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Spkr4theDead
Red Star. EoN.
2044
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Posted - 2014.04.26 15:36:00 -
[1] - Quote
So, I've been feeling for a little while now that MLT gear is very nearly on par with PRO gear.
My Madrugar + particle cannon and a single damage does slightly more damage than a Sica + MLT railgun and 2 damage mods. I don't have the game on and I'm terrible at math so I can't do the numbers. Despite the experience I have, more times than I'd like, I barely come out on top against someone protecting their redline by camping behind it. I take them on as a way of teaching them a lesson.
Those people are also the reason the railgun range was nerfed. Now I need to put myself further into enemy controlled territory to deal with them.
Blaster is basically the same thing.
My Madrugar + ion cannon vs a Soma + MLT blaster will barely do more damage. Yet, even when I have a hardener on, a MLT blaster will whittle away my armor, yet my ion cannon won't beat out a MLT heavy rep.
I don't have a problem with missile because it's the hardest turret to use.
I have some solutions surrounding damage mods that I feel could bring them down a notch, rather than enabling their turret to be the Fist of God that they are now.
- Slightly increase spool-up time of rail guns. This shouldn't be anything big at all, but the number should be in tenths of a percent, WHILE the damage mod is active.
- Leave the fire rate as-is. This will complicate things for my third point.
- Increase heat build-up as shots are fired WHILE a damage mod is active. As it stands, any rail can fire 5 rounds without overheating, and the 6th round causes an overheat. With one damage mod active, 4 rounds causes an overheat, and with 2 damage mods active, 2 rounds causes an overheat. If you have 3 damages, well, there's no hope for you and you may as well roll around in a LAV with 27,000 damage worth of REs, because you're just that bad.
I don't have problems with the other turrets and damage mods, though I do laugh every time I see a tank that has a damage mod with a blaster.
My big sore point - glass Gunnlogis that only come out when a tank is near.
These people basically ruined tanking in Dust. Before the railgun range nerf, these people were the ones that camped the redline, and never dared to come out to brawl. They put 3 damage mods on a Gunnlogi, particle cannon, an armor hardener and the best plate they could fit. They would wait on a mountain, and shoot at everything that came in range, from infantry, to tankers like me that went to chase them away and/or kill them if possible. Now, they have to leave their redline, but it's for only the briefest amount of time, only as long as it takes to dispose of any enemy tanks. They sometimes don't help the team because they'll stay away from anywhere that may have 2 tanks + any AV. But any stray tank that goes towards their redline is fair game to them.
There's nothing inherently wrong with it. It's just the worst and most scrubby tank tactic I've ever seen in a shooter with vehicles. The only thing that takes the cake is suicide LAVs, but as I predicted, it's now working as intended and CCP has no plans to change it. They've single-handedly ruined tanking, garnering the range nerf (those that complained about tanks in ambush have nothing to stand on, because they kept doing the same thing over and over and over and over and over and over and over again, knowing that tanks were the single biggest force in ambush, yet continuing to queue for it all day and every day, and they've finally succeeded in getting the maximum number of vehicles in ambush nerfed hard from 7 to 2. You haven't a leg to stand on. I'll never know why CCP chooses to listen to you over actual vehicle users).
Oh, and lol @ two of the biggest anti-tankers on the forums trying to use tanks. You truly are terrible in all aspects of Dust.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:35:00 -
[2] - Quote
Crimson ShieId wrote:Correct me if I'm wrong, but wasn't it the vehicle users that made up the majority of complaints towards redline rail tanks? Specifically, all the ADS pilots getting shot across the map by someone hiding in the redline? Who also never bothered to squad with a tanker, and left all AV work to randoms that they didn't know? AKA mostly Judge?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:36:00 -
[3] - Quote
Harpyja wrote:Damage mods need to revert back to low slot passive modules with no more than 10% damage bonus. Railguns can get balanced without nerfing any of their attributes by giving them an optimal range window similar to the laser rifle. Railguns are meant to be used at range, but they are too good currently at CQC. This is why they are the go-to turret of choice for AV because it performs the best at any range. Balancing the Large Turrets Shields would still be king of high alpha platforms, and armor would become useless if you want to be able to roll around dealing enough damage, and being able to stay in the fight until you need more ammo.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:37:00 -
[4] - Quote
ZDub 303 wrote:Low slot damage mods and high slot heat sinks... We also desperately need racial parity with vehicles. But infantry will not allow it, because it would offer more choices for vehicles than we currently have.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:39:00 -
[5] - Quote
Atiim wrote:Quote: Oh, and lol @ two of the biggest anti-tankers on the forums trying to use tanks. You truly are terrible in all aspects of Dust.
