Awry Barux
Ametat Security Amarr Empire
2286
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Posted - 2014.04.28 23:44:00 -
[1] - Quote
Delanus Turgias wrote:Adamance is right, quit being jackasses and use your noggin. Your proposed weapon devastates armor tanks, but does nothing to shield tanks. Every single AV weapon currently available does bonus Armor damage, except for the Plasma Cannon (lol) and the Blaster, which can hardly be called AV. What we need is a long range, high-alpha anti-shield weapon, like a Pulse Laser Turret, instead of more generic missile anti-armor weapons. Alternately, we could just buff the plasma cannon so that it does, you know, something other than "suck completely". It either needs to be much easier to apply its damage, or it needs a significant damage buff. Currently, it is both the hardest AV weapon to use by far, and the weakest in terms of DPS.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2288
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Posted - 2014.04.28 23:52:00 -
[2] - Quote
Ronour wrote:True Adamance wrote:Lv2spd2 wrote:True Adamance wrote:Hell no this is a terrible idea....... single shot missile, guided, with 6000 direct damage only favours shield tankers, completely invalidating armour tanks and future armour tanks.....not to mention wholly invalidates a Vehicle players core skills, their fits, and ISK investment.....
I'm all for AV getting some love but that is a ridiculous suggestion. Right, some of those clowns might survive 6k dmg... make it 10k. Yes develop a weapon specifically designed to unbalance and wholly invalidate armour ground vehicles....because.....what? You are lazy and can't co-ordinate a half decent AV response.... get in an MLT tank which wholly invalidates the 15M SP I put into my HAV, or that you cannot come up with and suggest some meaningful balances and tweaks to established AV vs Vehicle models? Here is the thing, shield tanks have to worry about forge guns, I feel that armor tanks have nothing to worry about because swarms are barely effective against them although they are effective against dropships. This weapon will have no chance against dropships and will require pinpoint timing to be effective against armor tanks due to the massive shields nerf and limited maneuverability. If 6000 damage seems excessive to you, what would be a good number to give both, this weapon and armor tanks, a fair chance? This weapon should not ever exist. Its damage profile is far too polarized, its range and lack of a line of sight requirement are ridiculous, and its absolute reliance on squad orders is just silly. If we're going to have another missile weapon, it should just IMO be a dumb-fire "breach swarm launcher". The problems you want to fix should be fixed by equalizing swarm launchers so that they don't scale quite so STUPIDLY across tiers.
Nerdier than thou
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