Ric Barlom
Seraphim Auxiliaries
390
|
Posted - 2014.05.05 09:07:00 -
[1] - Quote
Good feedback but I disagree with a few key points here my man.
First off, I'm just gonna go ahead and say it: I don't think separating the game into separate instances is a good idea at all. If the game is going to be a cross platform, and that's a big if, I think all players should be participating in the same world, fighting in the same battles for the same corporations and alliances. I don't think I'm the only one who thinks that the cohesive world where all players play in that very same world, is one of the major questions on why we play EVE/Dust. It's all about consequences, leaving your footprints, having the opportunity to interact with anyone in the game world, and I don't mean just by chatting, and finally it's all about the immersion. This is a game world that with explanations for player character deaths/respawns, a game world where almost everything you own can be, and many times must be, manufactured by other players and all of these things can be destroyed as well. I don't want some half assed explanation on why there are two separate groups of players doing the same thing in the same place but they never see each other.
That brings us to the PS4 vs PC, keyboard vs controller problem. Nobody wants to be in that disadvantage of having to play against mouse/keyboard players with a controller in the long run. This is the reason why I, as a player who plays both console and PC games, don't support porting the game for PS4. I think what CCP needs to do here is to look at the right tools for the right job here and to be perfectly honest with you, when it comes to FPS games the mouse/keyboard is the superior tool. I don't think it makes sense to port the game just to port it without any added benefit to the game itself. There are game genres that work better on console environment and if CCP ever decides to expand their EVE universe into those directions, then I'd be happy to see a console game. FPS game though... not so much. Sorry guys.
I agree with you on the flattening the skill system so that less is needed to be competitive. One way to do this, but not the only way, is to have the earlier skills in the tree bring in a larger boost in effectiveness compared the later more specialised skills which could be used to fine tune the build and really squeeze out those extra benefits for super specialised mercs. |
Ric Barlom
Seraphim Auxiliaries
391
|
Posted - 2014.05.05 14:51:00 -
[2] - Quote
alten hilt wrote:Ric Barlom wrote:Good feedback but I disagree with a few key points here my man.
Thanks for your great feedback. Personally, I'm with you on not porting to the PS4 at all. If CCP wants to accomplish their long term vision of Eve: United and bring us the best possible sandbox FPS experience, they need to focus. However, my original point was for CCP to state clearly and early what their goals are for the project so players can make informed decisions about sticking around to play or moving On (and giving some suggestions if they chose to appease the playstation only crowd. Yes they should lock that decision in, and not only because of the fans who play on console but also because I really don't think it's a good idea to just casually port the game to the PS4 after every design choice has already been made with the PC version in mind. If you wanna go after both PS4 and PC, that needs to something that's taken into consideration from the very beginning of the development of the game. So far I think it's pretty clear that CCP is developing legion for PC and then they might think about porting and I think that's a disaster waiting to happen if they choose to port the game after it's already been designed for PC. |