
Dauth Jenkins
Ultramarine Corp
513
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Posted - 2014.04.30 05:27:00 -
[1] - Quote
ZDub 303 wrote:Alena Ventrallis wrote:BIind Shot wrote:
He's just sitting there taking no evasive action what so ever.. you don't think that's a little op?
Not op at all. HE set up his Maddy to deal with the sustained DPS of swarms and to an extent, forges. He is very vulnerable to alpha damage. 3 shots from a double damage modded militia railgun, 3 RE, or some PE would destroy that fit. Whereas a setup with 2 hardeners and a plate would easily handle that same railgun and RE and PE, but would suffer against those swarms because of the inability to rep back that health. It isn't that repper tanks are OP, it's that the video doesn't show all possible tank counters. All i'm really seeing here is that it takes a double damage modded railgun, pretty much the pinnacle of anti-vehicle weaponry, to kill a triple rep madrugar. I have yet to see a maddy with any amount of hardeners and plates handle a double damage modded railgun 'with ease' maybe once those damage mods have gone on cooldown and the railgun is reloading.
Actually, I can kill just about any triple rep tank with my gunnlogi missile tank. They get shredded by alpha damage. Even if I don't kill them first barrage and they rep back up to full, I can still kill them with the next burst. It's all about alpha damage when fighting rep tanks. That's why the forge gunners running proto breach do much better than swarms, because they do so much more damage. Swarms on the other hand, are quite efficient at murdering shield tanks, and tanks with fewer reps. My minmatar commando run proto swarms, and advanced swarms. I can kill most tanks with a full barrage (6 swarms). The risk is that I need someone to get my back while I lock swarms. Most people are just looking to kill tanks by batting an eyelash. I feel that with the nerf to hardeners, and the fix to the passive bonus application on forge Guns, that A.V. is in a good spot now. It could use some help at the standard tier, but even those aren't as bad as they were in 1.7 when every tank could shrug off the damage.
-Sincerely
--The Dual Swarm Commando
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