Gabriella Grey
Amarr Templars Amarr Empire
110
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Posted - 2014.05.01 02:43:00 -
[1] - Quote
CCP Rattati wrote:Not a dev, just a player.
Someone said one AV guy shouldn't be able to solo a tank. Sure I see that. And I can scare one of those guys away in my proAV fit, maybe. But when it's three tanks, you need at least 6 guys to deploy in AV gear, to scare them away unless AV unites against one tank and instapops one at a time.
In a pub, that's never going to happen.
Every pub game I have played in maps where a tank can truly affect the battle, is won by the team with madrepper superiority. The balance is way better in non tanky maps right now. Sadly I don't see a lot of tank v tank battles either which is probably what tankers desire.
This is a difficult problem and I know we have spent a lot of time on this internally
1) KDR of tanker vs non-tanker 2) ISK efficiency vs elite tanker comparable to elite assault player 3a) proto AV vs proto tanker 3b) proto AV vs standard tanker 3c) average AV needed to rapidly destroy a tank without tank recourse (2v1, 3v1, 4v1) 4) measuring the best tankers who are in the spotlight (very few) versus normal tankers who don't so so well 5) efficiency against infantry 6) nades and re's requre non slayer specialization, so AV is pretty inaccessible to majority of players.
Instead of more tankers v nontankers, what are some simple ways to balance this?
The problem with HAV's CCP Rattati is they are in their own category when it comes to vehicles. HAV"s are far from balanced with other vehicles. First I don't know why this hasn't been addressed but why haven't HAV's been addressed similar to how Heavy Dropsuits are.
1. HAV's have insane acceleration. Why doesn't their top speed come about very slow? 2. Why something heavily armored is allowed to have speed boosters in the first place? (It's an interesting idea but they work way to well on tanks, and should work much better on LAV's. 3. Dropships/LAV modules and turrets are generalized.The modules are identical in the way they perform from each other even on an HAV. A great example would be using a missile turret from a dropship to using a missile turret on an LAV. Each one requires something different. arial vehicles with the current small turrets need to fly roughly 60 meters from the target they wish to kill. It's most of the time constantly moving and needs a better splash damage radius. But LAV's and HAV's with small turrets have not the same issue. Also keeping the talk on vehicles and not just one vehicle such as the HAV! People keep forgetting that HAV's are not the only vehicle on the battlefield that wants in on the action! The reason HAV's are the way they are now is because the lack of regard for the current 3 vehicle models.
CCP Rattati, CCP Saberwing, get Wolfman back on the ball! His dev team can't afford to let these things get any sloppier from overlooking important things that keep this game from being as great as it was first envisioned by those who set out to make Dust 514 the way it is.
Always Grey Skies
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