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Medical Crash
CLONES AGAINST HUMANITY
314
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Posted - 2014.04.28 03:54:00 -
[1] - Quote
Lets say this is a PC battle, there being a city, and in the city there are two points out of a total of five.
The enemy team Has 2 Very High HP Heavies, 1 High HP Logi, and 1 High HP very fast strafing Caldari Assault guarding one of the points. Lets assume it will only be these four, all others will be at the outside points, no other reinforcements will come.
All are maxed out, and kill very fast. They are all keyboard strafing, and using the mouse to aim.
What kind of squad/ tactics would be most effective in beating this? Let's assume there is no harassment from enemy ADS's, no Tanks, and no Orbitals for the time being. What setup is the most efficient in taking this out?
I'd appreciate the thoughts of those out there who are tacticians, and/or have beat this/many PC's already.
I'm trying to learn how to be a more effective squad leader, so I would be grateful to hear the advice from you out there who have no problems facing this.
Thank you. |
Medical Crash
CLONES AGAINST HUMANITY
314
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Posted - 2014.04.28 04:47:00 -
[2] - Quote
Templar 514 wrote:As someone who actually uses a KB/M setup for DUST, I can tell you straight up that any halfway competent DS3 player will be able to whip any of those builds so named in a 1v1.
So all you need are some acceptable skill level DS3 players with solid proto-grade fits to wipe those 4 guys off the map.
And I would like to finally add something: KB/M strafing is not inherently superior to DS3 strafing. In fact, it's actually worse, as the vastly more effective circle strafe techniques are incredibly difficult to duplicate on a keyboard, and nearly impossible to track with a mouse (I speak from experience, BTW).
Keyboard strafing has only one advantage, that being a minutely faster difference in the ability to change direction. The ability of a DS3 user to efficiently and easily circle strafe far outweighs any marginal increase in direction change on a simple side-to-side strafe.
Finally, mouse aiming in DUST is pretty terrible by comparison to most games which use a mouse input. There are times where I feel as if I am actually fighting with the controls to do what I want as an infantry player. Hopping into a tank means painfully slow turret traverse speeds, and the KB/M scheme for dropships is just rather convoluted in general- and don't even get me started on the temperamental nature of the equipment/vehicle module select wheel(s). When players strafe too much, AA gets disabled, putting you in manual aiming. I don't know what is up with DUSTs aiming, but I can't keep my reticule on enemies when this happens. Even with AA off in any other game, I don't have this problem, only in DUST. The bad aiming system is driving me crazy. I was watching Funkwhales streams, and he had no problems staying on track, so I figured something must be wrong. |
Medical Crash
CLONES AGAINST HUMANITY
315
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Posted - 2014.04.28 05:00:00 -
[3] - Quote
Blake Kingston wrote:I'll wait on a test on the kb/m vs ds3 thing.
I know if I had to use a ds3 to use windows, I would take twice as long to click on an icon than with a mouse.
On topic, are we allowed to have a sniper for harassment - snipers are not just about killing. They are about making people stay more indoors and softening them up. Restricted movement tends to start to screw over a group.
I'm not saying that's the entire solution. I'm saying it's a start.
Next you might want a tank parked at one end - these bastards tend to make enemies atleast pause in their 'pop out and hose everyone' tactics. So clones can move in leap frog style to the nearest opening then zerg. Yes, you can use any unit/tactic to defeat this scenario as you please. I was just trying to see what the most effective way would be. I didn't think Sniping would help much, but I see I could be wrong. Does Sniping have a place in PC? Is it used much? |
Medical Crash
CLONES AGAINST HUMANITY
318
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Posted - 2014.04.28 19:38:00 -
[4] - Quote
Templar, Slugs are relevant. They require you to aim before every shot, and you have less than a second to get your aiming right- or your enemies kill you.
