Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talos Vagheitan
Ancient Exiles.
576
|
Posted - 2014.04.27 21:44:00 -
[1] - Quote
We need EMP!
To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well.
I want EMP mines, EMP grenades, an EMP heavy weapon and an EMP grenade launcher type thing (possibly one that locks on to vehicles)
EMP would simply disable vehicles for X period of time. While disabled, vehicle entry/exit is disabled, all movement, shield regen, turret reloading etc does not function.
Who cares what some sniper has to say
|
Dalton Smithe
OSG Planetary Operations Covert Intervention
83
|
Posted - 2014.04.27 22:07:00 -
[2] - Quote
Talos Vagheitan wrote:We need EMP!
To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well.
I want EMP mines, EMP grenades, an EMP heavy weapon and an EMP grenade launcher type thing (possibly one that locks on to vehicles)
EMP would simply disable vehicles for X period of time. While disabled, vehicle entry/exit is disabled, all movement, shield regen, turret reloading etc does not function.
This is a bad idea.
1st: Tanks are relatively easy to destroy as they are. A militia rail tank can pop a gunloggi or madrugar if it gets the drop on one. An ADS can bomb a tank to oblivion with their missile/rail turret.
2nd: Tank's have issues all their own, mainly with the rail. I can't count how many times I have engaged an enemy tank, only to find my rounds are not registering damage, or I try to reload and it won't....
3rd: Tanks aren't supposed to be easy to kill. They are also not supposed to be anti infantry(even though that is what they have become with blaster tanks running around the battle field.) Tanks are supposed to break a fortified position and take out other vehicles. Since technically, there are no fortifications, tanks should be used strictly as anti vehicle.
I am guilty of using a blaster from time to time when there are no other tanks on the field, but I never run from an engagement with another tank(I will however make a tactical retreat to get my bearings and try to get the drop on said vehicle). CCP needs to change the dynamic of tanks and take away their anti-infantry capability.
Once CCP brings in medium vehicles, that is where we should see anti infantry, but again, you have people who look for any advantage they can get, which loops back to my 3rd point.
In Eve(yes, I know this is Dust and rules are different) smaller ships take less damage from larger turrets due to their signature. If CCP shanghai were to implement this, that would take quiet a bit of whining from the infantry, of course, the tankers would then complain about the nerf.... but oh well.
|
Vaux Karn
The Mercenary Collective
73
|
Posted - 2014.04.27 23:19:00 -
[3] - Quote
First off...flux is emp. Second, what you are referring to would be more along the lines of webifiers to slow vehicles down. Though yes...webifiers would be awesome. |
Finn Colman
Immortal Guides
14
|
Posted - 2014.04.29 16:54:00 -
[4] - Quote
I think that a tank should have defensive anti-infantry ability, but not offensive. Also, webifiers would be cool. |
Denn Maell
PIanet Express Canis Eliminatus Operatives
359
|
Posted - 2014.04.29 17:39:00 -
[5] - Quote
Dalton Smithe wrote:Talos Vagheitan wrote:We need EMP!
To disable vehicles. If we could disable a tank for a few seconds, it then allows something like swarms or AV grenades to actually be effective as well.
I want EMP mines, EMP grenades, an EMP heavy weapon and an EMP grenade launcher type thing (possibly one that locks on to vehicles)
EMP would simply disable vehicles for X period of time. While disabled, vehicle entry/exit is disabled, all movement, shield regen, turret reloading etc does not function.
This is a bad idea. 1st: Tanks are relatively easy to destroy as they are. A militia rail tank can pop a gunloggi or madrugar if it gets the drop on one. An ADS can bomb a tank to oblivion with their missile/rail turret. 2nd: Tank's have issues all their own, mainly with the rail. I can't count how many times I have engaged an enemy tank, only to find my rounds are not registering damage, or I try to reload and it won't.... 3rd: Tanks aren't supposed to be easy to kill. They are also not supposed to be anti infantry(even though that is what they have become with blaster tanks running around the battle field.) Tanks are supposed to break a fortified position and take out other vehicles. Since technically, there are no fortifications, tanks should be used strictly as anti vehicle. I am guilty of using a blaster from time to time when there are no other tanks on the field, but I never run from an engagement with another tank(I will however make a tactical retreat to get my bearings and try to get the drop on said vehicle). CCP needs to change the dynamic of tanks and take away their anti-infantry capability. Once CCP brings in medium vehicles, that is where we should see anti infantry, but again, you have people who look for any advantage they can get, which loops back to my 3rd point. In Eve(yes, I know this is Dust and rules are different) smaller ships take less damage from larger turrets due to their signature. If CCP shanghai were to implement this, that would take quiet a bit of whining from the infantry, of course, the tankers would then complain about the nerf.... but oh well.
I basically agree with you, the dynamic of Infantry vs. vehicles is screwed up right now largely due to the lack of content making vehicles mostly operate under the assumption that they are supposed to be filling those vacant roles. Dropships don't deliver troops to points as often as they hover about blasting away at anyone foolish enough to get caught out in the open, and tanks mow down everything smaller than them.
I also agree that, from a balance perspective, a more powerful gun should be harder to hit more mobile objects with. Eve reference or no, that just seems a fair way to balance player with player.
But what is your objection to giving infantry the ability to 'stun lock' vehicles? Other than it being simply an annoying mechanic that can blindside players leading to their death? Actually, webifiers might be the more appropriate way to go, now that I've said that out loud.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Bat Shard0
Stardust Incorporation IMMORTAL REGIME
56
|
Posted - 2014.04.29 18:34:00 -
[6] - Quote
I suporth the author, with little difference. We need ECM. 2 month's ago I write the post Bombs for Dropsips. I propose a lot variety of different ECM boms(EMP included), and most of them are focused for dissable tanks(and vihicles) in different ways.
http://dust514news.blogspot.com/
|
Godin Thekiller
OSG Planetary Operations Covert Intervention
2102
|
Posted - 2014.04.29 21:28:00 -
[7] - Quote
Bat Shard0 wrote:I suporth the author, with little difference. We need ECM. 2 month's ago I write the post Bombs for Dropsips. I propose a lot variety of different ECM boms(EMP included), and most of them are focused for dissable tanks(and vihicles) in different ways.
denied for both ideas.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
|
|
Pages: 1 :: [one page] |