Talos Alomar
Subdreddit Test Alliance Please Ignore
2229
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Posted - 2014.04.30 04:43:00 -
[1] - Quote
Currently armor seems to have the advantage in most engagements. A higher TTK makes the buffer size differences very noticeable.
Instead of lowering plate efficacy I'd vote for extenders to be improved. Not substantial improvements, though. I'd say a progression of 33,50,80 would be fine.
Though I'd also love to see shield energizers reworked a little bit. The energizer should add a certain portion of the shield's regen rate as a constant passive regen. I'd say proto should be 50%. The shield capacity reduction should be increased a good deal as well, I'd say up to 10-15%.
I know some out there might not be OK with that considering how "repping in combat is armor's shtick". I disagree because getting repped in combat, whether it be from a logi or from dropping a couple wyrks, armor's ability to be rapidly refilled under fire is a huge component in balancing the two tanking types.
But really there should be 4 tank types, organized from highest buffer to lowest.
large buffer armor - able to take the most amount of damage but needs outside intervention to rep the suit.
Armor active repair - a steady but reliable regen for a comparatively large buffer Does not need logi support ot heal.
High capacity shields- high shield capacity for being able to withstand high amounts of damage for short amounts of time.
Fast regen shields - The reworked energizers have chewed through a decent amount of buffer, but the steady regen keeps light damage from stacking up and killing you, and once the regular regen kicks in it's going to be smooth sailing
But if something punches through your rather small shields you get 0 regen from the passives and you have to wait for the full time to get any buffer back. The next hit will likely kill you.
Making those last two methods of tanking viable will make this game more interesting by giving us more varied ways to fit our suits.
Please CCP, buff shields. It'll be good for people to have new ways to fit their suit, and also give people a reason to use weapons that are better against shield than armor.
Shape without form, shade without colour,
Paralysed force, gesture without motion;
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