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Autoaim Bot514
The Hetairoi
82
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Posted - 2014.04.27 07:59:00 -
[1] - Quote
Its time to fix the Galbrick scout-SG combo. Half a magazine from a adv combat rifle into a cloaked scout should kill it, instead of it running into all of my bullets, and 2 hitting a proto minmatar commando suit, all before uncloaking. |
Hecarim Van Hohen
1231
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Posted - 2014.04.27 08:12:00 -
[2] - Quote
Inb4 cloak is fine and use your eyes
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
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Cruor Abominare
Dirt Nap Squad Dirt Nap Squad.
119
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Posted - 2014.04.27 08:18:00 -
[3] - Quote
Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
151
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Posted - 2014.04.27 08:21:00 -
[4] - Quote
Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless.
Stop using (insert role here). Dumbest comment I've ever seen.
Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now)
EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Cruor Abominare
Dirt Nap Squad Dirt Nap Squad.
120
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Posted - 2014.04.27 08:29:00 -
[5] - Quote
Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above.
its a bad suit, nerfing scout suits isn't going to solve anything since anyone with a modicum of skill is still going to roll it. This same **** poster is just going to post Nerf x suit two weeks later when he fines out he still sucks. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
152
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Posted - 2014.04.27 08:33:00 -
[6] - Quote
Cruor Abominare wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. its a bad suit, nerfing scout suits isn't going to solve anything since anyone with a modicum of skill is still going to roll it. This same **** poster is just going to post Nerf x suit two weeks later when he fines out he still sucks.
In this context, they aren't bad suits. Anyone will get rolled by a cloaked scout who can fire 2 shots and be done before they are fully visible. EDIT: Also, I'm not suggesting nerfing scouts, I'm suggesting nerfing/fixing a broken module mechanic.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4079
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Posted - 2014.04.27 08:37:00 -
[7] - Quote
Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
152
|
Posted - 2014.04.27 08:43:00 -
[8] - Quote
Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions
You're asking that this minmando fit precision enhancers so he can find a pro Gal scout BEFORE he uncloaks (which is in fact, after he has already been shotgunned in the face once.) A minmando ought to be fitting shield extenders, rechargers/energizers, or damage mods.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Lorhak Gannarsein
Science For Death
3021
|
Posted - 2014.04.27 08:46:00 -
[9] - Quote
Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions
Please explain how to beat a suit that's twice as fast as you, just as tanked as you and is unscannable and partially invisible, with a smaller hitbox than you have? The only way to beat that? Being unquestionably better than the other guy, which is not a reasonable expectation.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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Cruor Abominare
Dirt Nap Squad Dirt Nap Squad.
120
|
Posted - 2014.04.27 08:48:00 -
[10] - Quote
Stupid Blueberry wrote:Cruor Abominare wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. its a bad suit, nerfing scout suits isn't going to solve anything since anyone with a modicum of skill is still going to roll it. This same **** poster is just going to post Nerf x suit two weeks later when he fines out he still sucks. In this context, they aren't bad suits. Anyone will get rolled by a cloaked scout who can fire 2 shots and be done before they are fully visible. EDIT: Also, I'm not suggesting nerfing scouts, I'm suggesting nerfing/fixing a broken module mechanic.
you're playing a shooter that harkens back to the old days of shooters. If the fight comes down to two people shooting at each other the better gun play is going to win. This involves two thing tracking and strafing. Mr commando can't strafe and is a bigger target more shots will land thus more real dos being applied. All he really gets for this trade off is being able to carry 2 light weapons and a reload bonus. Since reloading is stupid to begin with in a fight we can ignore that. Everyone asside from logi already has two weapons so the second light isn't that big of a deal especially since the smg is such a strong back up.
it doesn't matter if you want to blame cloaks and shot guns for anything. The suit sucks and you're playing from behind because of it. Its a Darwin suit anyone with any experience dealing with meta saw that. Ask for buffs rather than starting down the inevitable line of needing to Nerf everything to balance a crap design. |
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Arkena Wyrnspire
Fatal Absolution
12764
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Posted - 2014.04.27 09:23:00 -
[11] - Quote
Half a clip from a boosted combat rifle will kill a scout regardless of how much they brick.
