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Bubba Brown
Militaires Sans Jeux
250
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Posted - 2014.05.08 23:13:00 -
[1] - Quote
SUPPORT
i really dont see how anyone can possibly envision dust doing anything other than dying slowly on ps3
the lack of a ps4 port is surprising, but ccp likes going very long term with their stuff, and PC just keeps on going, while consoles are on cycles |

Bubba Brown
Militaires Sans Jeux
252
 |
Posted - 2014.05.10 04:23:00 -
[2] - Quote
hackerzilla wrote:I HEAVILY support ONLY if legion comes to PS4.
this would be friggin glorious, especially if they attempt to keep both versions roughly similar in content and patches. the ps4 being an x86 machine makes this easier than you think |

Bubba Brown
Militaires Sans Jeux
252
 |
Posted - 2014.05.16 00:31:00 -
[3] - Quote
Heathen Bastard wrote:Bubba Brown wrote:hackerzilla wrote:I HEAVILY support ONLY if legion comes to PS4. this would be friggin glorious, especially if they attempt to keep both versions roughly similar in content and patches. the ps4 being an x86 machine makes this easier than you think CCP being too incompetent to optimize the unreal engine properly, or even use it's BUILT IN AI features for a cheap mock up of PvE with rudimentary art assets makes this far harder than you think.
they're doing the best that's possible, really. unreal is hopelessly unoptimized, and does not have much room for optimization within it, no matter how good you are. also those built in AI have massive processing and memory overhead, making the problem worse |

Bubba Brown
Militaires Sans Jeux
252
 |
Posted - 2014.05.19 03:18:00 -
[4] - Quote
Mary Lilac wrote:
Someone call up rocksteady and tell them that their batman games shouldn't be able to run at all on consoles... and mass effect, and Alice madness returns, DC universe online, gods among us, contrast, thief, DMC, Spec Ops, Boarderlands, Gears of War, Fable, + about 60-70 more games.....
You like to make stuff up don;t you? Yes you do... just admit it.
those games have a lot of leeway to use "cheat" optimizations that would look awful in dust. like massive texture pop in or very small environments with loading sections on the fly and skyboxes. unreal doesnt like unobstructed wide open spaces |
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