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Thread Statistics | Show CCP posts - 1 post(s) |
Grimmiers
517
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Posted - 2014.05.04 22:09:00 -
[1] - Quote
Nice Ideas, I'll look over it in more detail later.
I was going to suggest a gameplay mechanic that's currently used in archage that allows you to prevent your district from being attacked. In Archage, your guild can purchase the rights to attack your castle at an auction house. This makes it so no one can attack your castle as long as you have enough money to win the bid. For Legion the same Idea should be use for a way to make district locking more balanced instead of game breaking.
It would allow you to hire npc's to protect a warbarge link to your district for a certain amount of time. As long as you have enough money you should be able to keep your district protected. An opposing corp cannot hire npc's to counter them, but they can hire an eve fleet to get them off the district. This creates an interesting dynamic because the defending corp can also counter with their own eve capsuleers.
So district locking will make it so you don't always have to have players standing guard on a district just in case you want to live your life. It's also not impossible to attack a locked district but the npc's would give you a notification if they are under attack so that you may prepare.
Make it happen ccp
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Grimmiers
517
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Posted - 2014.05.05 03:02:00 -
[2] - Quote
137H4RGIC wrote:Thats just the thing, you don't need MCCs, your Districts come with clones. The enemy uses an MCC. You could call an MCC if you wanted for backup clones... but... I think that might favor the defender more than it already does.
My suggestion was to have a mechanic that would allow you to "end" the match. A sandbox pc battle needs to have a resting period of some sort to keep the game from becoming a second job (or a first one).
I agree about not needing an mcc to some extent. The mcc needs to give a great tactical advantage, so that once it's destroyed the match will continue, but you would be at a huge disadvantage. For instance, if the mcc might provide the ability to hack and keep your tacnet up. It would be the only way to turn enemy defense systems against them (null cannons and Installations) along with deploying you're own installations. Once the mcc is destoryed, your hud will either show less information, or none at all making retreating the best option at that point.
If you're daring enough you can stay hidden on the battlefield until your enemy leaves the district defenseless because it will take a while for the enemy to "re-lock" the district with more npc's/capsuleers. It would also take some time for the attacking side to redeploy an mcc.
I still haven't read the op yet.
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Grimmiers
518
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Posted - 2014.05.05 09:27:00 -
[3] - Quote
Finally read it. I remember ccp saying during a Q&A that industry in legion isn't planned. I think it's a necessity for making districts useful to dust mercs instead of just having resources to send to capsuleers. Vehicle and weapon production could be big if it allowed corps to really make new weapon variants. I would even combine this with Eve's new paint job system.
Imagine making a blueprint for a breach assault rifle that has a higher rate of fire and less range, giving it a new coat of paint, and adding your name to it, or your corps tag. This would give corporations a good reason to stay and perhaps their weapons/vehicles would be so useful to others they won't get attacked.
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Grimmiers
518
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Posted - 2014.05.05 23:10:00 -
[4] - Quote
137H4RGIC wrote:Grimmiers wrote:Finally read it. I remember ccp saying during a Q&A that industry in legion isn't planned. I think it's a necessity for making districts useful to dust mercs instead of just having resources to send to capsuleers. Vehicle and weapon production could be big if it allowed corps to really make new weapon variants. I would even combine this with Eve's new paint job system.
Imagine making a blueprint for a breach assault rifle that has a higher rate of fire and less range, giving it a new coat of paint, and adding your name to it, or your corps tag. This would give corporations a good reason to stay and perhaps their weapons/vehicles would be so useful to others they won't get attacked. Like do you mean, focusing on having something that your corporation is good at or known for? A method in which you can tweak your weaponry to push that extra ROF or magazine size? That'd make it really hard to search for specific weapon types in the market, don't you think? What about the Attachments that CCP was talking about last year? I think those may function to a more personal level like what you're describing. So perhaps, a corporation that makes attachments? From Drone Parts?
Yeah, anything to give a corp a sense of adding more to the game and something to give back to the community. If legion ever goes down this path you could potentially have your own items on the market available for isk/aur. If they could organize the marketplace to include corporation stores similar to the lp store it wouldn't get muddled. This could be a good reason to also fight another corp if they are making a knockoff of your weapon, a spy traded a blueprint, or maybe you find their gun op.
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