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Thread Statistics | Show CCP posts - 2 post(s) |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7487
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Posted - 2014.04.30 11:55:00 -
[1] - Quote
Dovallis Martan JenusKoll wrote:Swarms are an assistant AV. Who are you assisting? Link a DEV quote saying this or your entire argument falls apart.
Though for arguments sake, why would anyone spec into Swarm Launchers if you have no realistic chance of destroying a vehicle, while also having to invest the same amount of ISK & SP as other AV options, and cannot use your AV weapon against infantry, like every other AV weapon in the game (bar AV Grenades & Proximity Explosives.)
Not to mention the fact that the vehicle(s) your fighting with the Swarm Launcher only require 1 player to operate, and the fact a weapon that requires multiple people to use successfully is not a viable option in a competitive environment (ie, Planetary Conquest) while in a 16v16 engagement.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7487
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Posted - 2014.04.30 12:05:00 -
[2] - Quote
Minor Treat wrote:What makes you think Swarms are Assistant AV? It does not say that in the description of the weapon. Weapon descriptions hardly mean anything in DUST, especially when you look at the SMGs description:
Quote:Favoring function over form, the SMG is a lightweight, semi-automatic weapon designed for close-quarters combat. What it lacks in stopping power and accuracy it grossly overcompensates for with quantity. Designed to injure and impede, the hailstorm of bullets the SMG produces is most effective in tight spaces against multiple targets.
This original design is a paradigm of Minmatar construction. An inelegant, but reliable weapon solution that is simple to produce, easily repaired using almost any available materials, and provides comparable pound-for-pound performance with similar sub-automatic weapons. Although an unabashedly low-tech weapon, it excels at what it was designed for: killing anything right in front of you. Anyone seen a Semi-Automatic SMG around?
It's just flavor text.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7487
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Posted - 2014.04.30 12:08:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote: So your telling me that someone would sit there and can take a WBFG blast like a swarm launcher ???
I just know for a fact that's not true , I solo tanks with that gun .
I can almost do it with a DCMA 5 .
Unless your going against a Base Sica, a WBFG can't OHK any vehicle with a hit to the weak-spot.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7488
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Posted - 2014.04.30 12:10:00 -
[4] - Quote
MarasdF Loron wrote: Every word I said was true and if you don't believe me, then.. well, that's your problem, not mine.
Be it true or false, it's anecdotal, and as such shouldn't be taken seriously.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7495
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Posted - 2014.04.30 14:05:00 -
[5] - Quote
Harpyja wrote:Nothing Certain wrote:Minor Treat wrote:Vulpes Dolosus wrote:Ok, obviously it's broken and needs fixed and I'm not trying to defend it, but have you tried:
Similarly tiered forgeguns? What about Proto Min Commando w/ swarms? Rail/Missile Tanks? Teamwork?
Unrelated to the issue at hand, in all honestly, I'm really against a single player, no matter how dedicated to AV, being able to take on a fully proto-ed tank easily. Eventually yes, a dedicated AV should kill it eventually if not engaged or fled from, but not easily. I like this post. I agree a single AV should not be able to kill a Tank but I like to think that a single AV player should be a thorn in his side if he is spec into AVs Edit: i made a typo I strongly disagree. One player should be able to kill another player, whether in a suit or a vehicle. And I strongly disagree with you. Why are all of you so hell-bent on destroying tanks? Is it not enough if you managed to make it activate its modules and retreat? That's how it should be. A dedicated AV vs a dedicated tank won't be able to kill the tank, but it will be a huge hindrance to the tank and limit its abilities. Though two or more dedicated AV and the dedicated tank should be in trouble. Because that same vehicle is hell-bent on killing our team?
No, it is not enough. If a vehicle doesn't/cannot die, then where is the risk involved i using one? You've also yet to list a valid reason as to why it should be that way, so I'll just write this off as bantering from a tanker who feels as if he should never die to another person.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7503
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Posted - 2014.04.30 15:24:00 -
[6] - Quote
Takahiro Kashuken wrote:Mojo XXXIII wrote:Takahiro Kashuken wrote:Mojo XXXIII wrote:
That's not what I'm referring to, and you know it.
If infantry realizes (as the tank in the video did with the swarm launcher), that your weapons are incapable of killing them when you DO shoot them, how long do you think they would continue to run away from you?
How long before they stop taking cover altogether, and begin simply ignoring you, once they realize that you do not pose any threat to them?
TBH id get a friend, 2 is always better than 1 Sure, no problem, then the tank driver should be limited to an AV weapon only, and should have to equip an AI turret and bring a friend to kill infantry. 2 is always better than 1, right? And around and around and around we go...... No il sacrifice my AV abilitys by using the blaster that way i dont have to bring anyone or even have to rely on a bluedot if i fancy playing solo And AV sacrifices it's AP capabilities.
So I guess we shouldn't have to bring a friend either?
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7505
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Posted - 2014.04.30 18:04:00 -
[7] - Quote
Is that you Doc?
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7567
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Posted - 2014.05.01 23:49:00 -
[8] - Quote
@Monkey MAC
When disproving the SP argument, it should also be noted that even if the AVer spent less SP (which has been proven false), the SP the AVer spent may only be used if the team has called out a vehicle; as opposed to the Pilot's SP that can be used at any time (albeit to a lesser extent due to maps such as Iron Delta).
