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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
863
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Posted - 2014.04.22 22:11:00 -
[1] - Quote
This is IMHO how they should work
First of all the Skills:
Requirements:
Lvl 3 Light Dropsuit
Pilot Suit bonus :4% increase in vehicle module efficency per Level (mod works 20% better. example: Plate has 1000HP, with the suit on it gives you 1200HP)
Racial Bonus: Caldari: 4% Shield Resistance per Level Gallente: 4% Armour Resistance per level Minmatar: 4% Torque increase per Level Amarr: 4% Turret DMG increase per Level
Each bonus would be effective only when you have the suit equiped
Now the Slot Layout for the Suit
Standard: 2 Modules, 1 Sidearm Advance : 3 Modules, 1 Sidearm , 1 Equipment Prototype: 4 Modules, 1 Sidearm, 2 equipemnt
Why equipment? Because most pilots need equipemnt slots for their rep tools or uplinks
Why make the suit better if the bonus applies even for the std suit?
Because of the ability to carry extra equipment to help more in battle and because in case you have to leave you Vehicle or run away you will have SOME survivavility
Thoughts?
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Terry Webber
Turalyon 514 Turalyon Alliance
435
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Posted - 2014.04.22 22:27:00 -
[2] - Quote
Maybe the suit bonus should be 2%. Just so those opposed to your suggestion don't start rioting on the forums. |
Obodiah Garro
Tech guard RISE of LEGION
973
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Posted - 2014.04.22 22:28:00 -
[3] - Quote
No idea how they gonna work it but am hoping it will be something along the lines of...
- only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles
As for the bonus, maybe something like 1% to vehicle ehp/mobility per level. A niche suit for the vehicle specialist but doesnt let things get broken as hell and primary purpose being the ability to use high end vehicle gear.
Non of this Heavy in the LAV bullshit.
Nemo me impune lacessit
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Arkena Wyrnspire
Fatal Absolution
12612
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Posted - 2014.04.22 22:29:00 -
[4] - Quote
20% resistance/damage as well as 20% bonus to all vehicle mods? No.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Badgerr Rager
Ahrendee Mercenaries Dirt Nap Squad.
781
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Posted - 2014.04.22 22:32:00 -
[5] - Quote
I dont think you can claim to be best dropship pilot in game there sir
I have never heard of youu
34th Imperial Crusader Officer.
Amarr Victor!
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
866
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Posted - 2014.04.22 22:34:00 -
[6] - Quote
Badgerr Rager wrote:I dont think you can claim to be best dropship pilot in game there sir I have never heard of youu
Yet....
Most people dont bother on looking who is inside the ADS that is kicking their asses :D
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
866
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Posted - 2014.04.22 22:35:00 -
[7] - Quote
Obodiah Garro wrote:No idea how they gonna work it but am hoping it will be something along the lines of...
- only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles
As for the bonus, maybe something like 1% to vehicle ehp/mobility per level. A niche suit for the vehicle specialist but doesnt let things get broken as hell and primary purpose being the ability to use high end vehicle gear.
Non of this Heavy in the LAV bullshit.
Equipment is a must at least 1 slot, it is really really necesary when suing shield vehicles because you can reo yourself wthout having to go to a depot which r normaly full of infantry with av
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
490
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Posted - 2014.04.22 22:35:00 -
[8] - Quote
Obodiah Garro wrote:No idea how they gonna work it but am hoping it will be something along the lines of...
- only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles
As for the bonus, maybe something like 1% to vehicle ehp/mobility per level. A niche suit for the vehicle specialist but doesnt let things get broken as hell and primary purpose being the ability to use high end vehicle gear.
Non of this Heavy in the LAV bullshit. lol dont like heavy lavs lol , too bad cause they need them to go from place to place just like everyone else, you cannot jus bar heavies from driving lavs just cause u dont like it, and we dont even have adv vehicles we only have standard ones letal one proto vehicles. |
EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
866
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Posted - 2014.04.22 22:36:00 -
[9] - Quote
Arkena Wyrnspire wrote:20% resistance/damage as well as 20% bonus to all vehicle mods? No. fixxed for ya
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Forever ETC
703rd Ishuk-Raata Enforcement Directive
370
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Posted - 2014.04.22 22:47:00 -
[10] - Quote
Like the idea, this should be implemented when we get ADV AND PROTO VEHICLES.
