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Thread Statistics | Show CCP posts - 2 post(s) |
Thumb Green
The Valyrian Guard
1036
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Posted - 2014.04.30 04:44:00 -
[1] - Quote
Vulpes Dolosus wrote: Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily.
I say this every time and I will say it again, fck that noise. There is absolutely no reason AV shouldn't be able to solo a tank, at least on the same tier. Here's the kicker about the video and what you said, that tank ain't any where near being proto. Sure it's likely got complex reps but it's still a standard tank being shot at by proto swarms.
Again, to anyone that says AV shouldn't be able to solo a tank up to it's tier, f u c k that noise. It should be a challenge for standard AV to take out a standard tank with basic or enhanced modules or but not fcking impossible and proto AV should be able to kick that same tank around like a tin can. Of course that last part is for when proto AV can be balanced against proto vehicles at which point it'll be as hard to properly fit complex modules on a std tank as it is to fit them on a std suit now.
Though I can agree that as it stands now with only std vehicles it should take effort to solo them with proto AV but standard AV should still actually stand a chance against a fcking standard vehicle.
Also in regards to tanks specifically, the "it's a tank" argument only works against weapons not designed to kill it; it does not and will never work against weapons specifically designed to kill it.
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Thumb Green
The Valyrian Guard
1037
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Posted - 2014.04.30 05:09:00 -
[2] - Quote
True Adamance wrote:
However Thumb eventually the player base will develop to the point where every half ways intelligent players skills into at least OP 5 of AV...... now at that point every tank beneath proto tier is invalidated and made pointless....is would that be good balance?
Where you AV stays at 300K ISK but my hulls are back over 1M ISK, and those are the only competitive hulls......
It would be about as balanced as it is now except reversed. However that can easily be remedied by different game modes that restricted gear as well as the skill lvl applied (even if you have OP 5 it isn't applied in a std gear mode). Some people will say that the player base isn't big enough to support modes like that but maybe, just maybe the player base would fcking grow if the new guys weren't forced to play against us vets with proto gear and OP 5's every match.
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Thumb Green
The Valyrian Guard
1037
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Posted - 2014.04.30 07:27:00 -
[3] - Quote
MarasdF Loron wrote: There are no proto tanks and with tiercide there will never be proto tanks. So proto mods are the best thing you can do. That's all I'm gonna say.
There will be proto tanks, they may be called something other than proto but they will exist and tiers will always exist in one form or another in Dust just as they continue to exist in Eve.
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Thumb Green
The Valyrian Guard
1041
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Posted - 2014.04.30 14:59:00 -
[4] - Quote
MarasdF Loron wrote:Thumb Green wrote:MarasdF Loron wrote: There are no proto tanks and with tiercide there will never be proto tanks. So proto mods are the best thing you can do. That's all I'm gonna say.
There will be proto tanks, they may be called something other than proto but they will exist and tiers will always exist in one form or another in Dust just as they continue to exist in Eve. There will at best be different variants of HAVs, but nothing that will be better than the basic HAV in every area. Specialization. They will give up something to gain something. Please tell me what the Light Electron Blaster II gives up that is significant to gain what it does over the the Light Electron Blaster I. Or what the Zealot gives up that is significant to gain what it does over the Omen?
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Thumb Green
The Valyrian Guard
1041
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Posted - 2014.04.30 15:05:00 -
[5] - Quote
Harpyja wrote:
That's how it should be. A dedicated AV vs a dedicated tank won't be able to kill the tank, but it will be a huge hindrance to the tank and limit its abilities. Though two or more dedicated AV and the dedicated tank should be in trouble.
The fck it should be that way. It's not balance to require multiple people to take on and kill one person. It's not even fcking realistic if that's what you "it's a tank, it shouldn't be solo'd" dipshits are going for.
Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat?
Because when you kill it, it takes longer for it to return than if it just runs around a corner.
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