|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Khan Hun Khan Hun](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Khan Hun
Mikramurka Shock Troop Minmatar Republic
95
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.27 15:48:00 -
[1] - Quote
I don't see the point of adding capacitor management to vehicles, if the goal is to make them more balanced... why not just buff AV? That way instead of making vehicles more complex you make an entirely new role and style of play viable.
Currently tanks and drop ships are massively overpowered. They cost some isk to run and require SPs and some skill, once you have those one person can dominate an entire game of 24 people, hitting 35-0 or something stupid, while 4-5 people on the other team run around with pitifully underpowered swarm launchers getting blasted by infantry because they don't have a main anti personal weapon or pummelled into the ground by dropship missiles or a tank blaster.
Any move to make vehicles more (player) skill based, skill point intensive or more isk expensive, but keeping their dominance and near-immunity to anything but 2-3 people decked out in full proto AV will just make it worse, allowing some people effectively be a one -man-army because they have the isk, skill or SPs to do it.
Instead... vehicles need to be balanced to the point even with the skill points invested and a big ISK cost, you still stand a decent chance of getting killed and loosing that vehicle- the same as any infantry role in the game currently. |
![Khan Hun Khan Hun](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Khan Hun
Mikramurka Shock Troop Minmatar Republic
95
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.27 16:08:00 -
[2] - Quote
Harpyja wrote: Of course there will always be those "one man armies." Even if a game is fully balanced, there will always be a small minority that are exceptionally well with a certain weapon or "loadout". I think it's perfectly acceptable to have a small minority that is exceptionally well with something.
It depends on the load out or 'thing', as things stand more and more people are and will continue to skill into tanks and assault drop ships because of how amazingly good they are. Eventually games will start and everyone will spam calling in their 'win wagon' of choice until the cap is reached for each team.
On the other hand, people that are one man armies on the score board playing as infantry are mostly part of a squad, they are often heavy and logi combos, tough as hell and with big scores.
1) They are working as a team 2) A war barge strike, set of REs or couple of good head shots will still kill them.
The only realistic counter to the one man army assault drop ship is, well I don't know. Nothing I can use and I have 25million SPs.
I've played 4 games today, 2 of those games were completely dominated by assault drop ships. One person almost single handedly winning the game for their team.
When was the last time a full proto AV infantry player was a 'one man army' and laid waste to and stopped all the vehicles on the other team being effective...
|
|
|
|