|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Harpyja
Molon Labe. General Tso's Alliance
1669
|
Posted - 2014.04.27 15:30:00 -
[1] - Quote
I hear this quite too often when it comes to balance against vehicles, especially tanks.
Now, I must agree that CCP couldn't have dumbed down vehicles any more than they have already.
However, instead of buffing AV and/or nerfing vehicles (tanks in particular), why not add an extra dimension towards tanking and vehicles in general?
Why not give them capacitors that must be managed carefully? I won't go into any details here because there've been loads of threads discussing capacitors already.
I've heard from some people say that capacitors will make vehicles too hard and unmanageable; I disagree with those people. I think that that must be exactly what we need: adding an extra dimension to think about to make tanks and vehicles in general harder to use (and more rewarding) without buffing/nerfing anything.
What do you all think about this?
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1669
|
Posted - 2014.04.27 15:36:00 -
[2] - Quote
Darken-Sol wrote:Vehicles are easy mode. Thank you for your input. It will be greatly used to further enhance this discussion.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1669
|
Posted - 2014.04.27 15:48:00 -
[3] - Quote
Godin Thekiller wrote:Told you, we couldn't handle it. And who's "we"? I don't believe you can speak for anyone other than yourself.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Harpyja
Molon Labe. General Tso's Alliance
1673
|
Posted - 2014.04.27 15:55:00 -
[4] - Quote
Khan Hun wrote: I don't see the point of adding capacitor management to vehicles, if the goal is to make them more balanced... why not just buff AV? That way instead of making vehicles more complex you make an entirely new role and style of play viable.
Currently tanks and drop ships are massively overpowered. They cost some isk to run and require SPs and some skill, once you have those one person can dominate an entire game of 24 people, hitting 35-0 or something stupid, while 4-5 people on the other team run around with pitifully underpowered swarm launchers getting blasted by infantry because they don't have a main anti personal weapon or pummelled into the ground by dropship missiles or a tank blaster.
Any move to make vehicles more (player) skill based, skill point intensive or more isk expensive, but keeping their dominance and near-immunity to anything but 2-3 people decked out in full proto AV will just make it worse, allowing some people effectively be a one -man-army because they have the isk, skill or SPs to do it.
Instead... vehicles need to be balanced to the point even with the skill points invested and a big ISK cost, you still stand a decent chance of getting killed and loosing that vehicle- the same as any infantry role in the game currently.
The point of capacitor management is to require more personal skill to be at play than just ISK or SP (though currently you need almost none of either for a rather decent militia fit Soma/Sica).
Of course there will always be those "one man armies." Even if a game is fully balanced, there will always be a small minority that are exceptionally well with a certain weapon or "loadout". I think it's perfectly acceptable to have a small minority that is exceptionally well with something.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
|
|
|