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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8811
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Posted - 2014.04.22 13:01:00 -
[1] - Quote
Forge gun: 300m range Very fast projectile Projectile moves forward directly 1500 damage for assault, 2100 for breach
Plasma Cannon: 40m~ effective range (Sniping vehicles beyond that point is a matter of luck, no matter how good your aim, because the projectile is slow) Very slow projectile Arc 1150 damage
The overall fire rate of the PLC and Breach is very similar, because while the breach has charge up time, the PLC has to reload after each shot, and there's the long delay after shooting that adds 2~ seconds before you can even start reloading.
I'm sorry but that's just bullshit.
Overlord of all humans CAT MERC
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Spectral Clone
Dust2Dust. Top Men.
2388
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Posted - 2014.04.22 13:06:00 -
[2] - Quote
Game needs to be balanced around risk vs reward.
If you need to be close to a tank to blow it up, skill is required to get there (unlike roof camping forgers) and you should be rewarded.
Just look at RE:s. That is how plasma cannons should work: Get close and BLOW **** UP in 1-2 shots.
HTFU Gë£ Live with CCP´s mistakes.
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Tweaksz
Jaded Clones
52
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Posted - 2014.04.22 13:07:00 -
[3] - Quote
I feel your pain my Gallentean acquiantance. Damn ceeceepee and their hate for Gallente weapons.
Unicorn GalScout with TAR/BAR and IoP/BoltP.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8812
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Posted - 2014.04.22 13:15:00 -
[4] - Quote
CCP wrote: Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future.
- Never forget
Overlord of all humans CAT MERC
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Your Absolut End
SVER True Blood General Tso's Alliance
423
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Posted - 2014.04.22 13:44:00 -
[5] - Quote
^ lol why don't they take it out then? they obvius must know its crap, but instead of helping blues with decision they just keep the sp-sink?
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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Assault Swarm Launcher
32
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Posted - 2014.04.22 13:47:00 -
[6] - Quote
Don't worry Plasma Cannon, you'll be good some day!
[...]
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
762
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Posted - 2014.04.22 13:47:00 -
[7] - Quote
Cat Merc wrote:CCP wrote: Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future. - Never forget
Didn't we have a burn effect on vehicles? Couldn't they have reworked that somehow to become active upon PLC damage to a vehicle?
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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CRYPT3C W0LF
SilenT AngelS RISE of LEGION
628
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Posted - 2014.04.22 13:47:00 -
[8] - Quote
But I like my plasma Cannon Operation 5 and proficiency 3 :(
I Make Youtube Videos!:)
Forum evolution, the cycle must continue...
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Roofer Madness
1066
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Posted - 2014.04.22 13:50:00 -
[9] - Quote
I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC.
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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Spectral Clone
Dust2Dust. Top Men.
2389
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Posted - 2014.04.22 13:52:00 -
[10] - Quote
Roofer Madness wrote:I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC.
It seems like it is a general fix Roofer.
<[CCP]Frame>: We found a single issue related to both 80% spawning and Forge Gun misfire <[CCP]Frame>: Was very strange one.
I submitted a bug report regarding the misfire of the plasma cannon 12.06.2013
HTFU Gë£ Live with CCP´s mistakes.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8816
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Posted - 2014.04.22 13:53:00 -
[11] - Quote
ResistanceGTA wrote:Cat Merc wrote:CCP wrote: Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future. - Never forget Didn't we have a burn effect on vehicles? Couldn't they have reworked that somehow to become active upon PLC damage to a vehicle? The burn effect works whenever a vehicle gets below an HP threshold, and doesn't stop until the vehicle gets above that threshold.
What we want is a weapon applying that effect, and it lasting an X amount of time.
I'm guessing that their code currently doesn't allow for the second one.
Overlord of all humans CAT MERC
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Jack McReady
DUST University Ivy League
1337
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Posted - 2014.04.22 13:53:00 -
[12] - Quote
CRYPT3C W0LF wrote:But I like my plasma Cannon Operation 5 and proficiency 3 :( what? you have not maxed prof to 5? GITGUD! |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
762
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Posted - 2014.04.22 13:58:00 -
[13] - Quote
Cat Merc wrote:ResistanceGTA wrote:Cat Merc wrote:CCP wrote: Game Design has considered this, but weGÇÖre not getting many resources for new code/features so damage over time is not going to happen any time soon. We canGÇÖt see any way to easily improve the Plasma Cannon against vehicles (its intended role) without making it OP against infantry, Game Design will address issues with the Plasma Cannon in the future. - Never forget Didn't we have a burn effect on vehicles? Couldn't they have reworked that somehow to become active upon PLC damage to a vehicle? The burn effect works whenever a vehicle gets below an HP threshold, and doesn't stop until the vehicle gets above that threshold. What we want is a weapon applying that effect, and it lasting an X amount of time. I'm guessing that their code currently doesn't allow for the second one.