If you were actually hitting, that is.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
344
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Posted - 2014.04.27 09:26:00 -
[12] - Quote
Minmatar commando? I run that from time to time.
Whenever I see a cloaked scout, I just pull out my mass driver. They can strafe all they want, but 98% of the time I end up killing them pretty easily.
Combat Rifle and mass driver combo is awesome.
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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Brokerib
Lone Wolves Club
1072
|
Posted - 2014.04.27 09:37:00 -
[13] - Quote
Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. I've seen the suggestion on reducing or removing the profile dampening bonus from the cloak. Just to clarify, this in no way impeeds brick tanked Gal scouts. In effect, it harms other scouts marginally, and any other suit using the cloak majorly. It's a terrible idea.
Some maths to illustrate.
Normal scout scan profile: 35 Level 5 dampening scout: 31.5 Proto Gal scout with level 5 dampening/scout with 1 x complex damp: 23.625
Medium scan profile: 50 Level 5 dampening medium: 45 1 x complex damp medium: 33.75 with cloak active: 25.3125
The cloak gives medium suits the ability to get below a straight proto scanner and gain limited invisibility, while only using one low slot. Even with the bonus gone, Proto Gals scouts can still sit below everything below the proto focused scanner or proto scanner used by a proto Gal logi, without giving up anything. Changing the cloak bonus to be lower at the basic and advanced level has a similar effect. The Gal scout doesn't notice, and medium/other scouts suits lose out.
The de-cloak delay needs to be fixed, otherwise the cloak is fine. Other issues, that are not specific to the scout, are the rest of the problem.
Knowledge is power
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Echo 1991
WarRavens Final Resolution.
229
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Posted - 2014.04.27 10:27:00 -
[14] - Quote
Brokerib wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. I've seen the suggestion on reducing or removing the profile dampening bonus from the cloak. Just to clarify, this in no way impeeds brick tanked Gal scouts. In effect, it harms other scouts marginally, and any other suit using the cloak majorly. It's a terrible idea. Some maths to illustrate. Normal scout scan profile: 35 Level 5 dampening scout: 31.5 Proto Gal scout with level 5 dampening/scout with 1 x complex damp: 23.625Medium scan profile: 50 Level 5 dampening medium: 45 1 x complex damp medium: 33.75 with cloak active: 25.3125The cloak gives medium suits the ability to get below a straight proto scanner and gain limited invisibility, while only using one low slot. Even with the bonus gone, Proto Gals scouts can still sit below everything below the proto focused scanner or proto scanner used by a proto Gal logi, without giving up anything. Changing the cloak bonus to be lower at the basic and advanced level has a similar effect. The Gal scout doesn't notice, and medium/other scouts suits lose out. The de-cloak delay needs to be fixed, otherwise the cloak is fine. Other issues, that are not specific to the scout, are the rest of the problem. just remove the dampening bonus from the cloak. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
153
|
Posted - 2014.04.27 10:34:00 -
[15] - Quote
Brokerib wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. I've seen the suggestion on reducing or removing the profile dampening bonus from the cloak. Just to clarify, this in no way impeeds brick tanked Gal scouts. In effect, it harms other scouts marginally, and any other suit using the cloak majorly. It's a terrible idea. Some maths to illustrate. Normal scout scan profile: 35 Level 5 dampening scout: 31.5 Proto Gal scout with level 5 dampening/scout with 1 x complex damp: 23.625Medium scan profile: 50 Level 5 dampening medium: 45 1 x complex damp medium: 33.75 with cloak active: 25.3125The cloak gives medium suits the ability to get below a straight proto scanner and gain limited invisibility, while only using one low slot. Even with the bonus gone, Proto Gals scouts can still sit below everything below the proto focused scanner or proto scanner used by a proto Gal logi, without giving up anything. Changing the cloak bonus to be lower at the basic and advanced level has a similar effect. The Gal scout doesn't notice, and medium/other scouts suits lose out. The de-cloak delay needs to be fixed, otherwise the cloak is fine. Other issues, that are not specific to the scout, are the rest of the problem.
