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Eruditus 920
Prodigy Ops
66
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Posted - 2014.04.27 23:00:00 -
[31] - Quote
Autoaim Bot514 wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Did you read my post. I saw his shimmer, I was hitting it, and yet, still able to shotgun me to death, even though I spotted him first, shot him first, landed hits, but his BRICK SCOUT allows him to survive. What about that makes any sense. Scouts should not be able to brick tank.
Players should be able to do any damn thing they can come up with. The flexibility is the shining aspect of this FPS.
Figure out a way to counter it with said flexibility. Quit crying. It's not what men do.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
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Sir Snugglz
Red Star. EoN.
660
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Posted - 2014.04.27 23:01:00 -
[32] - Quote
Autoaim Bot514 wrote: Half a magazine from a adv combat rifle into a cloaked scout should kill it
Says who???? I ain't see no dev blog stating how many shots its suit can take based on each weapon. For all we know its suppose to take a full magazine but for some reason there's a glitch killing them in half.
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Rusty Shallows
Caldari State
1670
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Posted - 2014.04.27 23:20:00 -
[33] - Quote
RYN0CER0S wrote:2 fairly simple fixes needed to fix this epidemic: 1) Fix the Decloak speed when switching weapons (+1) 2) Increase speed penalty on Light frames using regular Plates.
I'd be happy if there was a direct penalty on stacking HP extending modules separately in Highs and Lows. Second plate or extender 50% off the bonus HP. Third module 75%, fourth 88.5% gone, etc. The effects of being able to stack health is exemplified by Minmitar Scout verse the others: Few low slots, difficultly even stacking shield extenders without using junk elsewhere, no one complains about shooting them cloaked.
Anyone remember the first Slayer Logi we complained about in Uprising? The Caldari Logi with the old shield extender efficient bonus was monster. That at was our first warning that being able to extremely alter the Hit Point total can break the game.
The problem is with the modules, not the suit.
tl;dr Being able to drastically stack HP is wrong.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4090
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Posted - 2014.04.27 23:26:00 -
[34] - Quote
Lorhak Gannarsein wrote:Michael Arck wrote:Lorhak Gannarsein wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Please explain how to beat a suit that's twice as fast as you, just as tanked as you and is unscannable and partially invisible, with a smaller hitbox than you have? The only way to beat that? Being unquestionably better than the other guy, which is not a reasonable expectation. You know when I see your corporation name, I know I'm in for a challenge. Here I am lone wolfing in a pub match and all you see is Science For Death. I'm on a team of unorganized blues. I ask myself, how can I beat your guys who are squaded up and communicating with each other versus me just playing by myself, while talking to my wife... And you know what? I just meet the challenge head on. So I don't know what your post is all about really. Your guys stomp in pub matches (hardly ever see a SFD guy by himself), but here you are crying about the Gal scout. Don't get me wrong, do what you guys do. What I'm saying is, if I have to deal with your guys organizing q syncs or having a squad of 6, knowing good damn well I'm probably going to get my ass kicked because blues think they are John Rambos and I just throw myself to the wolves to see what's possible... Then you can find a way to beat this opposition if you wanted to. Hell, it isn't like your guys run solo General Discussion just cries too much about EVERYTHING I'm always alone :) I spend all my time either solo or with non-corp squads. Because playing with corp squads is dull, for the reason you just stated. So congratulations on diverting the question, but I repeat: there is no reasonable way for him to beat this GalScout, because any tactics he can employ aside from 'gank him' (and even that) can be negated passively by the GalScout, and the fitting of the GalScout means his own fitting is essentially inferior. For the record, I've no real issue with scouts, considering that I play an Amarr Assault; no matter what, I've always got my niche.
Oh brother. The question wasn't diverted. I used a comparison to have you answer the question yourself. We are just two different people. I don't boo hoo often about crap. I lick my wounds and find a way. That's how I was raised. To fight even when I'm facing down defeat. But oh well, its no use talking about it since we are not made the same.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Autoaim Bot514
The Hetairoi
86
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Posted - 2014.04.28 01:31:00 -
[35] - Quote
Eruditus 920 wrote:Autoaim Bot514 wrote:Michael Arck wrote:Sorry but no. The better solution is to adapt instead of wanting the game to adapt to your stubbornness. They are beatable with the right strategy and on field actions Did you read my post. I saw his shimmer, I was hitting it, and yet, still able to shotgun me to death, even though I spotted him first, shot him first, landed hits, but his BRICK SCOUT allows him to survive. What about that makes any sense. Scouts should not be able to brick tank. Players should be able to do any damn thing they can come up with. The flexibility is the shining aspect of this FPS. Figure out a way to counter it with said flexibility. Quit crying. It's not what men do.
Sorry, but assascout is dumb. Scout suits should be for scouting, not going rambo against heavy suits unimpeded.
I'm confident CCP will fix it the next cycle. |
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