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7567
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Posted - 2014.05.01 23:54:00 -
[9] - Quote
Zaaeed Massani wrote:IRON PATRIOT 1 wrote:Increasing swarm launcher clip size could be a possible solution. Respectfully, increasing the clip will be a lateral move at best. none of the major issues with Swarms will be solved by giving them a 4 round clip. Actually it would increase the Swarm Launcher's DPS, and sustained damage.
Though the true problem lies in the 3x Rep Madrugar. Making these an active module would solve things, without unbalancing other V/AV in other areas (ie, AV vs. DS)
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7567
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Posted - 2014.05.01 23:57:00 -
[10] - Quote
True Adamance wrote:Atiim wrote:@Monkey MAC
When disproving the SP argument, it should also be noted that even if the AVer spent less SP (which has been proven false), the SP the AVer spent may only be used if the team has called out a vehicle; as opposed to the Pilot's SP that can be used at any time.
(Albeit to a lesser extent due to maps such as Iron Delta). Well even that is debatable. You can call in AV anytime....but it is worthless. You can call in a tank, but meaningful combat is inside socket or building...........tank is worthless. Isn't that what I just said?
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7569
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Posted - 2014.05.02 00:10:00 -
[11] - Quote
Zaaeed Massani wrote:Atiim wrote:Zaaeed Massani wrote:IRON PATRIOT 1 wrote:Increasing swarm launcher clip size could be a possible solution. Respectfully, increasing the clip will be a lateral move at best. none of the major issues with Swarms will be solved by giving them a 4 round clip. Actually it would increase the Swarm Launcher's DPS, and sustained damage. Though the true problem lies in the 3x Rep Madrugar. Making these an active module would solve things, without unbalancing other V/AV in other areas (ie, AV vs. DS) There are more problems with swarms than just a triple rep maddy. Assault dropships hitting their burner and having a get-out-of-jail free card comes to mind. Simply increasing the SL clip size will do absolutely nothing for the SL meta-game. This thread is about HAV/AV, and that's what I was referring to when I said that was the where the true imbalance lies.
If you'll look at my posting history (which I wouldn't recommend lol), you'll see that I've been pushing for faster Swarm Launcher speed.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7586
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Posted - 2014.05.02 11:51:00 -
[12] - Quote
Alena Ventrallis wrote: 1.REs. Three total will kill it, or two if they are next to/on the weak point.
2. A maxed out assault forge gun can dps it down in 4 shots. Less if one can hit the weakspot.
3. Large railgun. Particle Cannon takes 4 shots, damage mod reduces that to 3, and hitting the weakpoint with a damage mod reduces that to 2.
4. PEs. Lay an RE, switch to your PE, and lay the PE on top of the RE. The double combo does about 2700 damage. Two of these close together pops a repper tank easy.
5. Maxed out breach forge gun can two shot a repper tank, and maybe even one shot if you hit the weakspot.
6. Maxed out swarms, if you begin your attack from behind so the missiles hit the weakspot.
There you go. Begin testing.
1. Requires a tanker with Mental Retardation 2. I'm pretty sure this thread is about balance between Infantry AV. Tagged as irrelevant 4. PEs have a alarm sound, and visible to the TACNET via Active Scanning. 5. Implies that a tanker sits through both volleys (9s) without taking evasive action; also requires mentally retardation, 6, Against the 3x Rep Madrugar, impossible. From visual experience, the Swarm Launchers don't even hit the weakspot.
Need I remind everyone that player incompetence is not a valid argument when discussing balance?
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7586
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Posted - 2014.05.02 11:53:00 -
[13] - Quote
Himiko Kuronaga wrote: All of these tactics involve the use of human intelligence.
You are asking these peasants for too much.
Then I challenge you to try all of them against me, and I'm willing to bet the entire contents of your wallet that only #3 would have even the slightest possibility of succeeding.
Not that #3 is relevant. This is a discussion of Infantry AV.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7587
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Posted - 2014.05.02 11:58:00 -
[14] - Quote
Obodiah Garro wrote:This thread really escalated quickly Yeah it's amazing what happens when people continually provide evidence to disprove the anecdotes of the (now proven) mentally challenged Pilot community.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7587
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Posted - 2014.05.02 12:23:00 -
[15] - Quote
Himiko Kuronaga wrote: Son, I could punch your tank to death.
Left handed.
Then put your money where your mouth is.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7587
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Posted - 2014.05.02 12:26:00 -
[16] - Quote
Himiko Kuronaga wrote:It's a bad business venture.
You don't know how much I have, and you never offered anything.
What's in it for me? About 60m.
I've been ****-poor since I bought my bro a Templar Code.
Proposed Mobile CRU Changes
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7587
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Posted - 2014.05.02 12:30:00 -
[17] - Quote
Himiko Kuronaga wrote:Yeaaaaaa... if all you have is 60 mil I'm not going to wager my own stash which is noticeably bigger. Good hustle on trying to become not broke though.
But I'll keep on a lookout for you so I can give your tin can a kinetic beatdown. Well then I guess my assertion stands unopposed.
\o/
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