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Flix Keptick
Red Star. EoN.
3542
|
Posted - 2014.05.02 19:12:00 -
[1] - Quote
Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought...
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Sourdough Muffins
Royal Uhlans Amarr Empire
361
|
Posted - 2014.05.02 19:13:00 -
[2] - Quote
No, but I would have been honest and upfront with my player base instead of being shady and deceptive. |
Triple Repair Madrugar
Mannar Focused Warfare Gallente Federation
24
|
Posted - 2014.05.02 19:13:00 -
[3] - Quote
No, but I wouldn't have used the NOT-Dust new game announcement in order to shove dust under the rug |
Flix Keptick
Red Star. EoN.
3542
|
Posted - 2014.05.02 19:15:00 -
[4] - Quote
Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens...
Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
NAV HIV
Heaven's Lost Property Dirt Nap Squad.
1742
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Posted - 2014.05.02 19:16:00 -
[5] - Quote
False advertising, isn't there some law or something ?! |
Illuminaughty-696
Omega Risk Control Services
308
|
Posted - 2014.05.02 19:16:00 -
[6] - Quote
Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. |
Flix Keptick
Red Star. EoN.
3542
|
Posted - 2014.05.02 19:17:00 -
[7] - Quote
Triple Repair Madrugar wrote:No, but I wouldn't have used the NOT-Dust new game announcement in order to shove dust under the rug Nice pun :P
I think that they should let it burn so that something better rises from the DUST. (oooh, that's a good one)
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Your Absolut End
The Rainbow Effect Dirt Nap Squad.
465
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Posted - 2014.05.02 19:19:00 -
[8] - Quote
Flix Keptick wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens... Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff.
It could have been so easy 1. Introduce tiercide to legion 2.Announce an Chartransfer 3.Still profit
But I learned that Ccp cant think well organised trhoughout the last year. They like to mess up everything before they come crowching on their knees like they already do.
Heading to Destiny/BF4 whatever interests m
PSN-Id: alice-deh
Rot in hell CCP
THANKS FOR THE KEYNOTES
|
Flix Keptick
Red Star. EoN.
3543
|
Posted - 2014.05.02 19:22:00 -
[9] - Quote
Illuminaughty-696 wrote:Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. You think that you could micro manage an entire company developing multiple games and keep one of its studios from messing up? I'd love to see that :D.
Ps: In relation to what you said, no you wouldn't ;)
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
RYN0CER0S
Rise Of Old Dudes
145
|
Posted - 2014.05.02 19:25:00 -
[10] - Quote
No, I would've had my **** in order to get on PS4 at Launch.
Doesn't matter which platform it is, Shanghai can't code worth a **** on the easiest engine available.
The guy from the Hamburger train.
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Illuminaughty-696
Omega Risk Control Services
310
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Posted - 2014.05.02 19:40:00 -
[11] - Quote
Flix Keptick wrote:Illuminaughty-696 wrote:Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. You think that you could micro manage an entire company developing multiple games and keep one of its studios from messing up? I'd love to see that :D. Ps: In relation to what you said, no you wouldn't ;)
You're funny. No one said anything about micromanaging. However, employing competent people built around a policy of actually giving a rat's arse about my customers, being honest and forthright with the player base, and just not being twats in general doesn't require micromanaging. You're the one that assumes micromanagement is the method in which I would engage.
As to your p.s., my whole post began with "Nope, but I would not have let it get here in the first place". So, yeah, brilliant p.s. ;) |
Joel II X
Dah Gods O Bacon
2476
|
Posted - 2014.05.02 19:43:00 -
[12] - Quote
That's a good question, so I'll answer it honestly from a developer's point of view.
If I had an "MMO"FPS that only had 5k players online at anytime, that would mean I have a few quality fans, just like Dust has. I know it isn't doing good because of the numbers, so I'll have to move on. However, people spent money and time on a game I made plenty of promises on and the hope of evolution. What I would try it to do, is let it die slowly. Not as in MAG, but by the true meaning of evolution. One must die for the other to be renewed in a better way than before.
