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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Takahiro Kashuken
Red Star. EoN.
3517
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Posted - 2014.04.30 12:26:00 -
[1] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
But your trying to balance for pubs which in turn breaks PC which is the wrong way to go about it
In pubs its squads vs academy players/solo players
Try using that fit in a PC match and see what happens, it gets popped by another tank or a FG or both
Pubs has no teamwork, 1 squad can wreck the entire enemy team
Fix matchmaking 1st and put academy players in the academy for like 100games or something |
Takahiro Kashuken
Red Star. EoN.
3523
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Posted - 2014.04.30 14:47:00 -
[2] - Quote
Zaaeed Massani wrote:Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat?
When tanks consider their job done by simply forcing infantry to retreat then we can discuss this. Until then, no.
Sometimes its enough
You force the infantry away so your infantry can push up and take the point
Sometimes im fine with this because the match goes on for longer so i can find kills later on
Sometimes you just want to kill everything in sight
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Takahiro Kashuken
Red Star. EoN.
3525
|
Posted - 2014.04.30 14:54:00 -
[3] - Quote
Mojo XXXIII wrote:Takahiro Kashuken wrote:Zaaeed Massani wrote:Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat?
When tanks consider their job done by simply forcing infantry to retreat then we can discuss this. Until then, no. Sometimes its enough You force the infantry away so your infantry can push up and take the point Sometimes im fine with this because the match goes on for longer so i can find kills later on Sometimes you just want to kill everything in sight How long do you think that you would be able to force infantry away at all, if they knew that your weapons were ineffective against them?
They are ineffective if they use cover, i cant shoot through things
I cant enter rooms
I cant go down narrow corridors |
Takahiro Kashuken
Red Star. EoN.
3528
|
Posted - 2014.04.30 15:01:00 -
[4] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Zaaeed Massani wrote:Harpyja wrote: Please tell me WHY you HAVE to destroy the tank to consider your job done. Again, let me ask you, is it not enough if you forced the tank to retreat?
When tanks consider their job done by simply forcing infantry to retreat then we can discuss this. Until then, no. Sometimes its enough You force the infantry away so your infantry can push up and take the point Sometimes im fine with this because the match goes on for longer so i can find kills later on Sometimes you just want to kill everything in sight So you'd be happy with tanks ONLY being capable of supresing infantry? Really?
Sometimes i do it in game
Infantry can go where vehicles cant and if i have a scanner on i pick up assists too, depending on map vehicles cant even suppress and are mostly useless
But vehicles can do other things too
AV can suppress vehicles, but they can also kill them, OP video shows that 1 is not enough, get a 2nd tho and its dead
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Takahiro Kashuken
Red Star. EoN.
3528
|
Posted - 2014.04.30 15:11:00 -
[5] - Quote
Mojo XXXIII wrote:
That's not what I'm referring to, and you know it.
If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot them, how long do you think they would continue to run away from you?
How long before they stop taking cover altogether, and begin simply ignoring you, once they realize that you do not pose any threat to them?
TBH id get a friend, 2 is always better than 1 |
Takahiro Kashuken
Red Star. EoN.
3528
|
Posted - 2014.04.30 15:22:00 -
[6] - Quote
Mojo XXXIII wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:
That's not what I'm referring to, and you know it.
If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot them, how long do you think they would continue to run away from you?
How long before they stop taking cover altogether, and begin simply ignoring you, once they realize that you do not pose any threat to them?
TBH id get a friend, 2 is always better than 1 Sure, no problem, then the tank driver should be limited to an AV weapon only, and should have to equip an AI turret and bring a friend to kill infantry. 2 is always better than 1, right? And around and around and around we go......
No il sacrifice my AV abilitys by using the blaster that way i dont have to bring anyone or even have to rely on a bluedot if i fancy playing solo |
Takahiro Kashuken
Red Star. EoN.
3528
|
Posted - 2014.04.30 15:23:00 -
[7] - Quote
Mordecai Sanguine wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:
That's not what I'm referring to, and you know it.
If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot them, how long do you think they would continue to run away from you?
How long before they stop taking cover altogether, and begin simply ignoring you, once they realize that you do not pose any threat to them?
TBH id get a friend, 2 is always better than 1 But when 10 sync mercenaries can't take down a single experimented tank, how are you supposed to take down 3 tankers with 16 players ? Only stupid noobs with noob tank which only run into ennemies like stupid 1960 IA die into a Tank. Any person which have a brain can't die into a tank if there is no other tank.
If 10ppl cannot kill 1 tank then they should quit |
Takahiro Kashuken
Red Star. EoN.
