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AmlSeb
Molon Labe. General Tso's Alliance
70
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Posted - 2014.04.26 12:40:00 -
[1] - Quote
No.
EVE module crash course.
Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for Armor and Hull, Modules that affect the ships engineering systems like PG, CPU and Capacitor mods, Damage mods and modules that affect the ships structures like cargo bay and to a lower extent propulsion mods.
Med Slots (our high slots): For more complex modules that require mainly a lot of computing and sometimes access to the targeting systems. e.g Shield Mods, Ewar mods, propulsion mods, tackling mods
High Slots (our weapon,grenade and equipment slots): For the most complex modules that require a lot of energy and computing power and access to the targeting system or other structures of the ship like the cargo hold e.g turrets and launchers, remote repairers and boosters, miners, salvagers, tractor beams and pretty much everything else that can do damage in any form
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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AmlSeb
Molon Labe. General Tso's Alliance
70
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Posted - 2014.04.26 12:51:00 -
[2] - Quote
ThePlayerkyle13 wrote:AmlSeb wrote:No.
EVE module crash course.
Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for Armor and Hull, Modules that affect the ships engineering systems like PG, CPU and Capacitor mods, Damage mods and modules that affect the ships structures like cargo bay and to a lower extent propulsion mods.
Med Slots (our high slots): For more complex modules that require mainly a lot of computing and sometimes access to the targeting systems. e.g Shield Mods, Ewar mods, propulsion mods, tackling mods
High Slots (our weapon,grenade and equipment slots): For the most complex modules that require a lot of energy and computing power and access to the targeting system or other structures of the ship like the cargo hold e.g turrets and launchers, remote repairers and boosters, miners, salvagers, tractor beams and pretty much everything else that can do damage in any form Yes, i already know this, what are you proving?
This is New Eden, you have no idea about New Eden.
Have you ever asked why armor mods add more armor than shield mods? That-¦s the reason. Even with one less slot for tanking you get the same eHP
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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AmlSeb
Molon Labe. General Tso's Alliance
71
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Posted - 2014.04.26 13:23:00 -
[3] - Quote
ThePlayerkyle13 wrote:AmlSeb wrote:ThePlayerkyle13 wrote:AmlSeb wrote:No.
EVE module crash course.
Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for Armor and Hull, Modules that affect the ships engineering systems like PG, CPU and Capacitor mods, Damage mods and modules that affect the ships structures like cargo bay and to a lower extent propulsion mods.
Med Slots (our high slots): For more complex modules that require mainly a lot of computing and sometimes access to the targeting systems. e.g Shield Mods, Ewar mods, propulsion mods, tackling mods
High Slots (our weapon,grenade and equipment slots): For the most complex modules that require a lot of energy and computing power and access to the targeting system or other structures of the ship like the cargo hold e.g turrets and launchers, remote repairers and boosters, miners, salvagers, tractor beams and pretty much everything else that can do damage in any form Yes, i already know this, what are you proving? This is New Eden, you have no idea about New Eden. Have you ever asked why armor mods add more armor than shield mods? That-¦s the reason. Even with one less slot for tanking you get the same eHP Errr dude CCP is trying to cut down infantry tanking either if it's armor or shields, people are complaining over Light Frames getting over 800HP, do you call this balance? Theirs no flaw to it, Light Frames might as well be the new Heavy Frames but faster & broken like this game is getting to with people stupidity.
That no has nothing to do with neither your topic nor my response. But still: CPU mods are Lows slot items
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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AmlSeb
Molon Labe. General Tso's Alliance
71
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Posted - 2014.04.26 13:58:00 -
[4] - Quote
ThePlayerkyle13 wrote: Dude don't cut back and say you didn't talk about tanking which you did.
So don't play victim.
Well, I said that the reason why armor plates add more HP is that you have to sacrifice some for PG/CPU mods. That had nothing do with brick tanked scouts and such
@AmlSeb on Twitter
BPO exchange: https://forums.dust514.com/default.aspx?g=posts&m=1852003
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