, just like WOW has Battlegrounds. Unlike DUST 514, Legion will also have open world PVP, which I support completely. I like options. If you donGÇÖt have a lot of time you can get into a fight quickly by queing for a formal PVP match. If you want to do your own thing, que into an open district. I would be against getting rid of formal matches entirely. Open world can get quite boring when there is nothing going on, or you have been doing it too long. They don't make sense tbh. "Hey guys, I need you to wage war on this highly populated planet. Have Fun!". lol. Look, having a quick battle solution is what you really want, and I see why people would want that. In which I say, there should be arenas. Otherwise it's open world. Plenty of scenarios could be written for why we fight on a highly populated planet from the Kador Family attempting to scramble a mercenary force to counter a terrorist attack by Trondahar Guard. Core Complexions survey team is beset by True Power on a high sec world during an Incursion. Federal Defense Union has moved into the demilitarised zone on Caldari Prime and State Protectorate forces have sent in mercenaries to counter the perceived offensive.... All scenarios can be written and allocated to even the most basic of instanced public matches to give flavour to them. Perhaps even the instanced matches deploy use to specific districts where large battles are taking place in other battlefields adjacent to us.
First one makes no sense, as it's by the Trondahar Guard, not other mercs.........
Second one is a incursion, not a public match
third one Is Navy combat, and has nothing to Do with Ground forces as far as Mercenaries goes.
And each of these would need specific maps on specific planets. You're quite literally asking to devote a high amount resources for that........... lol
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