ADAM-OF-EVE wrote:Nice ideas but im against any mechanic that makes us owners instead of mercs for hire. This is the issue of the current system. Those who want to fight get nothing while those who want to own get heavily rewarded.
i also didn't see much that would benefit small corp involvement. Yes getting a few corps to work together to take something is a nice idea but who owns it all . The biggest corp i would bet.meanwhile they have the monopoly on production in legion.
if we allow large corps ro control the markets then the game will be dead before it starts. Imagine if all the large corps owned everything then decided not to supply any weapons outside of the corp.
pc should be all about contracts. Attack/defend contracts for fights and long term defence contracts. This should all be made by eve players. They will after all be using these planets for planitery interaction and ro boost stations and pos's. So for them we would be a must have asset worth paying big money for.
Well, you're forgetting something. To be able to build and properly defend an XL Command District, we're talking Billions of Isk must be spent. And then, there's the daily upkeep of keeping it defended. Having an XL Command District is like Having a Titan. It makes you a number one Target for anyone who wants a piece.
Additionally, this suggestion for PC 2.0 is with the idea that MANY more planets will be opened up and available for colonization, allowing more players to colonize and make profit.
Further, it's all about risk vs. reward. If you set up a small pos in EVE and only a few modules, it's not going to be very beneficial as compared to an Large tower that can do more things. So, in example... if you build a small Command District, you can still build a Harvesting and Refining Facility. Or a Research Laboratory with a Clone Specialization Subdistrict, and then build a Clone Laboratory so you can specialize in clone manufacturing.
So let's look at the numbers required to deploy against an XL Command District - assuming you wanted a FULL SCALE Invasion, that means every SubDistrict, District Installation and the Command District is under attack. To defend all points you will need 32 players for the command district. 16 players for each district installation (13 Installations) and on average, 3 subdistricts per district installation which will average about at four players.
So it would look like this (these are the players you would need for offense and defense.
Each District Installation is 16v16 (or even 24v24 depending on the importance of its function)
A command District is anywhere from 16v16 to 128v128. But for arguments sake we'll say that its 32v32
Each Subdistrict can range from 4v4 to 8v8. Once again depending on the severity.
Command District: 32 + District Installations: (16*13)=208 players SubDistrict Installations:(4*3*13) =156
396 Total Players for both offense and Defense to launch a full scale defense and offense for invasion/counter invasion.
What's great about this is that, this allows smaller player corporations who don't have anything to launch attacks at their own behest to try and make some isk. The bigger the target, the bigger the payout.
Now, in order to deploy more than 12 clones to a match, you need an MCC of sorts, as I stated earlier. And depending on how many clones you want, you will need more preparation time which will give the enemy more preparation time. And as I also said, if you have a subdistrict NULL Cannon Cluster, that can defend the District and it's subdistricts from MCCs hovering overhead.
So yes, while someone may control a monopoly, the hope is that the Legion playerbase will be so large a few of the following will happen:
1) They may only hold a monopoly in that region of space.
2) There are enough players and competitors on varying scales to offer market variety
3) Players will see these people as an objective to kill.
I think further that an attacking team can loot special salvage from destroying or hacking a District Installation or Blowing it up. Like getting manufacturing blueprints, or things of that sort. Or if nothing else, get a lot of ISK for destroying it.
Further, as I stated before, building these modules takes a considerable amount of time, so you could halt their works. And it costs them way more money to rebuild it than it did for you to attack it.
Does that sate your concerns? :)