Yes, I know how it works, that's why I said rework... And, of course their code can't handle it, the code can barely handle the game.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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Roofer Madness
1068
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Posted - 2014.04.22 14:00:00 -
[14] - Quote
Spectral Clone wrote:Roofer Madness wrote:I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC. It seems like it is a general fix Roofer. <[CCP]Frame>: We found a single issue related to both 80% spawning and Forge Gun misfire <[CCP]Frame>: Was very strange one. I submitted a bug report regarding the misfire of the plasma cannon 12.06.2013
I will be very disappoint if that is the case. I also submitted a ticket. I really thought the skill bug was causing the PLC issues because of the charge time skill. I guess whoever complains on the forums the loudest wins and there just aren't enough people complaining about the PLC for CCP to care.
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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Roofer Madness
1068
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Posted - 2014.04.22 14:02:00 -
[15] - Quote
Jack McReady wrote:CRYPT3C W0LF wrote:But I like my plasma Cannon Operation 5 and proficiency 3 :( what? you have not maxed prof to 5? GITGUD!
***** please. I have Fitting Op 5/Reload 5/Ammo 5/ Prof. 5 PLC ALL 5. GET ON MY LEVEL!
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8816
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Posted - 2014.04.22 14:03:00 -
[16] - Quote
Roofer Madness wrote:Spectral Clone wrote:Roofer Madness wrote:I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC. It seems like it is a general fix Roofer. <[CCP]Frame>: We found a single issue related to both 80% spawning and Forge Gun misfire <[CCP]Frame>: Was very strange one. I submitted a bug report regarding the misfire of the plasma cannon 12.06.2013 I will be very disappoint if that is the case. I also submitted a ticket. I really thought the skill bug was causing the PLC issues because of the charge time skill. I guess whoever complains on the forums the loudest wins and there just aren't enough people complaining about the PLC for CCP to care. That's why I exist.
Overlord of all humans CAT MERC
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Roofer Madness
1068
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Posted - 2014.04.22 14:07:00 -
[17] - Quote
Cat Merc wrote:Roofer Madness wrote:Spectral Clone wrote:Roofer Madness wrote:I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC. It seems like it is a general fix Roofer. <[CCP]Frame>: We found a single issue related to both 80% spawning and Forge Gun misfire <[CCP]Frame>: Was very strange one. I submitted a bug report regarding the misfire of the plasma cannon 12.06.2013 I will be very disappoint if that is the case. I also submitted a ticket. I really thought the skill bug was causing the PLC issues because of the charge time skill. I guess whoever complains on the forums the loudest wins and there just aren't enough people complaining about the PLC for CCP to care. That's why I exist.
Hey, I've started more "Fix the PLC" threads then most people. And every time they fall off the front page in favor of QQ over rifles or some other FOTM thingy. My support ticket was closed by CCP as "resolved". What a laugh.....
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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Ansiiis The Trustworthy
duna corp
1040
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Posted - 2014.04.22 14:12:00 -
[18] - Quote
Puts forge on a scout*
Footage from the Caldari socket
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8818
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Posted - 2014.04.22 14:12:00 -
[19] - Quote
Roofer Madness wrote:Cat Merc wrote:Roofer Madness wrote:Spectral Clone wrote:Roofer Madness wrote:I still say it would be fine if it worked ALL the time. That said hopefully those variants found floating around the EVE server can add a bit more versatility to this weapon class.
I can't wait to play Dust today and see if the hotfix for the forge/skill bug has cleared up some of the issues with my beloved PLC. It seems like it is a general fix Roofer. <[CCP]Frame>: We found a single issue related to both 80% spawning and Forge Gun misfire <[CCP]Frame>: Was very strange one. I submitted a bug report regarding the misfire of the plasma cannon 12.06.2013 I will be very disappoint if that is the case. I also submitted a ticket. I really thought the skill bug was causing the PLC issues because of the charge time skill. I guess whoever complains on the forums the loudest wins and there just aren't enough people complaining about the PLC for CCP to care. That's why I exist. Hey, I've started more "Fix the PLC" threads then most people. And every time they fall off the front page in favor of QQ over rifles or some other FOTM thingy. My support ticket was closed by CCP as "resolved". What a laugh..... Well, now you have help. Team work with QQ is necessary
Overlord of all humans CAT MERC
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Onesimus Tarsus
703rd Ishuk-Raata Enforcement Directive
1927
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Posted - 2014.04.22 14:17:00 -
[20] - Quote
Your Absolut End wrote:^ lol why don't they take it out then? they obvius must know its crap, but instead of helping blues with decision they just keep the sp-sink? You ask that like it isn't rhetorical.
