|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Waiyu Ren
Holdfast Syndicate Amarr Empire
147
|
Posted - 2014.04.22 19:14:00 -
[1] - Quote
Infantry: *Grappling hook *Assault Jump packs *Drones: Hunter/Killer (patrols an area around a deployable control node, which if found and destroyed will disable the drone) or Spotter/Support (sticks with the player, has precision/range enhancers and a basic rep tool) *Hardeners *Overload Module (suicide vest, blast radius and range relative to EHP at detonation) *Tank Traps (deployable, destroyable and repairable structures for infantry cover and area denial)
Vehicles: *Chaff pod (Anti Swarm, replaces hardeners for Dropships) *Cloak field (With a power consumption that precludes the fitting of other modules please...) *Overload Module (with appropriate nuclear explosion please)
Shouting doesn't make your opinion seem more valid, it just makes you seem more annoying.
|
Waiyu Ren
Amarr Empire
148
|
Posted - 2014.04.22 19:25:00 -
[2] - Quote
jerrmy12 kahoalii wrote: Yes for chaff pod Needs infinite uses and 15s cooldown
Only if it grants a percentage to miss, and dedicated swarmers get an ECCM bonus to combat it, otherwise your "glitter-shield" would be too good. :)
It's borked mate.
|
Waiyu Ren
Amarr Empire
148
|
Posted - 2014.04.22 19:38:00 -
[3] - Quote
jerrmy12 kahoalii wrote: No, 100% miss Or its useless The point of it is to combat lock ons, hardeners would be better And give swarms to assaukt dropships as 2nd front turret
Useless? no... A 50% miss rate means 440 less damage, give or take. A 100% miss rate with 15sec cooldown would be broken. Keep hardeners too maybe for heavier DS, and Chaff for the scout types that can outrun. More vehicle roles please.
Yes to the forward turret mounted swarms though. Air to air combat needs more cool.
It's borked mate.
|
Waiyu Ren
Amarr Empire
148
|
Posted - 2014.04.22 19:46:00 -
[4] - Quote
Ahh... I take it this is a personal issue with you. Ok, we'll just leave it at that and not derail the thread further.
Back to equipment:
*Holo-Decoy
It's borked mate.
|
Waiyu Ren
Amarr Empire
152
|
Posted - 2014.04.23 05:03:00 -
[5] - Quote
LT SHANKS wrote:Waiyu Ren wrote:Ahh... I take it this is a personal issue with you. Ok, we'll just leave it at that and not derail the thread further.
Back to equipment:
*Holo-Decoy Would the hologram be stationary, or would it mimic the current movements of the user?
Neither? I would script it to run in a straight line, check directions a couple times etc before spluttering out. If set right it would be a distraction, if not it would be ignored due to being obvious. You could script it to react to enemies though, with random strafe patterns and gunfire... It might only take half a second to realise you and it aren't taking damage, but that's enough.
It's borked mate.
|
|
|
|