What I would do, is introduce a sequel. Not Dust 515 (lol), but something like Legion. Same game, better mechanics. I would find out where the players are at and if I just happened to own a forum, I would create a poll asking where the players would like to move on to in a hypothetical situation: current system, or next generation. Depending on the answer, I would try to rethink my options.
A) current generation. Well, I have experience developing for the current system, as well as various assets. I would pull those in and rework them with better graphics and test out the balance. How good and bad weapons/suits are compared to each other. Dust suits felt the same, but with slight modifications. What I would do, is make them more unique. Boost the strengths, and make the weaknesses more moriscos l noticeable. Work on memory and graphics a bit, if I could. I would talk with my design team and the player base/CPM to find out what was wrong with certain items or maps, and I would try my best to fix it.
B) I would start work on the next Gen as soon as possible. Get familiar with a new engine, figure out what the system could do, etc. It's what I tend to do for fun at the moment. So, yeah, not much I can say here except start anew and try to mimic what works in the first game.
Either way, I know I'm making a new game and I somehow have to get the players to transition from one to the other. So, I would start work on the second game while keeping the first one active and providing a few updates here and there to keep the players satisfied and occupied. When I have a decent playable game (not like the closed beta, but Uprising 1.6) I would give special beta keys to veterans since they know how I work by now and how the game is envisioned to be. They know best what THEIR game is supposed to be like (after the team itself, of course).
Once I have the sequel to where i'm getting close to release thanks to various changes and improvements, I would switch it to open beta and announce it on the Dust 514 Login Screen.
By this time, I would have to figure out how to transfer SP and AUR to their next character, if they redeem it via previous accounts. Isk wouldn't be transferred in my opinion because of broken mechanics such as PC. Kills, deaths, WP, etc would also be reset.
After a certain time has passed, I would mention the date I would shut down Dust on the Login Screen and pull the plug when it's due.
I think this is the best way to move on to a sequel if you're dealing with an MMO with a dedicated playerbase that spend tons of cash on promises I sadly couldn't be able to keep.
TL;DR Move on to the next game while giving players time to transition is best for a MMO with a dedicated player base. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2344
|
Posted - 2014.05.02 19:44:00 -
[13] - Quote
Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought...
Would you screw your players over by releasing the same game on another platform again without letting them take their characters they invested time and money on with them?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Flix Keptick
Red Star. EoN.
3545
|
Posted - 2014.05.02 19:49:00 -
[14] - Quote
Illuminaughty-696 wrote:Flix Keptick wrote:Illuminaughty-696 wrote:Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. You think that you could micro manage an entire company developing multiple games and keep one of its studios from messing up? I'd love to see that :D. Ps: In relation to what you said, no you wouldn't ;) You're funny. No one said anything about micromanaging. However, employing competent people built around a policy of actually giving a rat's arse about my customers, being honest and forthright with the player base, and just not being twats in general doesn't require micromanaging. You're the one that assumes micromanagement is the method in which I would engage. As to your p.s., my whole post began with "Nope, but I would not have let it get here in the first place". So, yeah, brilliant p.s. ;) Brilliant post, brilliant answer
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Zahle Undt
Bullet Cluster Lokun Listamenn
1482
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Posted - 2014.05.02 19:50:00 -
[15] - Quote
I would have announced that Dust 514 was moving to PC and PS4 in the future and reassured my paying customers that all the time and money they put into my game because they believed my vision will be had on these new platforms and that their characters and progression will move along with them.
What they did today was at the very least a huge PR fiasco. But lets see, where did Rouge work before CCP again...? Was it, could it have been, that's right EA! The company that bought out a bunch out a developer of a casual browser game enjoyed by multitudes of bored housewives and children, has a huge sale on in game currency one weekend and then announce the discontinuation of that game a week later. Rouge learns well.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Flix Keptick
Red Star. EoN.
