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Alena Ventrallis
PAND3M0N1UM Top Men.
1208
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Posted - 2014.04.23 20:02:00 -
[1] - Quote
So everyone seems to have their panties in a knot because of "stealth tanks." What no one seems to realize is that it has nothing to do with the profile of the tank, and everything to do with their suit scan range. That tank could have a 1,000dB scan profile, but if your suit scan range is 10m, he's only going to show up at 10m. Period, end of story, do not pass GO, do not collect $200.
As a tanker, this makes sneaking up on infantry a fun way to pass the time (see how close I can get before he notices and panics.) However, I can understand the frustration caused by this. So let's change how scans work.
Have all suits have a scan radius out to the edges of the tacnet, about 100m I believe. Remove the range enhancing skill and modules, and remove the range enhancement from suit bonuses, to be replaced by something else. Now, change the scanning algorithms so that the higher the profile, the sooner it shows up on the tacnet. For example, a tank, with a profile of 200dB, will light up as soon as he is in range. A heavy, with a smaller profile of 50dB, will show up maybe at the 50m mark. A stealthy scout suit will show up at the 10m range, or perhaps not at all if his profile beats your precision.
Now, have scan precision change how far out you can detect things. For example, the scout showing up at 10m would show up at say, 20m if you lowered your scan precision with skills and modules. That scout can use dampeners and skills to lower his profile, and now show back up at 10m again.
So basically, the lower your scan precision is in relation to the scan profile, the farther out he will appear. So by lowering your scan precision, you are also increasing the distance you can detect someone at. By lowering your scan profile, you are decreasing the distance someone can detect you at, to where they cannot detect you at all if you can beat their precision.
This change means that there are no more "stealth tanks" so infantry don't pee themselves when I start bumping them because they didn't know I was there. And I will be able to detect that pesky jihad jeep before he's right on top of me.
This is all just a brainstorm I had while typing this. Please leave constructive comments so as to improve the idea.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1209
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Posted - 2014.04.23 21:27:00 -
[2] - Quote
Dingleburt Bangledack wrote:Alena Ventrallis wrote:So everyone seems to have their panties in a knot because of "stealth tanks." What no one seems to realize is that it has nothing to do with the profile of the tank, and everything to do with their suit scan range. That tank could have a 1,000dB scan profile, but if your suit scan range is 10m, he's only going to show up at 10m. Period, end of story, do not pass GO, do not collect $200. My scout suit has a scan range of about 50m and a precision of about 25. Tanks still don't show up on my tacnet until I point my crosshairs at them. Care to explain? My CalScout picks them up fine. I would say you are either experiencing a bug, or your not paying attention.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1209
|
Posted - 2014.04.23 21:40:00 -
[3] - Quote
Arkena Wyrnspire wrote:Rather than just removing range amplifiers and suchlike, why not simply have them affect the rate of precision dropoff?
I quite like this idea though. I might get wonky that way, but certainly doable.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1210
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Posted - 2014.04.24 03:54:00 -
[4] - Quote
KING CHECKMATE wrote:Alena Ventrallis wrote:So everyone seems to have their panties in a knot because of "stealth tanks." What no one seems to realize is that it has nothing to do with the profile of the tank, and everything to do with their suit scan range. That tank could have a 1,000dB scan profile, but if your suit scan range is 10m, he's only going to show up at 10m. Period, end of story, do not pass GO, do not collect $200.
. My passive scan is 70+ meters at 23 db and i still get ambushed by tanks. Unless im wearing my headset i cannot even hear them either. This is basicalley a tanker saying: I like my crutch ,dont take it away from me.All infantry should see all tanks in a 70mts radius regardless of the suits scan precision and range. They are way too much of a hazard to be running around invisible to radars. If i can see a heavy 70 mts aways from me, i should also see a Freakn tank 50 mts away from me. You seem to have missed the part where I say how to make tanks always visible.
Or are you intentionally ignoring that bit? Let me get it for you.
Alena Ventrallis wrote:As a tanker, this makes sneaking up on infantry a fun way to pass the time (see how close I can get before he notices and panics.) However, I can understand the frustration caused by this. So let's change how scans work.
Have all suits have a scan radius out to the edges of the tacnet, about 100m I believe. Remove the range enhancing skill and modules, and remove the range enhancement from suit bonuses, to be replaced by something else. Now, change the scanning algorithms so that the higher the profile, the sooner it shows up on the tacnet. For example, a tank, with a profile of 200dB, will light up as soon as he is in range. A heavy, with a smaller profile of 50dB, will show up maybe at the 50m mark. A stealthy scout suit will show up at the 10m range, or perhaps not at all if his profile beats your precision.
Now, have scan precision change how far out you can detect things. For example, the scout showing up at 10m would show up at say, 20m if you lowered your scan precision with skills and modules. That scout can use dampeners and skills to lower his profile, and now show back up at 10m again.
That's what you get!! - DA Rick
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