Well, time to go Commando. Fill the Ranks at 703rd.
Love,Hate, and everything in between.- ETC 2013
THIS IS AMARR!!!
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
153
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Posted - 2014.04.22 22:48:00 -
[11] - Quote
So we don't get heavies with HMG's in Sicas that make RE's pointless. |
Monkey MAC
Rough Riders..
2618
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Posted - 2014.04.22 22:52:00 -
[12] - Quote
I wouldn't say ADV/PRO as restriction. Instead if the cockpit is closed it requires the use of a pilot suit.
Then provide a mlt version (the only suit specialisation to do so) With no bonuses with the mlt variant.
Class Bonus: -2% Active Module Cooldown per level
Racial Bonus
Caldari: Primary Bonus: +3% Shield Extender Effeciency per level Secondary Bonus: -2% Railgun Charge Time per level
Gallante: Primary Bonus: +3% Armour Repper Effeciency per level Secomdary Bonus: -2% Blaster dispersion per level
Minmatar: Primary Bonus: +3% Shield Booster Effeciency per level Secondary Bonus: +1 round to Missile Turret maximum magazine per level
Amarr: Primary Bonus: +3% Effeciency to Armour Plate Effeciency per level Secondary Bonus:: -2% Hat build-up to Laser Turret per level
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Badgerr Rager
Ahrendee Mercenaries Dirt Nap Squad.
782
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Posted - 2014.04.22 22:53:00 -
[13] - Quote
You dont kick anyones assss
34th Imperial Crusader Officer.
Amarr Victor!
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
867
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Posted - 2014.04.22 22:56:00 -
[14] - Quote
Monkey MAC wrote:I wouldn't say ADV/PRO as restriction. Instead if the cockpit is closed it requires the use of a pilot suit.
Then provide a mlt version (the only suit specialisation to do so) With no bonuses with the mlt variant.
Class Bonus: -2% Active Module Cooldown per level
Racial Bonus
Caldari: Primary Bonus: +3% Shield Extender Effeciency per level Secondary Bonus: -2% Railgun Charge Time per level
Gallante: Primary Bonus: +3% Armour Repper Effeciency per level Secomdary Bonus: -2% Blaster dispersion per level
Minmatar: Primary Bonus: +3% Shield Booster Effeciency per level Secondary Bonus: +1 round to Missile Turret maximum magazine per level
Amarr: Primary Bonus: +3% Effeciency to Armour Plate Effeciency per level Secondary Bonus:: -2% Hat build-up to Laser Turret per level
closed cockpit is a baaad idea, you will be taking a huge part of the sandbox aspect of the game also LAVs and DS are ususaly used for fast lonley transport so it would restrict a big part of the game
also reducing cooldown messes with the "window of opportunity" and i think it is fine where it is right now
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
867
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Posted - 2014.04.22 22:57:00 -
[15] - Quote
Badgerr Rager wrote:You dont kick anyones assss lol do u want to bet?
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2054
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Posted - 2014.04.22 23:25:00 -
[16] - Quote
Obodiah Garro wrote:No idea how they gonna work it but am hoping it will be something along the lines of...
- only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles
As for the bonus, maybe something like 1% to vehicle ehp/mobility per level. A niche suit for the vehicle specialist but doesnt let things get broken as hell and primary purpose being the ability to use high end vehicle gear.
Non of this Heavy in the LAV bullshit.
tiercide.
click me
Blup Blub Bloop. Translation: Die -_-
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Monkey MAC
Rough Riders..
2618
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Posted - 2014.04.22 23:31:00 -
[17] - Quote
EternalRMG wrote:Monkey MAC wrote:I wouldn't say ADV/PRO as restriction. Instead if the cockpit is closed it requires the use of a pilot suit.
Then provide a mlt version (the only suit specialisation to do so) With no bonuses with the mlt variant.