1.9 forum warrior. SMG wielder. Mama's boy.
I'm right, you're wrong. Adjust.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
751
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Posted - 2014.04.22 14:26:00 -
[21] - Quote
Cat Merc wrote:Forge gun: 300m range Very fast projectile Projectile moves forward directly 1500 damage for assault, 2100 for breach
Plasma Cannon: 40m~ effective range (Sniping vehicles beyond that point is a matter of luck, no matter how good your aim, because the projectile is slow) Very slow projectile Arc 1150 damage
The overall fire rate of the PLC and Breach is very similar, because while the breach has charge up time, the PLC has to reload after each shot, and there's the long delay after shooting that adds 2~ seconds before you can even start reloading.
I'm sorry but that's just bullshit.
Hey now! The Forge gun shots have a travel speed too! It's just only noticeable at 200+ meters.
But yea the PLC has been too weak from the very beginning. Before they even released the gun, it looked weaker on paper.
I say simply increase the travel time of the shot. Then buff the damage to be on par with a normal variant FG, and either add a second shot to the clip or cut the reload speed in half. Should make it viable. The burn effect would be nice but I doubt CCP could pull it off in under 2 years. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8819
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Posted - 2014.04.22 14:28:00 -
[22] - Quote
Duran Lex wrote:Cat Merc wrote:Forge gun: 300m range Very fast projectile Projectile moves forward directly 1500 damage for assault, 2100 for breach
Plasma Cannon: 40m~ effective range (Sniping vehicles beyond that point is a matter of luck, no matter how good your aim, because the projectile is slow) Very slow projectile Arc 1150 damage
The overall fire rate of the PLC and Breach is very similar, because while the breach has charge up time, the PLC has to reload after each shot, and there's the long delay after shooting that adds 2~ seconds before you can even start reloading.
I'm sorry but that's just bullshit.
Hey now! The Forge gun shots have a travel speed too! It's just only noticeable at 200+ meters. But yea the PLC has been too weak from the very beginning. Before they even released the gun, it looked weaker on paper. I say simply increase the travel time of the shot. Then buff the damage to be on par with a normal variant FG, and either add a second shot to the clip or cut the reload speed in half. Should make it viable. The burn effect would be nice but I doubt CCP could pull it off in under 2 years. Another option is to give it 2100 damage and basically make it a short range breach FG.
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3567
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Posted - 2014.04.22 14:33:00 -
[23] - Quote
Forge gun is the raw damage, spike AV weapon of the game and it is appropriately a heavy weapon.
I'm not against a snare effect, or a DoT effect for the PLC as that functions appropriately for duo AV.
It would also have a unique impact when sieging a point from high ground. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8819
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Posted - 2014.04.22 14:36:00 -
[24] - Quote
Himiko Kuronaga wrote:Forge gun is the raw damage, spike AV weapon of the game and it is appropriately a heavy weapon.
I'm not against a snare effect, or a DoT effect for the PLC as that functions appropriately for duo AV.
It would also have a unique impact when sieging a point from high ground. 1800 damage, halved reload time, reduced the after shot delay to 0.3 seconds, and removed projectile drop.
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
751
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Posted - 2014.04.22 15:02:00 -
[25] - Quote
Cat Merc wrote:Duran Lex wrote:Cat Merc wrote:Forge gun: 300m range Very fast projectile Projectile moves forward directly 1500 damage for assault, 2100 for breach
Plasma Cannon: 40m~ effective range (Sniping vehicles beyond that point is a matter of luck, no matter how good your aim, because the projectile is slow) Very slow projectile Arc 1150 damage
The overall fire rate of the PLC and Breach is very similar, because while the breach has charge up time, the PLC has to reload after each shot, and there's the long delay after shooting that adds 2~ seconds before you can even start reloading.
I'm sorry but that's just bullshit.
Hey now! The Forge gun shots have a travel speed too! It's just only noticeable at 200+ meters. But yea the PLC has been too weak from the very beginning. Before they even released the gun, it looked weaker on paper. I say simply increase the travel time of the shot. Then buff the damage to be on par with a normal variant FG, and either add a second shot to the clip or cut the reload speed in half. Should make it viable. The burn effect would be nice but I doubt CCP could pull it off in under 2 years. Another option is to give it 2100 damage and basically make it a short range breach FG.
That would actually be really cool. Sounds pretty fun to use. |
lee corwood
Knights Of Ender Galactic Skyfleet Empire
763
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Posted - 2014.04.22 15:06:00 -
[26] - Quote
Really the sign that this weapon was an utter disaster (a very long time ago) is when videos popped up every where of trolling infantry with the PLC for kills. We've completely moved on from using it as AV to a complete 'giggle' weapon against fellow clones.
