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Flix Keptick
Red Star. EoN.
3542
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Posted - 2014.05.02 19:12:00 -
[1] - Quote
Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought...
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3542
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Posted - 2014.05.02 19:15:00 -
[2] - Quote
Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. I can agree with that, but remember that big companies have no emotions. The only goal of the entity is money, even if not all the people in charge agree it still happens...
Not defending CCP, it totally was a **** move. I'm just saying that every single big company (or a vast majority) do that sort of stuff.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3542
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Posted - 2014.05.02 19:17:00 -
[3] - Quote
Triple Repair Madrugar wrote:No, but I wouldn't have used the NOT-Dust new game announcement in order to shove dust under the rug Nice pun :P
I think that they should let it burn so that something better rises from the DUST. (oooh, that's a good one)
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3543
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Posted - 2014.05.02 19:22:00 -
[4] - Quote
Illuminaughty-696 wrote:Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. You think that you could micro manage an entire company developing multiple games and keep one of its studios from messing up? I'd love to see that :D.
Ps: In relation to what you said, no you wouldn't ;)
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3545
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Posted - 2014.05.02 19:49:00 -
[5] - Quote
Illuminaughty-696 wrote:Flix Keptick wrote:Illuminaughty-696 wrote:Nope, but I would not have let it get here in the first place. I would have been honest with my customers, and not treated them like victims of a con. CCP consistently showed an inability to make a balanced game and either A) Are horrible at their jobs, or B) Planned on making as much money as they could off console gamers before doing exactly what they're doing now.
Essentially you're asking if we owned CCP and were horrible at our job as a game developer . . . and deceptive . . . and greedy? Oh, then yes. Sorry. I misunderstood. You think that you could micro manage an entire company developing multiple games and keep one of its studios from messing up? I'd love to see that :D. Ps: In relation to what you said, no you wouldn't ;) You're funny. No one said anything about micromanaging. However, employing competent people built around a policy of actually giving a rat's arse about my customers, being honest and forthright with the player base, and just not being twats in general doesn't require micromanaging. You're the one that assumes micromanagement is the method in which I would engage. As to your p.s., my whole post began with "Nope, but I would not have let it get here in the first place". So, yeah, brilliant p.s. ;) Brilliant post, brilliant answer
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
|
Flix Keptick
Red Star. EoN.
3545
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Posted - 2014.05.02 19:50:00 -
[6] - Quote
Aikuchi Tomaru wrote:Flix Keptick wrote:Would you keep a full development team on a game (on outdated hardware) that has AT BEST a 5k active (and admitedly very ******) playerbase with absolutely no hope of growing?
Just food for thought... Would you screw your players over by releasing the same game on another platform again without letting them take their characters they invested time and money on with them? Oh, they confirmed no character transfer? link?
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3545
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Posted - 2014.05.02 19:52:00 -
[7] - Quote
Zahle Undt wrote:I would have announced that Dust 514 was moving to PC and PS4 in the future and reassured my paying customers that all the time and money they put into my game because they believed my vision will be had on these new platforms and that their characters and progression will move along with them.
What they did today was at the very least a huge PR fiasco. But lets see, where did Rouge work before CCP again...? Was it, could it have been, that's right EA! The company that bought out a bunch out a developer of a casual browser game enjoyed by multitudes of bored housewives and children, has a huge sale on in game currency one weekend and then announce the discontinuation of that game a week later. Rouge learns well. lol, I can't disagree with that. At least CCP kinda announced it in advance, though.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3545
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Posted - 2014.05.02 19:53:00 -
[8] - Quote
Vect-r wrote:Sourdough Muffins wrote:No, but I would have been honest and upfront with my player base instead of being shady and deceptive. shady and deceptive, sounds like my big black, 23 inch ****. O_o how is that deceptive?
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3547
|
Posted - 2014.05.02 20:03:00 -
[9] - Quote
Joel II X wrote:That's a good question, so I'll answer it honestly from a developer's point of view.
If I had an "MMO"FPS that only had 5k players online at anytime, that would mean I have a few quality fans, just like Dust has. I know it isn't doing good because of the numbers, so I'll have to move on. However, people spent money and time on a game I made plenty of promises on and the hope of evolution. What I would try it to do, is let it die slowly. Not as in MAG, but by the true meaning of evolution. One must die for the other to be renewed in a better way than before.
What I would do, is introduce a sequel. Not Dust 515 (lol), but something like Legion. Same game, better mechanics. I would find out where the players are at and if I just happened to own a forum, I would create a poll asking where the players would like to move on to in a hypothetical situation: current system, or next generation. Depending on the answer, I would try to rethink my options.
A) current generation. Well, I have experience developing for the current system, as well as various assets. I would pull those in and rework them with better graphics and test out the balance. How good and bad weapons/suits are compared to each other. Dust suits felt the same, but with slight modifications. What I would do, is make them more unique. Boost the strengths, and make the weaknesses more moriscos l noticeable. Work on memory and graphics a bit, if I could. I would talk with my design team and the player base/CPM to find out what was wrong with certain items or maps, and I would try my best to fix it.
B) I would start work on the next Gen as soon as possible. Get familiar with a new engine, figure out what the system could do, etc. It's what I tend to do for fun at the moment. So, yeah, not much I can say here except start anew and try to mimic what works in the first game.
Either way, I know I'm making a new game and I somehow have to get the players to transition from one to the other. So, I would start work on the second game while keeping the first one active and providing a few updates here and there to keep the players satisfied and occupied. When I have a decent playable game (not like the closed beta, but Uprising 1.6) I would give special beta keys to veterans since they know how I work by now and how the game is envisioned to be. They know best what THEIR game is supposed to be like (after the team itself, of course).
Once I have the sequel to where i'm getting close to release thanks to various changes and improvements, I would switch it to open beta and announce it on the Dust 514 Login Screen.
By this time, I would have to figure out how to transfer SP and AUR to their next character, if they redeem it via previous accounts. Isk wouldn't be transferred in my opinion because of broken mechanics such as PC. Kills, deaths, WP, etc would also be reset.
After a certain time has passed, I would mention the date I would shut down Dust on the Login Screen and pull the plug when it's due.
I think this is the best way to move on to a sequel if you're dealing with an MMO with a dedicated playerbase that spend tons of cash on promises I sadly couldn't be able to keep.
TL;DR Move on to the next game while giving players time to transition is best for a MMO with a dedicated player base. +1 I think that's what CCP tried to do but their pr department just utterly failed.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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