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Heavenly Daughter
the Aurum Grinder and Company
395
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Posted - 2014.04.22 11:55:00 -
[1] - Quote
Should be at least equal to the range of the blaster turret of tanks
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Text Grant
Death Firm. Canis Eliminatus Operatives
375
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Posted - 2014.04.22 12:29:00 -
[2] - Quote
I'd say 50 meters farther than blaster turrets absolute range. |
Heavenly Daughter
the Aurum Grinder and Company
395
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Posted - 2014.04.22 12:37:00 -
[3] - Quote
Text Grant wrote:I'd say 50 meters farther than blaster turrets absolute range.
lol, would be nice but I opted for minimum equal footing. They have more power,speed,resistance and repair capability that a foot soldier. Therefore they foot soldier should have AT LEAST the capability to lock on the range their blaster can shoot.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Repe Susi
Rautaleijona
1239
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Posted - 2014.04.22 12:42:00 -
[4] - Quote
+1
It was nerfed unnecessarily hard.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Soraya Xel
Abandoned Privilege Top Men.
2087
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Posted - 2014.04.22 13:35:00 -
[5] - Quote
It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly too short versus dropships. It takes less than a single lock-on for any dropship to go from a standstill to out-of-range.
I'd like to be your CPM1 candidate
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Text Grant
Death Firm. Canis Eliminatus Operatives
376
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Posted - 2014.04.22 13:58:00 -
[6] - Quote
Soraya Xel wrote:It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly too short versus dropships. It takes less than a single lock-on for any dropship to go from a standstill to out-of-range. Yes, and that means after your first hits, the dropship activates an afterburner and outruns the next 2 volleys of turtle rockets. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
881
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Posted - 2014.04.22 14:53:00 -
[7] - Quote
It actually should be longer, considering that you have to stand in full line-of-sight of the tank in order to get the opportunity to fire. Either that or have the ability to lock behind cover.
Next, improve missile speed as you go from STD to ADV to Proto. It's far too easy for tanks to dive 0.5 meter behind cover and block most of the damage.
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Heavenly Daughter
the Aurum Grinder and Company
400
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Posted - 2014.04.22 15:04:00 -
[8] - Quote
Soraya Xel wrote:It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly too short versus dropships. It takes less than a single lock-on for any dropship to go from a standstill to out-of-range.
The swarms do, but the launchers is the issue. Just it's lock on range needs to be increased to match or a little more.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Heavenly Daughter
the Aurum Grinder and Company
400
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Posted - 2014.04.22 15:05:00 -
[9] - Quote
Text Grant wrote:Soraya Xel wrote:It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly too short versus dropships. It takes less than a single lock-on for any dropship to go from a standstill to out-of-range. Yes, and that means after your first hits, the dropship activates an afterburner and outruns the next 2 volleys of turtle rockets.
Yes, had a game just now and 2 of us using swarms couldn't get this ship, just boosting in circles lol.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Soraya Xel
Abandoned Privilege Top Men.
2089
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Posted - 2014.04.22 15:14:00 -
[10] - Quote
Vespasian Andendare wrote:It actually should be longer, considering that you have to stand in full line-of-sight of the tank in order to get the opportunity to fire. Either that or have the ability to lock behind cover.
I heard an appealing idea about letting swarms lock onto any vehicle that's been scanned down, which could allow you to fire around cover as a unique niche to the weapon. Obviously you'd still have to manage the same obstacle avoidance with it you do now, but you could lock from behind a crate, and arc the swarms over the crate, for example.
I'd like to be your CPM1 candidate
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Alena Ventrallis
PAND3M0N1UM Top Men.
1206
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Posted - 2014.04.22 17:37:00 -
[11] - Quote
Heavenly Daughter wrote:Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient.
That's what you get!! - DA Rick
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Text Grant
Death Firm. Canis Eliminatus Operatives
377
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Posted - 2014.04.22 17:41:00 -
[12] - Quote
Alena Ventrallis wrote:Heavenly Daughter wrote:Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient. What is the absolute? (where the efectiveness drops to 0%) |
Heavenly Daughter
the Aurum Grinder and Company
400
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Posted - 2014.04.22 17:53:00 -
[13] - Quote
Alena Ventrallis wrote:Heavenly Daughter wrote:Should be at least equal to the range of the blaster turret of tanks Since blaster optimal caps out at 85m and effective is 125m, then current lock-on range is sufficient.
Then this ought to be tested as just missing my feet with the blaster but I couldn't lock onto him. The reason for making the post. So i'll be testing later I guess.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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noob cavman
Heaven's Lost Property Dirt Nap Squad.
1280
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Posted - 2014.04.22 17:53:00 -
[14] - Quote
Swarms are ina good place right now. But I start the engagement with remotes and av grenades
I want to be a caveman!
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