3545
|
Posted - 2014.05.02 19:50:00 -
[16] - Quote
Aikuchi Tomaru wrote:Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought... Would you screw your players over by releasing the same game on another platform again without letting them take their characters they invested time and money on with them? Oh, they confirmed no character transfer? link?
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Vect-r
Vault of the Void
49
|
Posted - 2014.05.02 19:51:00 -
[17] - Quote
Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive.
shady and deceptive, sounds like my big black, 23 inch ****.
Not liking DUST so much so far, but hey, its free.
|
Flix Keptick
Red Star. EoN.
3545
|
Posted - 2014.05.02 19:52:00 -
[18] - Quote
Zahle Undt wrote:I would have announced that Dust 514 was moving to PC and PS4 in the future and reassured my paying customers that all the time and money they put into my game because they believed my vision will be had on these new platforms and that their characters and progression will move along with them.
What they did today was at the very least a huge PR fiasco. But lets see, where did Rouge work before CCP again...? Was it, could it have been, that's right EA! The company that bought out a bunch out a developer of a casual browser game enjoyed by multitudes of bored housewives and children, has a huge sale on in game currency one weekend and then announce the discontinuation of that game a week later. Rouge learns well. lol, I can't disagree with that. At least CCP kinda announced it in advance, though.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Flix Keptick
Red Star. EoN.
3545
|
Posted - 2014.05.02 19:53:00 -
[19] - Quote
Vect-r wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. shady and deceptive, sounds like my big black, 23 inch ****. O_o how is that deceptive?
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Kigurosaka Laaksonen
DUST University Ivy League
836
|
Posted - 2014.05.02 19:53:00 -
[20] - Quote
No, but even I could have guessed that invested in the PS3 would was a bad venture, not because it's a PS3, but because it's basically end of life.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Obodiah Garro
Tech Guard RISE of LEGION
1036
|
Posted - 2014.05.02 19:54:00 -
[21] - Quote
Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought...
If you watched the twitch feed you would have learned that dust has 100k unique sign ins PER DAY
These guys must be on some powerful medication if they believe that ****
Nemo me impune lacessit
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knight of 6
SVER True Blood General Tso's Alliance
1862
|
Posted - 2014.05.02 20:00:00 -
[22] - Quote
Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought... no, but I'd say that.
"hello dust community, thanks for two years of pure awesome, thank you for your time and unwavering dedication to the title. we are so glad to have such an awesome community.
as the PS3 reaches the end of it's life cycle we are left with the question where do we go from here? after many long nights we have come to the incredibly hard decision to move dust to the PC under it's new name eve legion.[incert benifits of the move to PC here]. though the possibility of a PS4 release isn't out of the question for now we are going to focus on PC developement. without further adue here is what you can expect from eve legion. [legion demo here] thanks so much for your support we hope to see you all in Legion.
"welp, I think the keynote can be considered a PR disaster at this point."
Ko6 scout,
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Flix Keptick
Red Star. EoN.
3547
|
Posted - 2014.05.02 20:03:00 -
[23] - Quote
Joel II X wrote:That's a good question, so I'll answer it honestly from a developer's point of view.
If I had an "MMO"FPS that only had 5k players online at anytime, that would mean I have a few quality fans, just like Dust has. I know it isn't doing good because of the numbers, so I'll have to move on. However, people spent money and time on a game I made plenty of promises on and the hope of evolution. What I would try it to do, is let it die slowly. Not as in MAG, but by the true meaning of evolution. One must die for the other to be renewed in a better way than before.
What I would do, is introduce a sequel. Not Dust 515 (lol), but something like Legion. Same game, better mechanics. I would find out where the players are at and if I just happened to own a forum, I would create a poll asking where the players would like to move on to in a hypothetical situation: current system, or next generation. Depending on the answer, I would try to rethink my options.