What's the minimum dB for a non dampened, non skilled, non Gal cloaked scout?
EDIT: I'm Cal scout with only lvl 3 in Profile Dampening and no dampening modules fitted. The only time I get scanned with my cloak on is by a proto Gal logi with scanner or by other cal scouts (who I assume have precision to at least level 3). It's hard to determine my dampening effectiveness with no representation in my fitting stats.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4082
|
Posted - 2014.04.27 10:38:00 -
[16] - Quote
Lorhak Gannarsein wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Please explain how to beat a suit that's twice as fast as you, just as tanked as you and is unscannable and partially invisible, with a smaller hitbox than you have? The only way to beat that? Being unquestionably better than the other guy, which is not a reasonable expectation.
You know when I see your corporation name, I know I'm in for a challenge. Here I am lone wolfing in a pub match and all you see is Science For Death. I'm on a team of unorganized blues. I ask myself, how can I beat your guys who are squaded up and communicating with each other versus me just playing by myself, while talking to my wife...
And you know what? I just meet the challenge head on.
So I don't know what your post is all about really. Your guys stomp in pub matches (hardly ever see a SFD guy by himself), but here you are crying about the Gal scout. Don't get me wrong, do what you guys do. What I'm saying is, if I have to deal with your guys organizing q syncs or having a squad of 6, knowing good damn well I'm probably going to get my ass kicked because blues think they are John Rambos and I just throw myself to the wolves to see what's possible...
Then you can find a way to beat this opposition if you wanted to. Hell, it isn't like your guys run solo
General Discussion just cries too much about EVERYTHING
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Brokerib
Lone Wolves Club
1072
|
Posted - 2014.04.27 12:34:00 -
[17] - Quote
Stupid Blueberry wrote:Brokerib wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. I've seen the suggestion on reducing or removing the profile dampening bonus from the cloak. Just to clarify, this in no way impeeds brick tanked Gal scouts. In effect, it harms other scouts marginally, and any other suit using the cloak majorly. It's a terrible idea. Some maths to illustrate. Normal scout scan profile: 35 Level 5 dampening scout: 31.5 Proto Gal scout with level 5 dampening/scout with 1 x complex damp: 23.625Medium scan profile: 50 Level 5 dampening medium: 45 1 x complex damp medium: 33.75 with cloak active: 25.3125The cloak gives medium suits the ability to get below a straight proto scanner and gain limited invisibility, while only using one low slot. Even with the bonus gone, Proto Gals scouts can still sit below everything below the proto focused scanner or proto scanner used by a proto Gal logi, without giving up anything. Changing the cloak bonus to be lower at the basic and advanced level has a similar effect. The Gal scout doesn't notice, and medium/other scouts suits lose out. The de-cloak delay needs to be fixed, otherwise the cloak is fine. Other issues, that are not specific to the scout, are the rest of the problem. What's the minimum dB for a non dampened, non skilled, non Gal cloaked scout? EDIT: I'm Cal scout with only lvl 3 in Profile Dampening and no dampening modules fitted. The only time I get scanned with my cloak on is by a proto Gal logi with scanner or by other cal scouts (who I assume have precision to at least level 3). It's hard to determine my dampening effectiveness with no representation in my fitting stats. Maths is - Scout base profile: 35 Level 3 profile dampening modifier: *0.94 Your base profile = 32.9 Active cloak modifier: *0.75 Cloaked profile = 24.675
That puts you under everything except the focused proto scanner or a Gal Logi using a proto scanner.
Knowledge is power
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Autoaim Bot514
The Hetairoi
82
|
Posted - 2014.04.27 21:28:00 -
[18] - Quote
Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless.
