Severus Smith
Caldari State
507
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Posted - 2014.04.30 13:42:00 -
[1] - Quote
CCP Rattati wrote:KatanaPT wrote:Actually, honestly i think the whole problem would be solved with this:
- Penalty (OR inability to fire) to large tank weapons against infantry, make them into what they must be, tank and installation killers. Now we have a giant shotgun on top of a tank. If a tanker wants to go against infantry then install small turrets, because thats what they are for.
I agree we should not be able to solo a tank, and i also agree to the current state of the tanks, they are hard to kill, fast, great tank killers and they can dominate the battlefield, the problem is that most of the tanks nowadays run a single large turret and can kill everything. What happened to small turrets? What happened to their original purpose? (vs infantry) Be it a blaster or a rail, the tank large turrets must be really effective against what they were designed to do, other tanks, installations, vehicles, etc. It maybe unrealistic, (try to think about a 120mm sabot from a M1 against a enemy soldier), but afterall this is a scifi game.
--> Bring back small turrets role against infantry and delegate large turrets to their job.
This would fix tanks. If the denizens of tankers who love to kill infantry want to continue doing it again, just equip 2 good small turrets, a good crew and let it rip. I have been thinking about this, and make the small vehicle turrets a bit more fun to use. Maybe swarm launchers and HMG's as options as well. I can't hit a damn thing using moving blasters :( Have large turrets for tanks / installations behave like the forge gun. Slow to aim and if you aren't exactly on your target then you miss. Just like a M1 vs a soldier. If the M1 can line up a direct shot on that soldier with it's slow moving turret then the soldier should die, but if the M1 is off by even a little bit then its a miss.
Likewise, improve small turrets to be deadly. The blaster turret should do 1000 DPS minimum but run out of ammo, or overheat, if held down for long. This allows light vehicles to do support strafing runs (would be so awesome to see this with a dropship) while allowing tanks to counter light vehicles with their large turrets. |