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Kaminoikari
DROID EXILES General Tso's Alliance
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Posted - 2014.04.23 19:03:00 -
[1] - Quote
Buwaro Draemon wrote:We most kindly wnont be seeing racial shotguns. Why? Because each race has their specialty weapon
-Gallente= shotgun -Caldari= Sniper Rifle -Amarr= Laser Rifle (and please dont say that the Laser Rifle is the Amarr sniper rifle. As even CCP stayed it that it is not) -Minmatar= Mass Drivers
CCP also said that there would be racial variants of all the weapons. The AR had placeholders for the other racial ARs. The shotgun has your standard, breach and specialist (but isn't the last just reduced fitting?). Running by that, there would only be a Gallente/Caldari shotgun, and also on that topic: there's an assault and breach Mass Driver. That means there will be a Caldari missile weapon (light) and a Gallente plasma 'splosive weapon (light). Or at least that's what it seems would be. otherwise, why are there "breach" and "assault" variants of other weapons when they aren't even in the same category. Class, sure, but not category.
Since there is supposed to be a variant for each of the races in ARs for the others, that means that there will be the following:
Assault Rifle Breach Assault Rifle Tactical Assault Rifle Burst Assault Rifle
This translates to:
Rail Rifle Assault Rail Rifle Tactical Rail Rifle Burst Rail Rifle
Combat Rifle Assault Combat Rifle Breach Combat Rifle Tactical Combat Rifle
Scrambler Rifle Assault Scrambler Rifle Breach Scrambler Rifle Burst Scrambler Rifle
I am not too sure about the Laser Rifle since a Burst Laser Rifle would in effect be more of a Burst Scrambler Rifle, but with a longer range and less damage since "damage build up" resets when the trigger is let up or the weapon overheats. The same goes for an "Assault Laser Rifle" and a "Breach Laser Rifle". I think for something like the LR a "Breach variant would be closer range, higher damage output (as per the norm) and increased heat build up.
Now, in terms of shotguns, I am pretty sure there will be racial variants for all the weapons, just in a more "unique" way. For instance, in terms of light AV, we have the Caldari's missile Swarm Launcher and the Gallente's Plasma Cannon. Both of them suck, but both are light AV and of a unique variety. There will likely be a Minmatar light AV weapon (explosive-based) and an Amarr light AV (shield based), but of which are unbeknownst to us all, but I digress.
Wen it comes to shotguns there will most likely be a racial variant for them as well. The Gallente shotgun fires super-heated plasma in multiple "pellets" made to raep shields. The Minmatar Shotgun would be more of an actual lead-based or explosive based weapon, blasting the hell out of armor. My bet would be explosive because in a more realistic approach Minmatar bullet weapons wouldn't punch through shite, but that's besides the point.
The Amarr shotgun would be a longer ranged, charge up shotgun. It can be fired in rapid succession akin to the ScR and overheats as well, doing less damage, but on a charge shot and at its optimal range, would annihilate almost anything because of the pre-heated laser. It would also be a precision shotgun similar to the Caldari's. The Caldari shotgun would also be a charge-shotgun, except railgun based and with a longer range. This shotgun would be more akin to firing slugs, except high velocity (10G?) rounds at a slow/moderate interval.
Aside from those, the Minmatar's Mass Driver would likely stay as a unique AI weapon as I do not have any idea what the other racial variants of that would be, aside from the Caldari variant which would be similar to a Forgegun. Pinpoint and large blast radius.
Dropships need a buff. This way they can stop derping everywhere . ;_;
>Tfw no Amarr dropship and laser turrets
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