Is this aimed at me? Because if so, then lol at the fact that Morte sent you sprinting to the redline with a Blaster Maddy and how an AVer who was there for 10min got more kills than you as tanker the entire match. So I should stupidly expose myself to a second tank, knowing it's there? There's a difference between bravely charging in to help someone, and bashing your head against a brick wall. You don't know the different yet.Also, lol at the fact that the only way you could kill me while in my tank was by syncing Taka's Railgun and an OB. Wait, what's that? Someone admitting that tankers use teamwork?How's the view from that redline btw? Just fine when I'm looking for a place to send down a strike.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:42:00 -
[6] - Quote
Atiim wrote:Crimson ShieId wrote:Correct me if I'm wrong, but wasn't it the vehicle users that made up the majority of complaints towards redline rail tanks? Specifically, all the ADS pilots getting shot across the map by someone hiding in the redline? Keep in mind, it was also the vehicle users who said 80GJ Railguns should have more direct damage than FGs despite being full-auto with a moderate ROF. I wonder how well that turned out for them. It's a tank with enough output to power both its mode of transportation, modules and turrets vs a weapon with what's basically a hand-held power pack.
The two cannot ever be the same.
Also funny how infantry finds it unfair that the best way to deal with a tank is a railgun. It's an AV turret. The better operators can use it for AI. How is it not fair that a rail can so easily turn a tank into a pile of ash?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:43:00 -
[7] - Quote
Atiim wrote:Spkr4theDead wrote:Crimson ShieId wrote:Correct me if I'm wrong, but wasn't it the vehicle users that made up the majority of complaints towards redline rail tanks? Specifically, all the ADS pilots getting shot across the map by someone hiding in the redline? Who also never bothered to squad with a tanker, and left all AV work to randoms that they didn't know? AKA mostly Judge? Did you squad with AVers to deal with AV back then? I squad with 2 guys that have access to PRO AV. They had it a while ago as well. Who needs handheld AV when you roll with 4 tankers?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 16:52:00 -
[8] - Quote
Tebu Gan wrote:Spkr4theDead wrote:
Yet, even when I have a hardener on,
**** joke anybody? ............................................................ no
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 17:06:00 -
[9] - Quote
Tebu Gan wrote:I run that triple damage modded fit you speak of, and also a double modded speed fit. Scrubby? Hah, you think I hide in the redline? No mister scrub tanker, I get up on a high point and watch you. I learn your route, I determine your fit. I check for other tanks on the field and do the same.
Once I have you scouted, I make my move. Ambushing you from behind or the side, dropping you in two shots. Then I move on the other tanks, wiping them out. Depending on what's happening in the match, I proceed to camp YOUR redline. Dropping bolas's AND their cargo.
I get it though, you think being sneaky is cheap and scrubby. You think a person that uses an unbalanced mechanic (damage mods) to gain the advantage over another is wrong. But it IS there, and if you don't use it, someone else will. I don't deny it because I find it wrong, I use it just like anyone else.
For real man, DAMAGE MODS ARE FAR TOO POWERFUL. That's one of the biggest issues with tanks atm. Nuff said.
I do sometimes feel that soma's and sica's are too much on par with their STD counterparts, but then again, I blow those up all day with the rare loss every now and again, IN ALL MY FITS. See, I've been driving a tanks since June of last year so I know how to drive and position myself.
So I guess what I'm saying is "GET GUD" So you're admitting to using trash tactics. Glad we got that out of the way.
Obvious you can't brawl.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 17:13:00 -
[10] - Quote
Tebu Gan wrote:Spkr4theDead wrote:Tebu Gan wrote:I run that triple damage modded fit you speak of, and also a double modded speed fit. Scrubby? Hah, you think I hide in the redline? No mister scrub tanker, I get up on a high point and watch you. I learn your route, I determine your fit. I check for other tanks on the field and do the same.