A) current generation. Well, I have experience developing for the current system, as well as various assets. I would pull those in and rework them with better graphics and test out the balance. How good and bad weapons/suits are compared to each other. Dust suits felt the same, but with slight modifications. What I would do, is make them more unique. Boost the strengths, and make the weaknesses more moriscos l noticeable. Work on memory and graphics a bit, if I could. I would talk with my design team and the player base/CPM to find out what was wrong with certain items or maps, and I would try my best to fix it.
B) I would start work on the next Gen as soon as possible. Get familiar with a new engine, figure out what the system could do, etc. It's what I tend to do for fun at the moment. So, yeah, not much I can say here except start anew and try to mimic what works in the first game.
Either way, I know I'm making a new game and I somehow have to get the players to transition from one to the other. So, I would start work on the second game while keeping the first one active and providing a few updates here and there to keep the players satisfied and occupied. When I have a decent playable game (not like the closed beta, but Uprising 1.6) I would give special beta keys to veterans since they know how I work by now and how the game is envisioned to be. They know best what THEIR game is supposed to be like (after the team itself, of course).
Once I have the sequel to where i'm getting close to release thanks to various changes and improvements, I would switch it to open beta and announce it on the Dust 514 Login Screen.
By this time, I would have to figure out how to transfer SP and AUR to their next character, if they redeem it via previous accounts. Isk wouldn't be transferred in my opinion because of broken mechanics such as PC. Kills, deaths, WP, etc would also be reset.
After a certain time has passed, I would mention the date I would shut down Dust on the Login Screen and pull the plug when it's due.
I think this is the best way to move on to a sequel if you're dealing with an MMO with a dedicated playerbase that spend tons of cash on promises I sadly couldn't be able to keep.
TL;DR Move on to the next game while giving players time to transition is best for a MMO with a dedicated player base. +1 I think that's what CCP tried to do but their pr department just utterly failed.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Deltahawk Durango
Hellstorm Inc League of Infamy
205
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Posted - 2014.05.02 20:23:00 -
[24] - Quote
was about to make a thread like this but you beat me to it...
first of all, ccp is a business so they got to make smart business decisions... the start of dust worked out fairly well for them and i'd estimate 10 million in AUR purchases... but if they remained laser-focused on ps3, they would not make more than a million since bpo's were removed and most of the player base has high SP...
another thing y'all dont realize is how difficult it is to develop a game on ps3... it took sony's studios 4-5 years with bigger teams to produce high quality games... and every third party dev has publicly stated the difficulty of working on ps3... ccp made a mistake with the lofty promises they made and under-estimating the work involved to put it in...
while the way they handled the PR work is a little shady, their ultimate decision to evolve into the next generation is the ONLY option from a business standpoint... it is not feasible to continue spending money on a game on a difficult platform that is soon-to-be obsolete for no profit... would you do it???
selfish kids on forums need to stop crying and get with the future... eve:legion on ps 4... #GreatnessAwaits
p.s. name change is brilliant too... the dust name is damaged...
I don't believe in an eye for an eye...
I believe in two eyes for an eye!
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Joel II X
Dah Gods O Bacon
2477
|
Posted - 2014.05.02 20:25:00 -
[25] - Quote
Flix Keptick wrote:Joel II X wrote:TL;DR Move on to the next game while giving players time to transition is best for a MMO with a dedicated player base. +1 I think that's what CCP tried to do but their pr department just utterly failed. Even with fanfest and the actual teams answering questions, there is still not enough communication between the players and them. That's what it feels like, anyways. |
Kira Takizawa
uptown456 Proficiency V.
192
|
Posted - 2014.05.03 11:39:00 -
[26] - Quote
Joel II X wrote:That's a good question, so I'll answer it honestly from a developer's point of view.
If I had an "MMO"FPS that only had 5k players online at anytime, that would mean I have a few quality fans, just like Dust has. I know it isn't doing good because of the numbers, so I'll have to move on. However, people spent money and time on a game I made plenty of promises on and the hope of evolution. What I would try it to do, is let it die slowly. Not as in MAG, but by the true meaning of evolution. One must die for the other to be renewed in a better way than before.