Class Bonus: -2% Active Module Cooldown per level
Racial Bonus
Caldari: Primary Bonus: +3% Shield Extender Effeciency per level Secondary Bonus: -2% Railgun Charge Time per level
Gallante: Primary Bonus: +3% Armour Repper Effeciency per level Secomdary Bonus: -2% Blaster dispersion per level
Minmatar: Primary Bonus: +3% Shield Booster Effeciency per level Secondary Bonus: +1 round to Missile Turret maximum magazine per level
Amarr: Primary Bonus: +3% Effeciency to Armour Plate Effeciency per level Secondary Bonus:: -2% Hat build-up to Laser Turret per level closed cockpit is a baaad idea, you will be taking a huge part of the sandbox aspect of the game also LAVs and DS are ususaly used for fast lonley transport so it would restrict a big part of the game also reducing cooldown messes with the "window of opportunity" and i think it is fine where it is right now You really shouldn't be using a 7 seater dropship by yourself, lets be honest. Also LAV's would not be effected as they are open cockpit.
It also stop, discourages or reduces, FG tower camping, rooftop camping in general, heavies in mlt tanks, and many other scrubby one man tactics associated with dropships or HAV's
It also stops people stealing your tank or dropship without the need for a lock
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2492
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Posted - 2014.04.22 23:41:00 -
[18] - Quote
I really like the idea of restricting vehicle use to pilot suits but I don't think it would go over that well.
Instead I think nerf the turn speed and max speed of all vehicles by 33% and class bonus should be +10% turn speed and max speed by 10% per level. You can drive that vehicle when you're not in a pilot suit but its not going to be nearly as effective at 'piloting' the vehicle. The reason why pilot suits are so crucial (imo at least) is that HAV drivers should not be able to hop out in a proto sentinel and mow down infantry.
Racial bonuses are whatever... I like the +shield/armor and +turret efficiency idea as suggested by others. Except Minmatar should have a +autocannon bonus and not a +missile bonus, missiles are Caldari tech and that bonus belongs on the Caldari enforcer imho. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9636
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Posted - 2014.04.22 23:43:00 -
[19] - Quote
ZDub 303 wrote:I really like the idea of restricting vehicle use to pilot suits but I don't think it would go over that well.
Instead I think nerf the turn speed and max speed of all vehicles by 33% and class bonus should be +10% turn speed and max speed by 10% per level. You can drive that vehicle when you're not in a pilot suit but its not going to be nearly as effective at 'piloting' the vehicle. The reason why pilot suits are so crucial (imo at least) is that HAV drivers should be able to hop out in a proto sentinel and mow down infantry.
Racial bonuses are whatever... I like the +shield/armor and +turret efficiency idea as suggested by others. Except Minmatar should have a +autocannon bonus and not a +missile bonus, missiles are Caldari tech - that bonus belongs on the Caldari enforcer imho).
See I only disagree about the turn speed. All tanks should be able to track well, heck thats the purpose and design of treads over wheels.
Tanks having poor tracking is not very realistic....however the speed thing..... well I am currently all for a 10% speed nerf bringing the estimated speed of a Maddy down to 45 MPH, and a full removal of the Nitrous Module.
Thoughts?
Criticisms....?
I also would love to support anything that SP sinks into HAV and acts as essentially a core skill in proper.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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ZDub 303
TeamPlayers Dirt Nap Squad.
2492
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Posted - 2014.04.22 23:49:00 -
[20] - Quote
True Adamance wrote:ZDub 303 wrote:I really like the idea of restricting vehicle use to pilot suits but I don't think it would go over that well.
Instead I think nerf the turn speed and max speed of all vehicles by 33% and class bonus should be +10% turn speed and max speed by 10% per level. You can drive that vehicle when you're not in a pilot suit but its not going to be nearly as effective at 'piloting' the vehicle. The reason why pilot suits are so crucial (imo at least) is that HAV drivers should be able to hop out in a proto sentinel and mow down infantry.
Racial bonuses are whatever... I like the +shield/armor and +turret efficiency idea as suggested by others. Except Minmatar should have a +autocannon bonus and not a +missile bonus, missiles are Caldari tech - that bonus belongs on the Caldari enforcer imho).
See I only disagree about the turn speed. All tanks should be able to track well, heck thats the purpose and design of treads over wheels. Tanks having poor tracking is not very realistic....however the speed thing..... well I am currently all for a 10% speed nerf bringing the estimated speed of a Maddy down to 45 MPH, and a full removal of the Nitrous Module. Thoughts? Criticisms....? I also would love to support anything that SP sinks into HAV and acts as essentially a core skill in proper.