3528
|
Posted - 2014.04.30 15:30:00 -
[8] - Quote
Atiim wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:
That's not what I'm referring to, and you know it.
If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot them, how long do you think they would continue to run away from you?
How long before they stop taking cover altogether, and begin simply ignoring you, once they realize that you do not pose any threat to them?
TBH id get a friend, 2 is always better than 1 Sure, no problem, then the tank driver should be limited to an AV weapon only, and should have to equip an AI turret and bring a friend to kill infantry. 2 is always better than 1, right? And around and around and around we go...... No il sacrifice my AV abilitys by using the blaster that way i dont have to bring anyone or even have to rely on a bluedot if i fancy playing solo And AV sacrifices it's AP capabilities. So I guess we shouldn't have to bring a friend either?
Sure if you just happy at scaring it away or you really know how to solo a vehicle |
Takahiro Kashuken
Red Star. EoN.
3531
|
Posted - 2014.04.30 17:08:00 -
[9] - Quote
Mojo XXXIII wrote:Takahiro Kashuken wrote:Atiim wrote:So I guess we shouldn't have to bring a friend either? Sure if you just happy at scaring it away or you really know how to solo a vehicle So you agree that, if an AV has enough SKILL, then he SHOULD be capable of SOLOING a vehicle, right? Nobody's asking for it to be EASY, just POSSIBLE. After all, why should something as limited and vulnerable as AV REQUIRE teamwork, if operating something as durable and powerful as a tank doesn't? ... and around and around and around and around we go!
They do now
It can be done now
I use a proto breach FG to 1 shot tanks |
Takahiro Kashuken
Red Star. EoN.
3531
|
Posted - 2014.04.30 17:15:00 -
[10] - Quote
Monkey MAC wrote:
And tanks can kill lots of infantry, by themselves. Your missing the point, you are saying 1 AV should only be capable of suppressing tanks. So we turned it on its head, would you be happy if, it took at least 2 tanks just kill someone, would that be fair?
If you answered yes, I suggest you ask for blasters to be nerfed significantly. If you answered no, then why do you think it is fair to put this restriction on Anti-Vehicle weaponry?
In wider sense it boils down to, why you as a single person in your tank should require multiple people to take down? Please bear in mind when answering the question.
1) SP is not accountable since AV must also sacrifice a lot of skill points Which by you count their AI fit, equipment training core upgrades, dropsuit upgrades is around about the same.
2)ISK is not a factor due to the fact a mlt tank now costs less than a Proto fit, therein mlt tanks should be incapable of killing proto dropsuits, (if ISK were a factor)
3) Real-Life is not a factor, first and foremost this is a game to be enjoyed by everyone, this meams guns don't kill in 1 shot at 300m and tanks don't become so powerful. However if you do wish to use real-life I would like to point you toward the Artybox-Globalhawk combo, which autonomously dispatches of enemy tanks and APC's without any human input.
4)Teamwork is not a factor, we play in fixed count matches, teamwork is optional, not compulsory.
1 AV does have the power to kill a tank, it mostly depends on the user if they are skilled enough to do it
2 tanks to kill a meatbag? are we fighting the power rangers in a giant mechanical suit? sorry that takes 5ppl to operate
1. SP will cost more for vehicle pilots if we ever get pilot/proto vehicles
2. Not a factor, yet AV is crying about the price of proto AV to kill a tank where as pre 1.7 it used to be so what if my AV costs 20k it should be able to kill your 3mil vehicle
3. If its not a factor then stop going on about javilins and that it takes a 4man crew to operate a tank
4. If teamwork is optional then again stop asking for tanks to be operated by 2 ppl and not allowing a pilot to go solo when they want since AV can solo |
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Takahiro Kashuken
Red Star. EoN.
3531
|
Posted - 2014.04.30 17:19:00 -
[11] - Quote
Awry Barux wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:Takahiro Kashuken wrote:Atiim wrote:So I guess we shouldn't have to bring a friend either? Sure if you just happy at scaring it away or you really know how to solo a vehicle So you agree that, if an AV has enough SKILL, then he SHOULD be capable of SOLOING a vehicle, right? Nobody's asking for it to be EASY, just POSSIBLE. After all, why should something as limited and vulnerable as AV REQUIRE teamwork, if operating something as durable and powerful as a tank doesn't? ... and around and around and around and around we go! They do now It can be done now I use a proto breach FG to 1 shot tanks I hear this OHK argument trotted out all the time by tankers on the forums. I have never once seen it happen in game. Vids or it didn't happen.
Ask someone who can record then and go do it |
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