Oswald Rehnquist
1339
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Posted - 2014.04.27 08:14:00 -
[1] - Quote
I kind of think DNS / PC mechanics is going to be a thorn in the development for dust for a while, though not due to logic that their isk fountain gives them unlimited proto stomping abilities. I'm sure that of those that get paid, 50-75% of them could stay positive in proto without the isk fountain, they attack in packs and with tactics, essentially they know the formula for success. Also DNS is acting perfectly within New Eden codes and ethics, so nothing against the players.
The real issue is 2 fold, creating a perfect storm of sorts.
1) I don't see the implementation of any player market ever becoming viable under current mechanics. Eve has multiple successful forms of isk generation, Dust does not. What this means is that we all all in the same competitive pool in Dust compared to EVE or in the real world which we operate in separate competitive circles. Mission running, mining, and exploration affords Eve some stability in balancing out demands and needs. The Dust economy would be so erratic, due to the fact that we are all in the same singular competitive pool, as there really is only one end game in dust. Should the popular pc fits use the same crafting material as the other weapons/suits/equipment, then expect non pc ready fits (unique/fun fits) to suffer, making non pc fights less viable. Also the potential erratic behavior of Dust is thy number one reason why the eve connection is lacking.
2) Dust enthusiasm is relatively low at this point, I'm guilty of being gone for some time now myself (dark souls 2 / Thief). The desire/ability of the community to dethrone is relatively gone. Isk and energy are needed, and the isk attrition department is no longer competitive (the larger the group the much more difficult is is to organize, thus less effective), thus it almost boils down entirely to zerging with energy/effort, and needless to say pc players were in pc to begin with because they have more of it to begin with, and 32 good dust players can deny 1000 above average dust players given the right circumstances (unheard of in EVE). Back in EoN days we had threads uniting a whole bunch of small/med corps just to raise hell against EoN, which helped the big underdog corps, but this is no longer the case, and defending has been boosted since those days. Also the psychological effect of the blue donut's presence solidifies the phenomena since the community is all the wiser to pc mechanics now.
Essentially, the solutions to dust's woes are suspected to be far far down the developing line, requiring real alternative isk avenues for the game to keep the economy balanced and to keep the gameplay options varied (different competitive pools). As it stands, unless Fanfest reveals something of this nature, Dust is going to have to rely on new toys to bide its time during the dry spell.
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