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I-Shayz-I
I-----I
3214
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Posted - 2014.04.30 21:14:00 -
[1] - Quote
Amarr Sentinel has two high slots, but I want to know if anyone has found extenders to be much more effective than my usual damage mods.
Reason why is that someone gave me a convincing argument today. Because HMGs are projectile they do much less damage to shields. This means that if your amarr heavy is supposed to be a counter for other heavies (i.e. the 15% reduction to projectile weapons at proto), then you might as well make their lives even more difficult by tanking your shields too.
I don't use shields because of the slow regen on Amarr...basically if you're constantly in combat you're never going to be able to use that extra shield base because you'll never regen it back fast enough.
What's your opinion?
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I-Shayz-I
I-----I
3214
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Posted - 2014.05.01 00:47:00 -
[2] - Quote
So after a bit of testing shields I do like them better. Debating whether I run an energizer or not.
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7162 wp with a Repair Tool!
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I-Shayz-I
I-----I
3214
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Posted - 2014.05.01 00:59:00 -
[3] - Quote
Vitharr Foebane wrote:I-Shayz-I wrote:So after a bit of testing shields I do like them better. Debating whether I run an energizer or not. You sir are a heretic and should at least try to sound a little guilty about defiling that poor suit T^T
I have an identity crisis when it comes to Amarr/Minmatar items. I like the CR, Mass Driver, Min Logi, Minmatar Sentinel But I also like the SR, Laser Rifle, Amarr Assault, and Amarr Commando
:/
At least I use damage mods on my Amarr Assault. When it comes to the Scrambler you have to run damage mods to be even slightly effective against players running armor.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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I-Shayz-I
I-----I
3214
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Posted - 2014.05.01 01:08:00 -
[4] - Quote
Nothing Certain wrote:
Why wouldn't you try shield regenerators then? The extenders won't make much of a difference as a percentage of your hp, but getting shields back quicker will help you save your armor.
The reason I made this post is because I was just in a match where I kept getting melted by basic HMGs as I was spawning in before I even had a chance to use my damage mods very long. After I changed to a dual shield extender fit I no longer had any issues killing heavies when at full shields, but had more issues with regen.
So yes the shield energizers would work, but if you use two you're sacrificing a very large amount of shield base, negating the main problem I'm having. My best bet seems to be to use one energizer to make use of my shields more, and one extender to negate the penalty of the energizer. While it might not give me as much resistance as two extenders, having a slow regen prevents me from being at full shields to make use of that extra shield buffer.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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I-Shayz-I
I-----I
3214
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Posted - 2014.05.01 01:15:00 -
[5] - Quote
Broonfondle Majikthies wrote:Range is also a factor. Damage mods can help compensate for the damage dropoff of the HMG. I keep going into matches and finding Cal Sentinels able to destroy outside of standard HMG range because I assume they're stacking damage mods over shields. I'd be interested to find out
While damage mods do increase range in terms of damage, the only time I'm ever using my Amarr sentinel is in a CQC city map against a bunch of other heavies.
I also use a bolt pistol, which allows me to weaken heavies before they can get within 30 meters to start dealing damage with their HMGs. Range isn't much of an issue for me.
The bullet spread decrease is much more of a factor than the damage, as holding down the fire button decreases you spread and increases the amount of rounds that hit your target at range. It could also be the fact that caldari sentinels have a huge shield buffer before you can get down to their armor, so by the time they're already eating at your armor with prof bonus damage, you're still being resisted by their shields.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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