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Rifter7
Ancient Exiles.
410
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Posted - 2014.04.25 21:38:00 -
[1] - Quote
assault ck.0 4x complex shield extender 552.9 shield
assault gk.0 4x enhanced armor plates 746 armor
laser 120 shield - 80 armor scrambler 120 shield - 80 armor assault rifle 110 shield - 90 armor combat rifle 95 shield - 110 armor rail rifle 90 shield - 110 armor mass driver 80 shield - 120 armor
-can we make the scrambler 110 shield and 90 armor and the assault rifle 110 shield and 95 armor? -can we have weapon specific damage modifiers that instead modify specific traits of racial weapons? ie blaster range, laser heat buildup, etc -can we increase the shield extenders hp and powergrid costs, removing the ability to stack and need armor plates in favor of shield tank/speed/recon mods? -can we increase the armor plates cpu cost, removing the ability to effectively stack shield hp in favor of damage modifiers/weapon specific modifiers/recon? -can we remove the ferroscale plates, make the basic armor plate slow you down 0%, the enhanced 2% and the complex 3%? -can all of the racial suits fittings be reworked to make fitting hybrid tanks impractical, and fitting specific tanks for specific races easier? -can assaults have upward thrusting jetpacks with limited air time? -can heavies have a damage control module that lasts for a set time and recharges, reducing incoming damage?
ps: i probably screwed up the fitting idea for shield extenders and armor plates. just make it hard to hybrid tank, its a boring and stupid design. and maybe make the scrambler 115-85. idk. could be heavy thermal damage instead.
Primus sucks.
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Rifter7
Ancient Exiles.
410
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Posted - 2014.04.25 21:48:00 -
[2] - Quote
tell me why these are crap ideas and post a better one if you're going to.
Primus sucks.
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Rifter7
Ancient Exiles.
410
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Posted - 2014.04.25 22:01:00 -
[3] - Quote
Forlorn Destrier wrote: 1. Scrambler rifles, pistols, lasers are all laser based and have the same percentages. This is a damage type; change one you change them all. Same for Assault Rifle - it is a blaster and so you would also have to change the MagSec SMG damage type (I think that is the Gallente sidearm). When you make these changes though, you are also playing to the weakness of the opposite racial suit, and in effect are nerfing the weapon and buffing the other racial suits. Amarr weapons should be effective against Minmatar suits, and Gallente weapons should be effective against Caldari suits. These are the natural counters per the lore in the game.
tristan - gallente - armor resists 50 THR armor thermal resistance 35 KIN armor kinetic resistance 35 EXP armor explosive resistance 10
Void S blaster t2 ammo
Kinetic damageKinetic damage 7.7 HP Thermal damageThermal damage 7.7 HP
merlin - caldari - shield resists 0 THR shield thermal resistance 20 KIN shield kinetic resistance 40 EXP shield explosive resistance 50
Javelin S railgun t2 ammo
Kinetic damageKinetic damage 6 HP Thermal damageThermal damage 8 HP
the profiles are already ****** up.
and thats not even considering the fact that missiles shoot every damage type in the game and minmatar projectiles are the closest runner up. i think it's hard to follow any rhyme or reason for the profiles... might as well just adjust them to fit the meta, or have resists like eve.
Primus sucks.
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