What I would do, is introduce a sequel. Not Dust 515 (lol), but something like Legion. Same game, better mechanics. I would find out where the players are at and if I just happened to own a forum, I would create a poll asking where the players would like to move on to in a hypothetical situation: current system, or next generation. Depending on the answer, I would try to rethink my options.
A) current generation. Well, I have experience developing for the current system, as well as various assets. I would pull those in and rework them with better graphics and test out the balance. How good and bad weapons/suits are compared to each other. Dust suits felt the same, but with slight modifications. What I would do, is make them more unique. Boost the strengths, and make the weaknesses more noticeable. Work on memory and graphics a bit, if I could. I would talk with my design team and the player base/CPM to find out what was wrong with certain items or maps, and I would try my best to fix it.
B) I would start work on the next Gen as soon as possible. Get familiar with a new engine, figure out what the system could do, etc. It's what I tend to do for fun at the moment. So, yeah, not much I can say here except start anew and try to mimic what works in the first game.
Either way, I know I'm making a new game and I somehow have to get the players to transition from one to the other. So, I would start work on the second game while keeping the first one active and providing a few updates here and there to keep the players satisfied and occupied. When I have a decent playable game (not like the closed beta, but Uprising 1.6) I would give special beta keys to veterans since they know how I work by now and how the game is envisioned to be. They know best what THEIR game is supposed to be like (after the team itself, of course).
Once I have the sequel to where i'm getting close to release thanks to various changes and improvements, I would switch it to open beta and announce it on the Dust 514 Login Screen.
By this time, I would have to figure out how to transfer SP and AUR to their next character, if they redeem it via previous accounts. Isk wouldn't be transferred in my opinion because of broken mechanics such as PC. Kills, deaths, WP, etc would also be reset.
After a certain time has passed, I would mention the date I would shut down Dust on the Login Screen and pull the plug when it's due.
I think this is the best way to move on to a sequel if you're dealing with an MMO with a dedicated playerbase that spend tons of cash on promises I sadly couldn't be able to keep.
TL;DR Move on to the next game while giving players time to transition is best for a MMO with a dedicated player base.
Edit: had to remove a single word. I hate typing books on my phone.
Fire most CCP employees and hire this guy!
Story of the Merc
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Hairy Butter
Fairy Fleet
68
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Posted - 2014.05.03 11:42:00 -
[27] - Quote
Flix Keptick wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens... Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff.
But then they should no longer have the benefit of the doubt we often give them, neither should they be seen as somehow "special" by the fans.
They cant have it both ways.
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Cinnamon267
182
|
Posted - 2014.05.03 11:43:00 -
[28] - Quote
Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought...
Well, first off, I wouldn't have put it on PS3. Pretty much. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3893
|
Posted - 2014.05.03 11:45:00 -
[29] - Quote
Flix Keptick wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens... Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff.
Companies are made of people and people have a conscience. Being a part of a business does mean you get a free pass to do shady stuff. |
Pvt Numnutz
R 0 N 1 N
1203
|
Posted - 2014.05.03 11:46:00 -
[30] - Quote
Flix Keptick wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens... Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff. Then they should be upfront about that too! Rather than coo to us softly about "we care and listen and are really here for you cause your so great" |
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shaman oga
Nexus Balusa Horizon
2030
|
Posted - 2014.05.03 11:48:00 -
[31] - Quote
I would hurry up and develop dust/legion for PS4, for various reasons, because dust started on PS3, because PS3 players will likely buy a PS4, because there are not many games on PS4 and people will try it.
It was fun till it lasted...
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iceyburnz
Crux Special Tasks Group Gallente Federation
1366
|
Posted - 2014.05.03 11:56:00 -
[32] - Quote
Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive.
This.
And I wouldn't have killed it at the FANFEST. Fan being the operative word.
"Hi Fans, see that game you really like, well we can't deliver it, sorry, but thanks for your support (money). Don't be mad, look at the shiny, oooohhhhh shiny. kthxbye".
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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