Strafing doenst have anything to do with them being able to take multiple burst from a boundless and still be able to pump out shotgun rounds whilst being cloaked. Buff reading comprehension. |
Sourdough Muffins
Royal Uhlans Amarr Empire
280
|
Posted - 2014.04.27 21:30:00 -
[19] - Quote
You just suck. Get gud son. |
Autoaim Bot514
The Hetairoi
82
|
Posted - 2014.04.27 21:33:00 -
[20] - Quote
Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions
Did you read my post. I saw his shimmer, I was hitting it, and yet, still able to shotgun me to death, even though I spotted him first, shot him first, landed hits, but his BRICK SCOUT allows him to survive. What about that makes any sense. Scouts should not be able to brick tank. |
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Autoaim Bot514
The Hetairoi
83
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Posted - 2014.04.27 21:40:00 -
[21] - Quote
Brokerib wrote:Stupid Blueberry wrote:Brokerib wrote:Stupid Blueberry wrote:Cruor Abominare wrote:Stop using commando suits? They're just really big billboards of I'm bad please shotgun me. Seriously strafing and gun game are important if you are going to forego the hmg. You can't stafe properly in a command so the minimal extra hp is useless. Stop using (insert role here). Dumbest comment I've ever seen. Anyway, yes, they are a problem. The best thing I can think of to deal with this balance-wise is to reduce or remove the profile dampening granted by the cloak. (It offers the equivalent of a prototype dampening module right now) EDIT: Also, I believe a fix to the decloak and weapon firing delay needs to be implemented before trying what I just said above. I've seen the suggestion on reducing or removing the profile dampening bonus from the cloak. Just to clarify, this in no way impeeds brick tanked Gal scouts. In effect, it harms other scouts marginally, and any other suit using the cloak majorly. It's a terrible idea. Some maths to illustrate. Normal scout scan profile: 35 Level 5 dampening scout: 31.5 Proto Gal scout with level 5 dampening/scout with 1 x complex damp: 23.625Medium scan profile: 50 Level 5 dampening medium: 45 1 x complex damp medium: 33.75 with cloak active: 25.3125The cloak gives medium suits the ability to get below a straight proto scanner and gain limited invisibility, while only using one low slot. Even with the bonus gone, Proto Gals scouts can still sit below everything below the proto focused scanner or proto scanner used by a proto Gal logi, without giving up anything. Changing the cloak bonus to be lower at the basic and advanced level has a similar effect. The Gal scout doesn't notice, and medium/other scouts suits lose out. The de-cloak delay needs to be fixed, otherwise the cloak is fine. Other issues, that are not specific to the scout, are the rest of the problem. What's the minimum dB for a non dampened, non skilled, non Gal cloaked scout? EDIT: I'm Cal scout with only lvl 3 in Profile Dampening and no dampening modules fitted. The only time I get scanned with my cloak on is by a proto Gal logi with scanner or by other cal scouts (who I assume have precision to at least level 3). It's hard to determine my dampening effectiveness with no representation in my fitting stats. Maths is - Scout base profile: 35 Level 3 profile dampening modifier: *0.94 Your base profile = 32.9 Active cloak modifier: *0.75 Cloaked profile = 24.675 That puts you under everything except the focused proto scanner or a Gal Logi using a proto scanner.
Dont care about their profile honestly. In this case I saw him first, lit him up, but with his tank he was still able to get 2 shots in before I could finish him. While cloaked. If you spot the scout first, and hit him first, he should die.
SG+cloak+bricktank with no disadvantage. BS. Anyone defending it is a scrub.
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RYN0CER0S
Rise Of Old Dudes
37
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Posted - 2014.04.27 22:24:00 -
[22] - Quote
2 fairly simple fixes needed to fix this epidemic: 1) Fix the Decloak speed when switching weapons 2) Increase speed penalty on Light frames using regular Plates.
Putting the MO-4 Assault HMG back on the Killfeed one Merc at a time.
