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Django Quik
Dust2Dust.
2937
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Posted - 2014.04.22 09:17:00 -
[1] - Quote
There's been a lot of QQ about triple repping vehicles lately and something needs to be done.
Now don't get me wrong - it's not half as big a problem as many people make out but it is at least a little imbalanced.
How to adjust this balance just the right amount - make the current triple rep rate the possible rep rate of stacking active reppers; reduce the passive rep rate significantly (maybe by 50% - open to discussion on this).
This will allow vehicles to still have fantastic survivability but only in the waves of opportunity that CCP talked about them being intended to have but would also allow people to have viable passive reps if they choose to go down a more brick tanky route.
I'm not a tanker, so please HAV/ADS users let me know how you'd feel about this change and what you feel would be a reasonable reduction to passive reps. Would you prefer a different change? Remember - you may well advocate for no change but I think we all know that CCP doesn't work like that ;) so it's best to all work together to try to form some sort of consensus on this.
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Django Quik
Dust2Dust.
2937
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Posted - 2014.04.22 11:14:00 -
[2] - Quote
Really? Nothing? Thought this would have at least one of the tank forum warriors up in arms...
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Django Quik
Dust2Dust.
2937
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Posted - 2014.04.22 11:54:00 -
[3] - Quote
pegasis prime wrote:The real problem is the lack of noticable if any stacking penalty with the passive armour reps . Now my iafg or rail/missile tanks have no problem taking down triple rep maddys but weapons like blaster or swarms have a bit more trouble.
Personally I like to run with a complex 120 plate and 2 enhanced heavy reps on my maddy and that's actually quite a formidable beast. I don't think armor reps get stacking penalties because they're not % based mods.
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Django Quik
Dust2Dust.
2937
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Posted - 2014.04.22 12:27:00 -
[4] - Quote
Spkr4theDead wrote:LOL You wanted CCP to make the changes! You FORCED them to make changes! They put vehicles in a place where they like them, and that's not good enough for you, now you want 1.6 back.
Guess what... YOU CAN'T NERF OUR INTELLIGENCE! Don't know who you're talking about but I never asked for active reps to be swapped with passive ones and I don't recall ANYONE EVER asking for that change.
And I never said anything about wanting 1.6 back - don't put words in my mouth - I'm happy for vehicles to stay as they are if they get this really rather small change. If anything, I'd want hardeners buffed back to what they used to be but with a large rep penalty attached.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2938
|
Posted - 2014.04.22 12:34:00 -
[5] - Quote
Spkr4theDead wrote:Django Quik wrote:Spkr4theDead wrote:LOL You wanted CCP to make the changes! You FORCED them to make changes! They put vehicles in a place where they like them, and that's not good enough for you, now you want 1.6 back.
Guess what... YOU CAN'T NERF OUR INTELLIGENCE! Don't know who you're talking about but I never asked for active reps to be swapped with passive ones and I don't recall ANYONE EVER asking for that change. And I never said anything about wanting 1.6 back - don't put words in my mouth - I'm happy for vehicles to stay as they are if they get this really rather small change. If anything, I'd want hardeners buffed back to what they used to be but with a large rep penalty attached. We don't tell you how to fit your dropsuit, you have no place to tell us how to fit our tank. Stop with this BS. With infantry, regarding tanks, it's all take, and no give. Excuse me - GIVING active reps; reducing but NOT TAKING passive reps.
I'm not telling anyone how to fit their tanks - stop putting the words you want to hear into other people's mouths to try to back up your non-existent point.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2938
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Posted - 2014.04.22 12:46:00 -
[6] - Quote
@Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do.
Furthermore, about the wheel, yes it's horrible; I don't doubt it's a royal pain for vehicle users but keep in mind that I'm not talking about getting rid of passive reps altogether - the intention being that running plates and reps would still be a viable use for passive reps.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2938
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Posted - 2014.04.22 12:48:00 -
[7] - Quote
I'll confess to not having taken the time to read the entirety of all those threads but I like a lot of what I hear there. Unfortunately, that's a hell of a lot of work and we're probably looking at another year of development to get all of that done. Changing reps in this way however, is plausibly possible in the very near future (~months not years), especially since we already have had active reps before and passive reps currently.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2938
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Posted - 2014.04.22 12:50:00 -
[8] - Quote
Spkr4theDead wrote:Django Quik wrote:@Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do.
Furthermore, about the wheel, yes it's horrible; I don't doubt it's a royal pain for vehicle users but keep in mind that I'm not talking about getting rid of passive reps altogether - the intention being that running plates and reps would still be a viable use for passive reps. And would we get huge active numbers? The idea is that you'd be able to active rep as fast as you can currently passive rep; would you ever really need more than that? If it's active and has appropriate cooldown vs active time, I see no reason why it couldn't be more than that if really necessary.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2941
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Posted - 2014.04.22 13:25:00 -
[9] - Quote
Spkr4theDead wrote:Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:@Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do.
Furthermore, about the wheel, yes it's horrible; I don't doubt it's a royal pain for vehicle users but keep in mind that I'm not talking about getting rid of passive reps altogether - the intention being that running plates and reps would still be a viable use for passive reps. And would we get huge active numbers? The idea is that you'd be able to active rep as fast as you can currently passive rep; would you ever really need more than that? If it's active and has appropriate cooldown vs active time, I see no reason why it couldn't be more than that if really necessary. So there's literally no point to having active reppers back, you just want it to be one more module we have to worry about. Your thread is invalidated by that. I don't understand why what I've said makes active reppers pointless... if passive reps are reduced but active reps take their place, where's the problem?
This doesn't reduce vehicle users to less diversity - it actually does the exact opposite by giving armor tankers options between passive repping and active repping. There's some of your coffee mocha latte right there.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2941
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Posted - 2014.04.22 13:45:00 -
[10] - Quote
Spkr4theDead wrote:You said there'd be no difference in the numbers between passive and active reppers. That would make active useless, and you trying to shaft pilots by giving us another active module back.
It's not an "option," it's a burden. No - I quite clearly said (and it's the very title of the thread) that I'd give back active reppers but reduce passive reppers. That there is a definite option. You can still have your super repping but not constantly, or you can have constant lesser reps.
Active modules are more difficult to use but for that you get a bigger payoff from them.
Are you saying that you'd rather have less modules? That completely contradicts your desire for less vanilla fitting options.
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Scout community is the nuts
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Django Quik
Dust2Dust.
2945
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Posted - 2014.04.22 13:50:00 -
[11] - Quote
Keep the flame wars for the war room guys - this is a place for civil discussion and if we keep it that way, we might just be able to reach a reasonable consensus.
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Scout community is the nuts
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