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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 07:06:00 -
[1] - Quote
Upon thinking... I stumbled onto an enigma. Why is it that one can change their appearance/suit/loadouts at a supply depot? It's supposed to supply things, not store every person's fittings in a multitude of pocket dimensions while still somehow dishing out its own pocket dimension filled ammo-conveyor belt. It's made to supply mercenaries and vehicles with ammunition/hives/uplinks/equipment (when necessary). One should not have the ability to step into their personal pocket dimension to swap into a fitting while gaining a ~3 second invincibility in the process.
I mean, I get some people want to keep up with the fashion statements by switching from a Gallente Logistics to a nice and beautiful Amarr Commano suit, but you shouldn't get that ability from a supply depot. What there needs to be is a few changes to that. I'll keep it short because 3 AM:
- Remove ability to change fittings at will. Only able to "change" to the exact suit to refill supplies (as designed) when the depot decides to boycott your suit for whatever reason.
- Give Supply Depots a limited amount of resources. They can't just be pulling this crap out of the fifth dimension or from an Event Horizon. Have some sort of indicator as to the amount of resources left available to said depot by a visual/audio cue. Such as an oscillating tone when near and the lights being more illuminated (example).
- When the Depot is out of supplies it self-destructs, removing it from the field so it does not waste space.
- Implement another "Depot" of sorts that does allow the user to swap suits, but again, has a resource supply and can only support so many suit changes before running out of resources.
This will make Supply Depots do what they're made for - supplying. The "Fitting Depots" will allow mercenaries to change their suits, but only in their respective redline (until they're removed, at which point they'd be periodically placed). This would prevent players in non-AV suits from just "becoming" AV on the fly. It would also increase tactical necessity in doing so by forcing players to prepare for the enemy's vehicle (tank spam) spawning.
TTTTTTTTThoughts, my short-minded and short-answering community?
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 07:19:00 -
[2] - Quote
Ydubbs81 RND wrote:we need more supply depots on the field.
ohh @ OP, I hear you about not being able to change suits. But self-destructing after a while?? Bad idea. For those that don't die in matches, we would have to die in order to get ammo?
This is where my statement of "tactical play" comes in. You would need to plan ahead. Supply Depots run out of ammo? No problem, you have a logi on your team dropping hives. This also negates the massive equipment spam because people switch from suit to suit placing as many hives as they can (and uplinks) which cause latency and lag issues. The Depot would self destruct because it would have no more supplies. With no more supplies it means you can't very well "change" into your same fit for more ammo.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 08:24:00 -
[3] - Quote
Echo 1991 wrote:Kaminoikari wrote:Ydubbs81 RND wrote:we need more supply depots on the field.
ohh @ OP, I hear you about not being able to change suits. But self-destructing after a while?? Bad idea. For those that don't die in matches, we would have to die in order to get ammo? This is where my statement of "tactical play" comes in. You would need to plan ahead. Supply Depots run out of ammo? No problem, you have a logi on your team dropping hives. This also negates the massive equipment spam because people switch from suit to suit placing as many hives as they can (and uplinks) which cause latency and lag issues. The Depot would self destruct because it would have no more supplies. With no more supplies it means you can't very well "change" into your same fit for more ammo. Its still a bad idea for a supply depot to have a limited amount of ammo available. What if i need to switch to AV? Thats not something that i feel i should plan for, come in with a swarm launcher because i cant switch suits. Rather than do this to stop equip spam, put a limit to the amount of a certain type of equipment. Like only 3 uplinks can be put down at a time by a player or like 3 nanohives. We barely have enough supply depots as it is.
This is why there would be an increased amount of Supply Depots. Why should you be able to get infinite ammo and switch to AV at will? That leaves no tactics. Players should have to plan ahead. Not only that, but it would add another team factor meaning better squadplay (which means NPE also needs to be improved).
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 08:25:00 -
[4] - Quote
Auris Lionesse wrote:no tanks would be even more broken and unbalanced if people couldnt change into av whenever they need to. and theyre already realy broken and unbalanced.
im gallente and because ccp has suit bonuses broken gal logis dont get a repair tool bonus when it should be their bonus and amarrs. so i use supply depots as reppers for my gallente suit since active tanking isnt allowed.
caldari get 70+ repping hives. gallente can use supply depots for full health.
If you read the OP, I said there would be a separate "Depot" that allowed you to switch fits, just not "at will" because you'd have to retreat to your redline to do it as a penalty.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 08:27:00 -
[5] - Quote
Auris Lionesse wrote:Kaminoikari wrote:Echo 1991 wrote:Kaminoikari wrote:Ydubbs81 RND wrote:we need more supply depots on the field.
ohh @ OP, I hear you about not being able to change suits. But self-destructing after a while?? Bad idea. For those that don't die in matches, we would have to die in order to get ammo? This is where my statement of "tactical play" comes in. You would need to plan ahead. Supply Depots run out of ammo? No problem, you have a logi on your team dropping hives. This also negates the massive equipment spam because people switch from suit to suit placing as many hives as they can (and uplinks) which cause latency and lag issues. The Depot would self destruct because it would have no more supplies. With no more supplies it means you can't very well "change" into your same fit for more ammo. Its still a bad idea for a supply depot to have a limited amount of ammo available. What if i need to switch to AV? Thats not something that i feel i should plan for, come in with a swarm launcher because i cant switch suits. Rather than do this to stop equip spam, put a limit to the amount of a certain type of equipment. Like only 3 uplinks can be put down at a time by a player or like 3 nanohives. We barely have enough supply depots as it is. This is why there would be an increased amount of Supply Depots. Why should you be able to get infinite ammo and switch to AV at will? That leaves no tactics. Players should have to plan ahead. Not only that, but it would add another team factor meaning better squadplay (which means NPE also needs to be improved). because tankers can call in tanks anywhere and theyre role currently requires no tactics because 1 man is more effective than a team of avers.