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RolyatDerTeufel
1704
|
Posted - 2014.04.27 22:45:00 -
[23] - Quote
Armor tanking > all Shotgun is for noobs and is all around OP. Cloak is fine in all EXCEPT decloak fire and recloak.
Decloak should happen before first shot of the weapon is allowed.
Twitch.TV Live Stream
YouTube Channel
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RolyatDerTeufel
1704
|
Posted - 2014.04.27 22:46:00 -
[24] - Quote
RYN0CER0S wrote: 2) Increase speed penalty on Light frames using regular Plates.
Twitch.TV Live Stream
YouTube Channel
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5253
|
Posted - 2014.04.27 22:48:00 -
[25] - Quote
Autoaim Bot514 wrote:Its time to fix the Galbrick scout-SG combo. Half a magazine from a adv combat rifle into a cloaked scout should kill it, instead of it running into all of my bullets, and 2 hitting a proto minmatar commando suit, all before uncloaking.
Brick tanked scouts with cloaks are not a problem.
They are sacrificing Radar functions,dampening and speed to achieve those '' high'' EHP values.
IN ANY CASE, the problem are ARMOR PLATES, not the scouts.
Return speed penalties to armor plates 3% basic 5% ENH and 10% Complex. There i fixed your problem...
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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jerrmy12 kahoalii
Proficiency V.
1283
|
Posted - 2014.04.27 22:50:00 -
[26] - Quote
Hecarim Van Hohen wrote:Inb4 cloak is fine and use your eyes Cloak is fine Get good
I <3 girl gamers
Tears, sweet delicious tears
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jerrmy12 kahoalii
Proficiency V.
1283
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Posted - 2014.04.27 22:51:00 -
[27] - Quote
KING CHECKMATE wrote:Autoaim Bot514 wrote:Its time to fix the Galbrick scout-SG combo. Half a magazine from a adv combat rifle into a cloaked scout should kill it, instead of it running into all of my bullets, and 2 hitting a proto minmatar commando suit, all before uncloaking. Brick tanked scouts with cloaks are not a problem.
They are sacrificing Radar functions,dampening and speed to achieve those '' high'' EHP values.IN ANY CASE, the problem are ARMOR PLATES, not the scouts. Return speed penalties to armor plates 3% basic 5% ENH and 10% Complex.There i fixed your problem... Complex has too much No one uses complex because of it.
I <3 girl gamers
Tears, sweet delicious tears
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Lorhak Gannarsein
Science For Death
3030
|
Posted - 2014.04.27 22:51:00 -
[28] - Quote
Michael Arck wrote:Lorhak Gannarsein wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Please explain how to beat a suit that's twice as fast as you, just as tanked as you and is unscannable and partially invisible, with a smaller hitbox than you have? The only way to beat that? Being unquestionably better than the other guy, which is not a reasonable expectation. You know when I see your corporation name, I know I'm in for a challenge. Here I am lone wolfing in a pub match and all you see is Science For Death. I'm on a team of unorganized blues. I ask myself, how can I beat your guys who are squaded up and communicating with each other versus me just playing by myself, while talking to my wife... And you know what? I just meet the challenge head on. So I don't know what your post is all about really. Your guys stomp in pub matches (hardly ever see a SFD guy by himself), but here you are crying about the Gal scout. Don't get me wrong, do what you guys do. What I'm saying is, if I have to deal with your guys organizing q syncs or having a squad of 6, knowing good damn well I'm probably going to get my ass kicked because blues think they are John Rambos and I just throw myself to the wolves to see what's possible... Then you can find a way to beat this opposition if you wanted to. Hell, it isn't like your guys run solo General Discussion just cries too much about EVERYTHING
I'm always alone :)
I spend all my time either solo or with non-corp squads.
Because playing with corp squads is dull, for the reason you just stated.
So congratulations on diverting the question, but I repeat: there is no reasonable way for him to beat this GalScout, because any tactics he can employ aside from 'gank him' (and even that) can be negated passively by the GalScout, and the fitting of the GalScout means his own fitting is essentially inferior.
