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G Torq
ALTA B2O
740
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Posted - 2014.04.28 07:59:00 -
[1] - Quote
Perhaps it is time we start looking at vehicle-sales, yes?
This article is also available in a pretty version. (Printable version)
In DUST we have 3 sizes (and 3 types) of vehicles, small (Light Attack Vehicles), medium (Dropships) and Large (Heavy Attack Vehicles). To keep things simple, and to avoid overly long posts, in this article we will only look at the Heavy Attack Vehicle, aka the HAVs.
HAV Sales
Prior to Uprising 1.7, released in December 2013, HAVs were largely seen as limited to a dedicated group of people, with the skills to keep these alive, and the ISK to purchase new ones. HAVs were expensive, and relied on multiple active modules. With Uprising 1.7, the price of HAVs came down notably, and with that a significant increase in sales:
01/11/2013 - 5463 pcs 15/11/2013 - 5063 pcs 01/12/2013 - 7049 pcs 15/12/2013 - 32156 pcs 01/01/2014 - 21926 pcs 15/01/2014 - 21680 pcs 01/02/2014 - 29386 pcs 15/02/2014 - 29148 pcs 01/03/2014 - 28274 pcs 15/03/2014 - 31527 pcs 01/04/2014 - 19585 pcs 15/04/2014 - 22686 pcs
From December 1st to December 15th we are seeing a 4.5x increase, and at least until Uprising 1.8, sales had settled on a level of ca 4x that prior to 1.7.
Same, as a nice graph.
When we look at this, we can really see the jump in sales, as of 1.7. Another thing that seems obvious is that Sicas and Somas (the militia-level HAVs) are outselling their standard brethren. To show this in a different way...
Sica and Soma are looking like they account for close to 65% of all HAV sales, with the Gunnlogi and Madrugar coming in around 15% and 20% respectively. To view the same in a more interactive grahp, follow this link.
A curious observation based on these is that in 1.6 Madrugars were outselling Gunnlogis, and same for Somas vs Sicas, while in 1.7, there was a convergence; Armor and Shield HAVs were selling in close to same quantities. With 1.8, and the hardener changes, this has changed back to Madrugars having a slightly higher sales-rate than Gunnlogis, while Somas and Sicas are largely remaining equal. As Militia is outselling Standard, when measuring volume, the price-difference means ISK expenditures look a bit different.
As of around 1.8, ISK spent on Madrugars has been pulling up to the same level as Sica and Soma, with Gunnlogis briefly being on the same level. Looking to Total ISK Expenditure, we can actually see that it largely follows the structure we saw in Sales Volume. It is not just the tankers-of-old that are simply buying more HAVs for the same money, but an influx of players getting into HAVs.
The increase is clearly smaller, around 2x, which is in line with volume and the change in prices:
Militia - 138040 ISK -> 59565 ISK (2.317x) Standard - 200000 ISK -> 97500 ISK (2.051x)
Something else we can look at is the number of market-orders are being put in for HAVs. A single order can be for 1 or more pieces of a single item
18/04/2014 11969 @ 2,49 pcs/order 19/04/2014 12076 @ 2,50 pcs/order 20/04/2014 11895 @ 2,50 pcs/order 21/04/2014 10534 @ 2,43 pcs/order 22/04/2014 9318 @ 2,43 pcs/order 23/04/2014 9113 @ 2,48 pcs/order 24/04/2014 8339 @ 2,50 pcs/order HAVs are amongst the most expensive items in the game, and people are likely not keen to keep a large stock of them for various reasons. That weGÇÖre only seeing an average of around 2.5 pcs/order seems to confirm this; most people are only buying the HAVs they need, or can afford, short-term.
An easy-to-read graph!
One of the effects of Uprising 1.7 seems to be that people can afford buying more HAVs at a timeGǪ
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
740
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Posted - 2014.04.28 07:59:00 -
[2] - Quote
Large Turrets
Immediate expectation is that sales of large turrets follow those of HAVs.
Graph!
While the basic structure is the same, the increase is actually in 5-6x range for turrets, compared to the 4.5x we saw for the frames. Alongside the observation that most frames are militia, it would point to players being perfectly happy using the cheapest-possible frames, with various turrets applied to them.
The above graph is showing a GÇ£slightGÇ¥ preference toward 2 of the turret-types, over that of the 3rd. If we try to zoom in a bit:
Rail turrets make up around 50%, blasters around 43-44% and missiles barely pushing 6%. Just prior to the release of Uprising 1.7, missiles actually managed 17.67%. For anyone wanting to look at this in more detail, use this interactive graph.
Armor Modules
Another aspect of HAVs, and of all vehicles, are the modules. Some of these come in GÇ£heavyGÇ¥ versions, indicating they are perhaps more suitable for HAVs over LAVs and Dropships; there is nothing really keeping heavy modules, or any module, from being used on any vehicle, and in a review of a single vehicle-type we cannot easily determine what to look at in this area. In this article we are going to look at just Armor Modules, and where applicable, only the Heavy versions.
The first thing that was brought up when asking around for what people wanted to know, was whether Armor Repair modules had completely eclipsed Hardeners. Digging into this we can find:
01/03/2014 - 7147 - 9719 - 15479 15/03/2014 - 8313 - 12438 - 19688 01/04/2014 - 6121 - 9114 - 10816 15/04/2014 - 7203 - 11395 - 10462 26/04/2014 - 9233 - 14058 - 12201 (Date. 120mm Plates, Heavy Reppers, Hardeners)
A graphical thing
Yes, since the release of Uprising 1.8, there has been a slight up-tick in Heavy Armor Repair modules compared to Armor Hardeners, as people seem to have changed their fittings.
Another thing we can see in the market-data is, that players primarily buy militia gear: (Yes, this is not the easiest chart to read.)
Next time, will look at more vehicles, and vehicle modules...
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
746
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Posted - 2014.04.28 11:06:00 -
[3] - Quote
Lorhak Gannarsein wrote:Could I possibly get a link to the previous market data thingies you did?
I'd do a search with the function but it's annoying to work with a smartphone :( Let's see....
Market Review posts
DUST514-« Market Data #1 - in brief review DUST514-« Market Data #2 - Hit PointsGǪ DUST514-« Market Data #3 - Spending ISK DUST514-« Market Data #4 - Cloaks and Scouts and Shotguns, oh my!
Market Tools
Historical Market Data @ Dust.Thang.dk Dust.Thang.DK - The Stomp-o-MeterGäó
API from CCP Games
CREST Endpoint on SiSi
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
785
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Posted - 2014.05.02 11:10:00 -
[4] - Quote
Daddrobit wrote:Question, how do you get exact numbers on items sold from http://dust.thang.dk/ ? I can't seem to find any way to get exact numbers, the best I can find is graphs. Or are you just finding them through behind-the-scenes magic? Since I run Dust.Thang.DK, I have direct database access
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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G Torq
ALTA B2O
789
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Posted - 2014.05.02 11:32:00 -
[5] - Quote
Mejt0 wrote:Interesting post. Cant remember when i lastly readed something like this.
Yep, increase in prize should help, but i also would suggest change in skills (sp) > modules. Difference betwen std and mlt are little power output and time.
Anyway, good job. I've made 1 every weekend for the last 5 weekends, so'eh ... I'm hoping last you read something like this, was when I posted the previous one, on-or-shortly-after April 20th 2014 :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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