Vulpes Dolosus
SVER True Blood General Tso's Alliance
1513
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Posted - 2014.04.30 02:41:00 -
[1] - Quote
Ok, obviously it's broken and needs fixed and I'm not trying to defend it, but have you tried:
Similarly tiered forgeguns? What about Proto Min Commando w/ swarms? Rail/Missile Tanks? Teamwork?
Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily.
Me in my ADS: 1,2
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1518
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Posted - 2014.04.30 12:12:00 -
[2] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
That was probably me earlier in the thread. I'd just like to clarify what I said:
AV should be able to kill similarity tiered vehicles, but it shouldn't be easy. I think vehicles should have a slight advantage over AV because I believe it would bring a nice teamwork element to the game.
However, no vehicle should be immune to similarly tiered AV. Ideally, If a single AV player is not dealt with quickly, it should be able to threaten a tank, but again not easily. I realize this is just abstract idealism and would be rather difficult to balance, but this should be the ultimate goal.
Another thing can tell you right now that that AV will currently destroy any Gunnlogi you could ever make. The nerf to shield hardeners I feel was unjustified, though one was needed. One thing I'd rather have changed is bringing back the old resistance but adding a stacking penalty to the active duration. Stacking penalties may also be applied to repair mods, idk.
Me in my ADS: 1,2
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