For the record, I've no real issue with scouts, considering that I play an Amarr Assault; no matter what, I've always got my niche.
ak.0 // 4 LYFE
I am the Lorhak // I speak for the trees.
Jillic gave me my 3000th like!
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KING CHECKMATE
Heaven's Lost Property Dirt Nap Squad.
5254
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Posted - 2014.04.27 22:56:00 -
[29] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:Autoaim Bot514 wrote:Its time to fix the Galbrick scout-SG combo. Half a magazine from a adv combat rifle into a cloaked scout should kill it, instead of it running into all of my bullets, and 2 hitting a proto minmatar commando suit, all before uncloaking. Brick tanked scouts with cloaks are not a problem.
They are sacrificing Radar functions,dampening and speed to achieve those '' high'' EHP values.IN ANY CASE, the problem are ARMOR PLATES, not the scouts. Return speed penalties to armor plates 3% basic 5% ENH and 10% Complex.There i fixed your problem... Complex has too much No one uses complex because of it.
THen change it to
3% - 6% - 8 %
I insist, the problem is Armor plates giving TOO MUCH HP at almost NO Speed cost.
Cant you notice that is the Gal the one thats always ''brick tanked'' ? I dont hear any complains about caldari scouts with 350 Shields for a reason.
People saying the Scouts need some kind of nerf say it so they can sh*t on something they get owned by while avoiding the real issue , that are armor plates, because they probably Brick tank too...
MORE HP = LESS SPEED , always...
the 93 HP a basic armor plate gives you SHOULD take away more than 1% speed.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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jerrmy12 kahoalii
Proficiency V.
1283
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Posted - 2014.04.27 22:59:00 -
[30] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:Autoaim Bot514 wrote:Its time to fix the Galbrick scout-SG combo. Half a magazine from a adv combat rifle into a cloaked scout should kill it, instead of it running into all of my bullets, and 2 hitting a proto minmatar commando suit, all before uncloaking. Brick tanked scouts with cloaks are not a problem.
They are sacrificing Radar functions,dampening and speed to achieve those '' high'' EHP values.IN ANY CASE, the problem are ARMOR PLATES, not the scouts. Return speed penalties to armor plates 3% basic 5% ENH and 10% Complex.There i fixed your problem... Complex has too much No one uses complex because of it. THen change it to 3% - 6% - 8 % I insist, the problem is Armor plates giving TOO MUCH HP at almost NO Speed cost.Cant you notice that is the Gal the one thats always ''brick tanked'' ? I dont hear any complains about caldari scouts with 350 Shields for a reason. People saying the Scouts need some kind of nerf say it so they can sh*t on something they get owned by while avoiding the real issue , that are armor plates, because they probably Brick tank too...MORE HP = LESS SPEED , always... the 93 HP a basic armor plate gives you SHOULD take away more than 1% speed. And change complex hp to 145 or 150 There no more bitching And then fix assaults Caldari less delay 35 or 40 regen, 5 highs proto better bonus Gal assault, idk but base 3 or 5 reps 5 lows, idk
I <3 girl gamers
Tears, sweet delicious tears
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Eruditus 920
Prodigy Ops
66
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Posted - 2014.04.27 23:00:00 -
[31] - Quote
Autoaim Bot514 wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Did you read my post. I saw his shimmer, I was hitting it, and yet, still able to shotgun me to death, even though I spotted him first, shot him first, landed hits, but his BRICK SCOUT allows him to survive. What about that makes any sense. Scouts should not be able to brick tank.
Players should be able to do any damn thing they can come up with. The flexibility is the shining aspect of this FPS.
Figure out a way to counter it with said flexibility. Quit crying. It's not what men do.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Sir Snugglz
Red Star. EoN.