Note: I'm keeping status quo as far as a level V pilot in an HAV vs anyone in an HAV now.
I think turn speed makes a lot of sense, not turret rotation, just vehicle turn speed. As in, you can maneuver the vehicle better with the use of a pilot suit. In terms of straight nerfs and buffs I won't comment too much other than madrugars should not be slow vehicles racially, slow and heavy belongs to amarr tanks. The fuel injectors needs a rework though, 100% agreed, that mod is complete bullshit imho. |
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xXGXx MAN
RisingSuns Dark Taboo
5
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Posted - 2014.04.22 23:59:00 -
[21] - Quote
I think pilot suits would separate infantry and vehicle support more.
Improvise, adapt, overcome!
R.I.P-MAG
Amarr Logibro
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Emo Skellington
The Neutral Zone
29
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Posted - 2014.04.23 00:46:00 -
[22] - Quote
Well, i really like the bonuses from the guy who originally started this but i beleive ADS should be able to take more than a small scratch from the nearest building to take them out. (Experienced this first hand)
Tanks and ADS prices need to swap.
That tin can i fly around called a python should be able to endure as much as a tank if im paying over 3x what tankers pay
The life of a proto tanker is hard but the cannons need to decrease in price. I can buy 3 MLT tanks or buy 1 proto cannon.,.... Thats how expensive that shugar is.
OVERALL- switch tank and ADS prices and lower tank cannon prices so tankers cant complain when they lose a perfect fit*
Am I insane for going after people with RR's? Probably cause I hear that sound and it makes me want to blow them up:P
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Louis Domi
Pradox One Proficiency V.
229
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Posted - 2014.04.23 01:23:00 -
[23] - Quote
IMO it should be: NERF all vehicles to point of QQ rage quits. Pilot suit level 5 will allow vehicles to be like they are now, Also 1 equipment slot on pilot suits, 1 side arm slot, no highs or lows, no grenade slots. I mean if they are going to be in vehicles the whole time they wont need all that much. Unless CCP is going to make dropsuit mods that effect vehicles? |
Louis Domi
Pradox One Proficiency V.
229
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Posted - 2014.04.23 01:26:00 -
[24] - Quote
Emo Skellington wrote:Well, i really like the bonuses from the guy who originally started this but i beleive ADS should be able to take more than a small scratch from the nearest building to take them out. (Experienced this first hand)
Tanks and ADS prices need to swap.
That tin can i fly around called a python should be able to endure as much as a tank if im paying over 3x what tankers pay
The life of a proto tanker is hard but the cannons need to decrease in price. I can buy 3 MLT tanks or buy 1 proto cannon.,.... Thats how expensive that shugar is.
OVERALL- switch tank and ADS prices and lower tank cannon prices so tankers cant complain when they lose a perfect fit*
I can make an basic suit that cost twice as much as a Mlt tank. bump that price tag. |
Joseph Ridgeson
WarRavens League of Infamy
1247
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Posted - 2014.04.23 01:30:00 -
[25] - Quote
Long time tanker here:
I do not believe that Pilot Suits should be added to the game. It promotes a needlessly complicated design philosophy without doing any real good to the game.
Scenario A: Pilot Suits are added and vehicles are not changed. Pilot Suits give some kind of bonus to vehicles that vehicles were not getting before. It is a straight bump in power that results in vehicles becoming too powerful. This is bad.
Scenario B: Pilot Suits are added and vehicles are changed. Pilot Suits give some kind of bonus to vehicles that vehicles had before they were nerfed. It simply adds an additional SP sink to vehicles while also making vehicle users spend more money by actually needing to use a non-BP suit. This is bad.
Scenario C: Pilot Suits are added and give some minor bonus to vehicle. It does not unbalance vehicles having it or not having it, thus making the notion of spending 2.7 million SP getting it quite sad. This is bad.
It is also unfair to vehicle users that use multiple kinds of vehicles. I prefer the Madrugar for my tank and prefer the Python for my ADS. I would have to spend an extra 5 million SP because I use two different kind of vehicles. No other role has to put points in a vehicle to get the most out of it. You don't need to have points in ADS in order to get the most out of being a Logistics player. You don't need to put points in HAV to get the most out of being a Commando. You don't need to put points in LAV to get the most out of being an Assault player.
