Charon B wrote:In my opinion, Cloaking can be a very valuable asset. The ability to get behind enemy lines, provide intel for your squad, and move undetected takes the scout to a real, futuristic level. But with the introduction of Cloaking for scouts, we have created a broken fit. Basic scouts with basic cloaks and a militia shotgun are the new terror of New Eden.... One very simple fix(that doesn't nerf the actual usefulness of a "cloaker") would to be to make the equipment require the FULL recharge after use. Not a "toggle it on, Toggle off and kill, and toggle on again" use.
Vehicles can't deactivate their modules halfway through their duration and then reactivate them after the "unused" portion of the cooldown is charged(or any time between deactivation and cooldown). If they could, Vehicles would be all but unstoppable more often than not.
On another note, if a cloaked troop is shot, they should become uncloaked... I believe in the description of the equipment something like "discharge of weapons interferes with the cloak". Wouldn't the activation of a troop's kinetic barriers from being shot not cause an interference with the cloak...?
I'm not proposing to nerf Cloaks, but rather rebalance them:
- Same duration
- require a full recharge upon deactivation of the module(duration runs out, user deactivation, user shot directly)
- de-cloak after being shot
- make recharge time something reasonable.
This would prevent constant spamming of the cloaking module, while keeping it useful in the "scout" role.
Thoughts?
These changes would punish the cloaked shotgunners and punish other legitimate uses. Like sneaking up a tank, dropping a remote explosive on it, then getting the hell away to set it off. Even while cloaked there is a high probability of being one-shotted by the tank, but at least you have a higher chance of escaping while doing damage.
As much as cloaked shot-gunners get on my nerves, nerfing the cloak in any way would ruin it. The cloak isn't the problem - the combination is.
If you stay in a squad and spread out enough any cloaked shotgunner might get one of you, but the rest of you team will gun him down. A smart cloaker will not engage that many people. If you're clustering together with your backs facing the same direction you are just ASKING to be shot in the back - cloak or no cloak.
Now if we buff the damage of the shotgun a tad and remove the Militia variant so you have to skill into it, perhaps it wouldn't be as bad. Basically increase the cost of the combination. Couple that with smarter play (teamwork) and it would sure to be deterrent. It won't go away, but at least you won't have a dozen of these buggers running around per match.