660
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Posted - 2014.04.27 23:01:00 -
[32] - Quote
Autoaim Bot514 wrote: Half a magazine from a adv combat rifle into a cloaked scout should kill it
Says who???? I ain't see no dev blog stating how many shots its suit can take based on each weapon. For all we know its suppose to take a full magazine but for some reason there's a glitch killing them in half.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Rusty Shallows
Caldari State
1670
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Posted - 2014.04.27 23:20:00 -
[33] - Quote
RYN0CER0S wrote:2 fairly simple fixes needed to fix this epidemic: 1) Fix the Decloak speed when switching weapons (+1) 2) Increase speed penalty on Light frames using regular Plates.
I'd be happy if there was a direct penalty on stacking HP extending modules separately in Highs and Lows. Second plate or extender 50% off the bonus HP. Third module 75%, fourth 88.5% gone, etc. The effects of being able to stack health is exemplified by Minmitar Scout verse the others: Few low slots, difficultly even stacking shield extenders without using junk elsewhere, no one complains about shooting them cloaked.
Anyone remember the first Slayer Logi we complained about in Uprising? The Caldari Logi with the old shield extender efficient bonus was monster. That at was our first warning that being able to extremely alter the Hit Point total can break the game.
The problem is with the modules, not the suit.
tl;dr Being able to drastically stack HP is wrong.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4090
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Posted - 2014.04.27 23:26:00 -
[34] - Quote
Lorhak Gannarsein wrote:Michael Arck wrote:Lorhak Gannarsein wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Please explain how to beat a suit that's twice as fast as you, just as tanked as you and is unscannable and partially invisible, with a smaller hitbox than you have? The only way to beat that? Being unquestionably better than the other guy, which is not a reasonable expectation. You know when I see your corporation name, I know I'm in for a challenge. Here I am lone wolfing in a pub match and all you see is Science For Death. I'm on a team of unorganized blues. I ask myself, how can I beat your guys who are squaded up and communicating with each other versus me just playing by myself, while talking to my wife... And you know what? I just meet the challenge head on. So I don't know what your post is all about really. Your guys stomp in pub matches (hardly ever see a SFD guy by himself), but here you are crying about the Gal scout. Don't get me wrong, do what you guys do. What I'm saying is, if I have to deal with your guys organizing q syncs or having a squad of 6, knowing good damn well I'm probably going to get my ass kicked because blues think they are John Rambos and I just throw myself to the wolves to see what's possible... Then you can find a way to beat this opposition if you wanted to. Hell, it isn't like your guys run solo General Discussion just cries too much about EVERYTHING I'm always alone :) I spend all my time either solo or with non-corp squads. Because playing with corp squads is dull, for the reason you just stated. So congratulations on diverting the question, but I repeat: there is no reasonable way for him to beat this GalScout, because any tactics he can employ aside from 'gank him' (and even that) can be negated passively by the GalScout, and the fitting of the GalScout means his own fitting is essentially inferior. For the record, I've no real issue with scouts, considering that I play an Amarr Assault; no matter what, I've always got my niche.
Oh brother. The question wasn't diverted. I used a comparison to have you answer the question yourself. We are just two different people. I don't boo hoo often about crap. I lick my wounds and find a way. That's how I was raised. To fight even when I'm facing down defeat. But oh well, its no use talking about it since we are not made the same.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Autoaim Bot514
The Hetairoi
86
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Posted - 2014.04.28 01:31:00 -
[35] - Quote
Eruditus 920 wrote:Autoaim Bot514 wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Did you read my post. I saw his shimmer, I was hitting it, and yet, still able to shotgun me to death, even though I spotted him first, shot him first, landed hits, but his BRICK SCOUT allows him to survive. What about that makes any sense. Scouts should not be able to brick tank. Players should be able to do any damn thing they can come up with. The flexibility is the shining aspect of this FPS. Figure out a way to counter it with said flexibility. Quit crying. It's not what men do.
Sorry, but assascout is dumb. Scout suits should be for scouting, not going rambo against heavy suits unimpeded.
I'm confident CCP will fix it the next cycle. |
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