Once I have you scouted, I make my move. Ambushing you from behind or the side, dropping you in two shots. Then I move on the other tanks, wiping them out. Depending on what's happening in the match, I proceed to camp YOUR redline. Dropping bolas's AND their cargo.
I get it though, you think being sneaky is cheap and scrubby. You think a person that uses an unbalanced mechanic (damage mods) to gain the advantage over another is wrong. But it IS there, and if you don't use it, someone else will. I don't deny it because I find it wrong, I use it just like anyone else.
For real man, DAMAGE MODS ARE FAR TOO POWERFUL. That's one of the biggest issues with tanks atm. Nuff said.
I do sometimes feel that soma's and sica's are too much on par with their STD counterparts, but then again, I blow those up all day with the rare loss every now and again, IN ALL MY FITS. See, I've been driving a tanks since June of last year so I know how to drive and position myself.
So I guess what I'm saying is "GET GUD" So you're admitting to using trash tactics. Glad we got that out of the way. Obvious you can't brawl. Do you really just run around in one fit? Hell, I can brawl with a glass cannon fit, while you hide behind your buffer fit and still come out on top. But haha, brawl. So basically I need to let you acknowledge my presence so that you may react at the same time, the end result coming down to who has the best buffer or damage. Haha, ok. I play to win, sorry you can't be the sneak I am. You like it simple, and I like that you like it simple. Love free tank kills I bet you're going to be like everyone else and assume I use MLT tanks too.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.26 17:46:00 -
[11] - Quote
Duran Lex wrote:Tebu Gan wrote:Atiim wrote:Crimson ShieId wrote:Correct me if I'm wrong, but wasn't it the vehicle users that made up the majority of complaints towards redline rail tanks? Specifically, all the ADS pilots getting shot across the map by someone hiding in the redline? Keep in mind, it was also the vehicle users who said 80GJ Railguns should have more direct damage than FGs despite being full-auto with a moderate ROF. I wonder how well that turned out for them. HAH, yes we did say that. But you take it out of context. What we were calling for was a reduction to forge damage, NOT AN INCREASE TO OUR OWN DAMAGE. Some used the argument that a rail should out dps a forge gun. But the idea all along was reducing forge damage, not the other way around. Which is just as dumb as the former. I bet you've used the catch phrase "because we are tanks" as well. Yes, because we have a huge power plant, opposed to a forge having its own, tiny by comparison, power plant.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.27 15:59:00 -
[12] - Quote
Mojo XXXIII wrote:In real life, it takes a 4-person crew to operate most tanks.
Or are we only talking about "realism" that BENEFITS tankers? It's a video game. Show me one video game that has tanks that REQUIRES 4 people to operate the tank in that video game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.27 16:01:00 -
[13] - Quote
Zaaeed Massani wrote:This thread has devolved into petty bickering, nothing constructive whatsoever.
All of you, back in your cages! That's what happens when people that get nosebleeds when you talk about tanks, start commenting about tanks and how they know how they should operate.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.27 16:02:00 -
[14] - Quote
Atiim wrote:Spkr4theDead wrote:Mojo XXXIII wrote:In real life, it takes a 4-person crew to operate most tanks.
Or are we only talking about "realism" that BENEFITS tankers? It's a video game. Show me one video game that has tanks that REQUIRES 4 people to operate the tank in that video game. Right after you show me a 16v16 FPS that requires more than 1 person to destroy a tank, while also having AV as a primary. It doesn't work both ways. Show me a game that requires more than one person to operate a tank.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2045
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Posted - 2014.04.27 16:03:00 -
[15] - Quote
Alpha 443-6732 wrote:Spkr4theDead wrote:Mojo XXXIII wrote:In real life, it takes a 4-person crew to operate most tanks.
Or are we only talking about "realism" that BENEFITS tankers? It's a video game. Show me one video game that has tanks that REQUIRES 4 people to operate the tank in that video game. Arma Red Orchestra Any tank sim Any game involving vehicles that isn't arcade like BF or CoD Tank sim? Like World of Tanks? No, just one person.
Usually, links are also provided.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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