I pointed that out, because if I can be accurate with that-one of THE hardest setups to get used to, then I shouldn't be having problems on DUST. |
Medical Crash
CLONES AGAINST HUMANITY
318
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Posted - 2014.04.28 20:03:00 -
[5] - Quote
Ok, so it's like I thought, that Logi MUST be taken out first, can't get around that. So priority targets would be the Assault and the Logi.
So, if I only have 4 people to fight this then would this squad work?
(1)Minmatar Logi Bricked-Highest HP possible-Six Kin Combat Rifle Prof. 5-(X) Core Rep tool,(X) Creo Scanner, (X)FW 100% Needle, FW Nanohives (X)
(2)Proto Amarr Heavy- Highest HP equipped- HIghest HMG equipped-
(3) Caldari Scout- Remote Explosives?-Cloak-Unsure of most effective fit
(4) Gal/Cal. Scout-Ammo or Remote Explosives?-Cloak--Unsure of most effective fit
Lets assume, Dampning isn't really needed, the enemies are scanning. but they are using weak scanners, so our Scouts won't need any extra Dampners.
-Heavy and Logi bait enemies, and grab their attention.
-Scouts 1 and 2 move in from 2 different passages from the enemies flanks, and take out Logi and Assault IF possible, number 1 priority being that Logi.
-Heavies have NO repper at this point
Scouts engage Heavies, and withdraw if Heavies cause them too much damage. My Logi+ Heavy move in to finsh of the weakened Heavies. 1 Scout hacks, Logi maintains scans, Scouts, "Scout" the perimeter. Point taken......
I think 1 guy only using Active Scanners is needed if there are 2 squads in the city. So, I'd have a Proto Gallente with 5 Complex Dampners( 20.49 db, will dodge enemy Gal Logi FLux and all other Active Scanners except the Duvolle, Cal Scout would need 3? Precision Enhancers to see me)
Gal Logi does not engage in enemy combat of any kind, his job is to maintain intel on the city. He needs to have all Complex Dampners on, and must be hidden close, but not to close to one of the objectives. He'll have 2 Duvolle Focused Scanners, and 2 Creo Flux Scanners. If you are found, you MUST find a new hiding place, evade evade evade. Have teammates stay the hell away from you even if they are dampened, you do NOT want any attention drawn towards you. |
Medical Crash
CLONES AGAINST HUMANITY
318
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Posted - 2014.04.29 00:46:00 -
[6] - Quote
What about Contact Grenade Spam? Is this still used in PC? Would need Large Nanite Nanohives of course. |
Medical Crash
Paladin Survey Force Amarr Empire
348
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Posted - 2014.05.22 01:34:00 -
[7] - Quote
KILLER 20965 wrote:Medical Crash wrote:Ok, so it's like I thought, that Logi MUST be taken out first, can't get around that. So priority targets would be the Assault and the Logi.
So, if I only have 4 people to fight this then would this squad work?
(1)Minmatar Logi Bricked-Highest HP possible-Six Kin Combat Rifle Prof. 5-(X) Core Rep tool,(X) Creo Scanner, (X)FW 100% Needle, FW Nanohives (X)
(2)Proto Amarr Heavy- Highest HP equipped- HIghest HMG equipped-
(3) Caldari Scout- Remote Explosives?-Cloak-Unsure of most effective fit
(4) Gal/Cal. Scout-Ammo or Remote Explosives?-Cloak--Unsure of most effective fit Not the smartest idea using a core repair tool with only one heavy. I suggest either the Core focused or the Six-kin triage. In order of repair rate. Core focused rep- 156.25 a second, one person= total heal 156.25 a second on one person Core rep.- 87.5 a second, two people= total heal 175 a second spit between two people (The Lai Dai Flux repair tool has the same repair rate as the core repair tool, yet it has more range than the core) Six-kin triage rep.- 110 a second, two people= total heal 220 a second split between two people Boundless rep.- 112.5 a second, two people= total heal 225 a second split between two people I am an O.C.D. logi No sh!t sherlock, that's what I meant, I just didn't spell the entire name of it, why on earth would I use any other rep tool? Christ use your head. |
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