Minmatar Logisis | Heavy lover. Ping for video services.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
397
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Posted - 2014.04.22 15:10:00 -
[27] - Quote
My concern about the reload time is that you already have the ability to cut it by 1/3 (25% speed increase from reload skill, 25% speed increase on Commando, 150% = 1.5, 1/1.5 = 2/3) and because you reload each shot that's a huge boost to DPS from reload skills alone. Combined with reduced charge time and increased damage from skills and your gap between minimum and maximum on the same weapon variant is immense. Then you have weapon tiers on top of that. It makes the weapon very difficult to balance--the lowest level has to be underpowered or the highest level will be overpowered. Not that any variant is currently balanced, but I can kind of see how CCP have painted themselves into a corner with this one.
For that reason, the Plasma Cannon is always going to be a niche weapon that requires a lot of skill (both real skill and SP). It should be balanced such that fitting it on a Level 5 Commando can be devastating, but for other suits you'll really have to have a specific circumstantial need.
In my view, its biggest problem currently is its slow projectile speed. 50% increase to projectile speed (which will also flatten the arc) and reduce the after-shot delay and let's see how well it works. I suspect from there it will require other buffs, but I'm cautious because of the skill gap.
DO NOT remove the projectile drop. This is a feature, not a weakness.
The Tank Balancing Factor No One Is Discussing
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Roofer Madness
1071
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Posted - 2014.04.22 15:13:00 -
[28] - Quote
lee corwood wrote:Really the sign that this weapon was an utter disaster (a very long time ago) is when videos popped up every where of trolling infantry with the PLC for kills. We've completely moved on from using it as AV to a complete 'giggle' weapon against fellow clones.
But that is my role..... I don't really want to be an AV specialist. It's way more fun killing infantry with it. I would prefer a breach AV version and an assault infantry version and the current one stay as the way it is. They just need to fix the issue where damage doesn't register properly. Then the true power of this weapon can actually be known.
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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Roofer Madness
1071
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Posted - 2014.04.22 15:15:00 -
[29] - Quote
Goric Rumis wrote:My concern about the reload time is that you already have the ability to cut it by 1/3 (25% speed increase from reload skill, 25% speed increase on Commando, 150% = 1.5, 1/1.5 = 2/3) and because you reload each shot that's a huge boost to DPS from reload skills alone. Combined with reduced charge time and increased damage from skills and your gap between minimum and maximum on the same weapon variant is immense. Then you have weapon tiers on top of that. It makes the weapon very difficult to balance--the lowest level has to be underpowered or the highest level will be overpowered. Not that any variant is currently balanced, but I can kind of see how CCP have painted themselves into a corner with this one.
For that reason, the Plasma Cannon is always going to be a niche weapon that requires a lot of skill (both real skill and SP). It should be balanced such that fitting it on a Level 5 Commando can be devastating, but for other suits you'll really have to have a specific circumstantial need.
In my view, its biggest problem currently is its slow projectile speed. 50% increase to projectile speed (which will also flatten the arc) and reduce the after-shot delay and let's see how well it works. I suspect from there it will require other buffs, but I'm cautious because of the skill gap.
DO NOT remove the projectile drop. This is a feature, not a weakness.
The reload skill for the weapon doesn't even work. I have it maxed on one character and 0 on another. No visible difference whatsoever.
I spent half my ISK on gambling, alcohol and wild women. The rest I wasted.
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
763
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Posted - 2014.04.22 15:16:00 -
[30] - Quote
Roofer Madness wrote:lee corwood wrote:Really the sign that this weapon was an utter disaster (a very long time ago) is when videos popped up every where of trolling infantry with the PLC for kills. We've completely moved on from using it as AV to a complete 'giggle' weapon against fellow clones. But that is my role..... I don't really want to be an AV specialist. It's way more fun killing infantry with it. I would prefer a breach AV version and an assault infantry version and the current one stay as the way it is. They just need to fix the issue where damage doesn't register properly. Then the true power of this weapon can actually be known.
Well if they fix it you can still hunt infantry just BETTER!
Minmatar Logisis | Heavy lover. Ping for video services.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
398
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Posted - 2014.04.22 15:30:00 -
[31] - Quote
Roofer Madness wrote:The reload skill for the weapon doesn't even work. I have it maxed on one character and 0 on another. No visible difference whatsoever. That's a flat-out bug then. I haven't skilled up enough to get reload skills, so I couldn't verify. But if that's true it makes me sad.
To clarify purpose, the plasma cannon should be an anti-personnel weapon that works for anti-vehicle in a pinch, not an AV weapon that can also hurt infantry. As I understand that's always been the intention. That's why it has such a large splash radius when compared to the forge gun.
The Tank Balancing Factor No One Is Discussing
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