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Dexter307
The Unholy Legion Of DarkStar
1530
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Posted - 2014.04.30 01:34:00 -
[1] - Quote
Matchmaking |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7478
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Posted - 2014.04.30 01:35:00 -
[2] - Quote
inb4 Propaganda about DNS Q-Syncing and stomping people.
Proposed Mobile CRU Changes
-HAND
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.04.30 02:03:00 -
[3] - Quote
Dexter307 wrote:Matchmaking
By this you mean balanced matchmaking, and not some bullshit tiericide (dividing games based on suits, which will hurt more than help).
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Arirana
Ancient Exiles. Dirt Nap Squad.
537
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Posted - 2014.04.30 02:10:00 -
[4] - Quote
What part of "the playerbase is tiny"
do you people not understand?
TL;DR : Playerbase is too small for GOOD matchmaking. NPE is too ****** for playerbase to increase, because of poor matching making. PVE is the only solution to save this game!
Better match making = much longer queue times. I'm talking 10-20 minutes for a balanced game.
PVE is a much more worthwhile endeavor. Gives noobs something to do if they don't wanna get stomped but still want to get active sp. Rakes in more players = a larger variety and higher populous for matchmaking to work with. The player base will not get larger until NPE improves.
I have an ego?! O.O
The scales have fallen from my eyes.
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Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
129
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Posted - 2014.04.30 02:16:00 -
[5] - Quote
how they even gonna fix matchmaking, what they gonna do just team up people who are smart enough to squad up against other people who are smart enough to squad up, then team up complete randoms against complete randoms, join a corp, join a squad stop complaining, get good
i like to go to craigslist and look at the personal ad's transexuals put up
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.04.30 02:17:00 -
[6] - Quote
I suggested a system which divided players into tiers (not tiericide which divides based on suit choice). It would be a two part system, the first part which we can call beginners is based upon SP strictly. The second part, based upon a score system which will be average WP + SP to provide a general overall skill level for a player. Players will be therefore put into matched based on skill after 10m SP, but still keeping inside SP tiers.
I also would add that if one were to squad, it would be the score of the top 3 players in any sized squad which would count, therefore lowering the risk of squad stacking or using an alt to lower a squads score.
The general feeling is to separate the good from the bad, and the elite from the good.
0-4m SP would be the battle academy. All weapons and suits would be available to players. There would be no vehicles past a mot tank and lav per team at their spawn point. Just to get players use to seeing 1 vehicle and dealing with it. ISK in tthis stage will not be used, but still accumulated so as to give players a good money base at the next tier.
5-9m SP, a beginner bracket. This would be where only militia vehicles would be introduced. Players would receive a stat reset during this phase, not to be used after 9m SP. Again, strictly based on SP. If you wanted to limit Proto gear here, that's good idea but players can still skill i to tier 5 to get bonuses.
10-14 and 15-19m SP is advanced, beginning of skill based squads. Score will reflect who your teammates and opponents will be but inside of the two SP boundaries.
20-24m - again skill will be a factor. 25m+ - the elite tier. Skill matters and players will be put into matches according to skill scores.
Just a rough idea, I've written more in other posts, but matchmaking system based on SP + skill is a good idea... One based on limiting suit tiers is a serious mistake and is counter productive. It will only increase the disparity and lead to huge problems, and will be a highly abused system which will only punish the players we should be trying to protect. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.04.30 02:18:00 -
[7] - Quote
Arirana wrote:What part of "the playerbase is tiny"
do you people not understand?
TL;DR : Playerbase is too small for GOOD matchmaking. NPE is too ****** for playerbase to increase, because of poor matching making. PVE is the only solution to save this game!
Better match making = much longer queue times. I'm talking 10-20 minutes for a balanced game.
PVE is a much more worthwhile endeavor. Gives noobs something to do if they don't wanna get stomped but still want to get active sp. Rakes in more players = a larger variety and higher populous for matchmaking to work with. The player base will not get larger until NPE improves.
I see the longer wait times point and raise you the fact that all 3 game types are exactly the same. |
Gaelon Thrace
Villore Sec Ops Gallente Federation
260
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Posted - 2014.05.01 09:36:00 -
[8] - Quote
Cotsy wrote:Dexter307 wrote:Matchmaking By this you mean balanced matchmaking, and not some bullshit tiericide (dividing games based on suits, which will hurt more than help). THAT IS NOT WHAT TIERICIDE IS YOU ******* LITTLE **** The funny thing is that I actually agree that dividing matches by suit tiers is a terrible idea. I just wish you would stop conflating that with tiericide and propagating the lie that they're one and the same. To two things have absolutely nothing to do with each other. |
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