I see no scenario where Pilot Suits are a good idea overall.
Edit: Also, would there be ANY reason to use an Advanced Pilot Suit over a Basic Pilot Suit if all the bonuses are tied to the skill? Having modules that a Pilot Suit can equip to make the Vehicle better is the same problem of Scenario A, B, or C.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Harpyja
Molon Labe. General Tso's Alliance
1629
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Posted - 2014.04.23 01:32:00 -
[26] - Quote
I think the racial bonuses should be more like: Caldari: 2% shield resistance per level Gallente: 3-4% armor repair rate per level Amarr: 2% armor resistance per level Minmatar: 3-5% torque and/or top speed per level
Traditionally Gallente favors armor regeneration while Amarr favors EHP.
I think any torque bonuses should be higher than EHP bonuses. I'd value 10% resistance or rep rate a lot more than 10% more torque.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Obodiah Garro
Tech guard RISE of LEGION
978
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Posted - 2014.04.23 02:59:00 -
[27] - Quote
Joseph Ridgeson wrote:
Scenario C: Pilot Suits are added and give some minor bonus to vehicle. It does not unbalance vehicles having it or not having it, thus making the notion of spending 2.7 million SP getting it quite sad. This is bad.
It is also unfair to vehicle users that use multiple kinds of vehicles. I prefer the Madrugar for my tank and prefer the Python for my ADS. I would have to spend an extra 5 million SP because I use two different kind of vehicles. No other role has to put points in a vehicle to get the most out of it..
Actually you make a very good point although I think the reverse is preferable. Right now a Madrugar with a scanner/blaster/reps will destroy a squad of infantry in the open, and will more than likely kill them in cover with time on their hands.
This ability at the moment comes at no cost, a starter fit can jump into any vehicle he wants, there is no consequences if he bails out because he is still 100% battle effective.
Balancing vehicles out by giving them a default heavy penalty to ability unless operated with a pilot suit will balance them out as far as calling them in randomly goes, and it adds another layer of SP sink the vehicle tree could actually use.
EvE pilots all use the same capsule, same can be done for pilot suits. Instead of having a pilot suit provide 'better than stock' bonus, it could be a way to ensure vehicles can be used at 100% at the expense of being vulnerable if they need to bail out.
Infantry need to compromise all the time as soon as an enemy vehicle shows up, its about time CCP brings in some balance to the other side outside of their botched attempts at balancing AV.
Nemo me impune lacessit
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2430
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Posted - 2014.04.23 03:09:00 -
[28] - Quote
Obodiah Garro wrote:No idea how they gonna work it but am hoping it will be something along the lines of...
- only able to equip sidearm - no equipment - 3 mod slots - necessary in order to operate ADV/PRO vehicles
As for the bonus, maybe something like 1% to vehicle ehp/mobility per level. A niche suit for the vehicle specialist but doesnt let things get broken as hell and primary purpose being the ability to use high end vehicle gear.
Non of this Heavy in the LAV bullshit. like
Charlotte O'Dell is the highest level unicorn!
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1172
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Posted - 2014.04.23 03:37:00 -
[29] - Quote
Personally I don't see the pilot suit happening () Vehicles are in too good a place to really warrant it. All a suit will do is make them even more powerful while only being balanced 'if' we can kill the tanker - as there will in theory be a greater isk payout for suit destruction as well.
What I would really like to see is the pilot suits increasing innate abilities of the vehicle without making them outright stronger.
e.g: Cal suit giving a bonus to shield recharge delay Min giving a bonus to torque / general mobility (or if artillery comes out then it might be interesting for Min to be weapon reload time)
Tempted to say Gal for adding a base armour repair but as I said the current state of vehicles is a little too good for this. Perhaps give Amarr torque since their vehicles are bound to be the slowest and most cumbersome but I dunno, its tricky
"...and all our yesterdays have lighted fools the way to dusty death."
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DUST Fiend
OSG Planetary Operations Covert Intervention
13050
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Posted - 2014.04.23 04:56:00 -
[30] - Quote
Pilot suits are an abomination that should be cast into the fires of Mt Doom and forgotten about.
Nothing good will come of them. Give lights a second infantry dropsuit, give us more vehicles and higher vehicle tiers.
My Music Videos & Fan Fiction
Mostly Solo ADS Pilot
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