Obviously you're dwelling into a different topic here. This is about Supply Depots. Not CCP's fail attempts at balancing vehicles and allowing cheap tank spam.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 08:39:00 -
[6] - Quote
Auris Lionesse wrote:why should a tanker be able to go to a vehicle anywhere if an aver has to go back to base to change to an av fit.
limit vehicles and make them only be allowed to be called in in designated areas. removing fit change on supply depots is a bad idea at the moment.
Did I ever say to implement it "soon"? I just said it's something that should happen.
Quote:This idea is just bad. I shouldnt have to die to change a suit.
This is just QQ because you would be forced to stay in the same suit all match unless you returned to base to swap out. It forces teamplay and tactics.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
128
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Posted - 2014.04.25 08:48:00 -
[7] - Quote
Echo 1991 wrote: It does not force teamplay. A team cannot drop equipment to let you change suits. Also not really tactics if they can just call in a tank and stomp you and you cant do anything.
You're ignoring the point. You're assuming this was in the game right now. Obviously it's a bad idea if in the game right now because of how imbalanced it is. It does force teamplay because they can keep you supplied with ammo, equipment and such. Just because you can't swap out to your AVfit/otherproto fit to regain your health and gain temporary invincibility doesn't mean you can't do well in a match.
Quote:why should it be implemented if its a bad idea and tanks dont need teamplay or tactics? and again tankers dont need to return to base to swtich vehicles so why should we?
Refer to this:
Quote:You're ignoring the point. You're assuming this was in the game right now. Obviously it's a bad idea if in the game right now because of how imbalanced it is.
The RDV is a terrible vehicle deployment method and should be revised: but that is not the nature of this topic.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
129
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Posted - 2014.04.25 08:59:00 -
[8] - Quote
Echo 1991 wrote: Then you are encouraging slayer logis and scouts leaving the assault with no point in being used. Everyone would just run logi or scout with a few hevies thrown in. Again thats not teamplay or tactics.
Assaults would still be used. They are the front runners. They need ammo? Resupply. No Supply Depot? Go find a logi who dropped hives, or carry one yourself. Scouts should have 1 equipment slot, not 2. That is also another topic. Of course most people would run logi/scout/heavy. Logi would reap in the points and everyone would get ammos. Scouts would do what they do and Heavies would need to stick by logis, as is what is necessary. They consume ammo faster than a 1960's Ford does gas and need the logi for reps (assuming they run Amarr/Gallente). Assault suits are meant to ground-pound the front lines. Scouts are borked right now, which is, again, another topic.
:Assault suits should be the DPS machines in medium-long reange engagements. Heavies are your CQC/Defensive suits and Scouts are your stealthy flanking-gonna-BUFU-you-without-a-reach-around.:
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
129
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Posted - 2014.04.25 09:11:00 -
[9] - Quote
Echo 1991 wrote:Kaminoikari wrote:Echo 1991 wrote: Then you are encouraging slayer logis and scouts leaving the assault with no point in being used. Everyone would just run logi or scout with a few hevies thrown in. Again thats not teamplay or tactics.
Assaults would still be used. They are the front runners. They need ammo? Resupply. No Supply Depot? Go find a logi who dropped hives, or carry one yourself. Scouts should have 1 equipment slot, not 2. That is also another topic. Of course most people would run logi/scout/heavy. Logi would reap in the points and everyone would get ammos. Scouts would do what they do and Heavies would need to stick by logis, as is what is necessary. They consume ammo faster than a 1960's Ford does gas and need the logi for reps (assuming they run Amarr/Gallente). Assault suits are meant to ground-pound the front lines. Scouts are borked right now, which is, again, another topic. :Assault suits should be the DPS machines in medium-long reange engagements. Heavies are your CQC/Defensive suits and Scouts are your stealthy flanking-gonna-BUFU-you-without-a-reach-around.: And while a logi can hold a light weapon and 4 equipment slots why would anyone use an assault suit?
>Going into yet another topic unrelated to Supply Depots
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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Kaminoikari
DROID EXILES General Tso's Alliance
129
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Posted - 2014.04.25 09:36:00 -
[10] - Quote
Clone D wrote: The ability to change fittings at will is critical to the dynamic requirements of battle. For instance, if I spot an enemy vehicle harassing troops, then I want to swap to a full AV suit in a flash. Carrying around AV equipment on my regular suit is a huge waste of dropsuit slots.
The ability to change fits at will is abused. Separate objects ensures that doesn't happen. What you want isn't what you should get. If you chose to come in a fit revolving around destroying infantry, then you shouldn't have the free pass at switching indefinitely between fits just to take out a vehicle harassing the troops. It would be in your team's interest to plan for someone to come in ready for that scenario, and if it never happened, that Fitting Depot would be there for a change into AI.
Quote:Instead of self destructing, why can't we have a logistics vehicle that resupplies them. That would provide another role on the battlefield and add depth to gameplay.
That could work. I used self-destructing as merely an example.
Quote:Why do we need another mechanism by which we can change suits?
Refer to first answer.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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