SeargentSAVAGE
SMARTCREW Canis Eliminatus Operatives
8
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Posted - 2014.05.02 02:18:00 -
[1] - Quote
Okay that's only swarms, add proto av packed grenades with even a militia swarm helping, that tank would be done for. Not to mention rolling over Proximity Mines, that tank would be a lost memory. Here goes another pointless nerf. The problem is there is only 2 AV weapons and most people just whine about the tanks and never do anything about it and never spec into any AV what so ever. That tank is completely fair and needs no buffs/nerfs. what needs to happen is more AV weapons need to be put in the game. Oh and not to mention that tank would completely get obliterated by and OB, I have no idea how many times I have to say this STOP NERFING STUFF! People put a lot of time and effort into weapons/tanks, and for you to nerf it is ridiculous for the simple fact that after the nerf they completely hate it because it became completely useless, so they ask for a respec but then you guys say I'm sorry but you are supposed to spec into things you desire to always use so we cannot do this even though we nerfed it into oblivion. As my brother would say, " Oh that's a tank? Nothing a Ishakone Assualt Forge gun can't take care of!" |
SeargentSAVAGE
SMARTCREW Canis Eliminatus Operatives
9
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Posted - 2014.05.02 04:33:00 -
[2] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
Oh and hopefully you read this one DEV, you realize you're trying to solve a problem with the best tank in the game at the moment. If you buff AV or make swarms shoot faster or add another shot to the swarm you can't only think about what it would do to this tank you got to think about how it would almost make every other tank useless and just one easy kill. This is the best tank in the game at the moment until hit with REs or PEs. Like I said and I seen many others say this tank is completely fair seeing that 3 REs or 3 PEs could blow this thing sky high. Another thing to think about this tank is only a problem when its coming from DNS seeing that they have unlimited ISK at the moment once it gets blown up another will follow, then another, then another. That's the other true issue with tanking at the moment, I got a fully proto tanking alt but I've basically have been force in retirement with my tanker because these guys can pull out nonstop proto tanks when tankers outside of DNS can only pull out about 2-3 then are forced in the frontline which is just ridiculous honestly |