Kaminoikari
DROID EXILES
134
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Posted - 2014.04.26 16:39:00 -
[1] - Quote
Range from closest to farthest:
Gallente < Minmatar < Amarr < Caldari
What should happen:
Plasma Rifle is king of CQC. #REKT-U DPS that will decimate anyone within the ~40m optimal it seems to have.
Combat Rifle should be more efficient at close-medium ranges, but definitely not as range-oriented as it is now.
Laser/Scrambler Rifles should be the next up the list. They will pummel you (the LR) at a range of 60-104m. This makes it a powerful weapon for blocking off areas if the nesting point is well found. The Scrambler Rifle is less, around a ~70 optimal, which puts it at a slight advantage to the CR. If the maps were bigger (which they probably never will be), ranges would be adjusted, but since maps are so relatively small it makes things out of whack.
Rail Rifle is highly accurate with hip fire and at a range when ADSing. This weapon seems to have an optimal of 0m-104m (Or is it less on the high-end?). It is rightfully king of long ranged combat and is mostly balanced due to the hard-to-aim/control-spray when in close combat. The ARR turns more into an armor-based Plasma Rifle, but with better accuracy and less of a magazine.
What DOES happen:
Plasma Rifle is ass against anything heavily armor tanked unless the situation is favorable to the user, which is minimal at best. The range is terrible (as it should be), but is too short for the areas we have now.
The Combat Rifle is the PR of the old days. Great range and ridiculous damage output. As it stands, the Combat Rifle is the favored weapon for anyone who fancies a low TTK. The range on the weapon is essentially optimal to about Scrambler Rifle range, which shouldn't happen. The ScR should out-range the CR by a visible amount. 10m is not a visible amount with how CQC this game is.
The Laser Rifle actually does its job and it does it well. Any Laser Rifle user who understands the weapon will keep their distance and engage targets to either force them into cover, divert their attention or destroy any infantry who stands in the open for too long. The range is where it needs to be and this makes it the most balanced weapon in the game.
The Scrambler Rifle, however, is more or less gimped when it comes to DPS/High Alpha compared to the Combat Rifle, which can do the same job at the same range, just better and without any overheating. The Scrambler Rifle is all but useless against any armor-stacked unit making it a bad Laser Rifle because you're forced to engage at range (which the CR can still pummel you down with). The Assault Scrambler Rifle, however, is the Godsend for the weapon as it will decimate any enemy in the right hands allowing you to get down and dirty in the nitty gritty. It's range is about that of the PR and the recoil is sound.
The Rail Rifle is, frankly, rather balanced. It is amazing at range and is less usable in close combat due to the slow turn rate in ADS, the accurate hip-fire and recoil when spraying. The damage compliments the range as it will tear up anyone who dares stay in the open. The Assault Rail Rifle has a larger range than the Plasma Rifle but fires at nearly the same speed. The counteracting factor to this weapon is still the accurate hip-fire and recoil making it a still ideal weapon for ranged encounters.
TL;DR - CR is OP and needs revising compared to the other weapons.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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