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Alena Ventrallis
PAND3M0N1UM Top Men.
1198
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Posted - 2014.04.22 00:49:00 -
[1] - Quote
Proto swarms are fine. A sica takes 4 swarms to kill before mods, a soma takes 6. The issue is that the standard and advanced swarms are so much weaker. Therefore:
Have all variants fire 6 missiles. Have damage per missile increase through the tiers, with proto swarms remaining as they are.
As well, a big part of swarms having problems killing things is the long reload times. They have great burst DPS, but the long reload gives ample time for a vehicle to run away before the killing blow can be landed. So I would have all swarms gain one more missile per magazine, with max ammo being adjusted accordingly. This gives you that last oomph to finish a single vehicle. I would also have the reload time increase, to balance this out.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1198
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Posted - 2014.04.22 01:05:00 -
[2] - Quote
Commando and rapid reload require about 2.5 - 3 million SP, so it takes a big investment in SP for that. This I find acceptable.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1203
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Posted - 2014.04.22 02:32:00 -
[3] - Quote
Atiim wrote:Odigos Ellinas wrote:Light AV weapons are more a support role for the main AV gear.
Would you happen to have a quote from a DEV stating this? I'm pretty sure there isn't one. Swarms should be good at AV, but they should not be able to solo any vehicle regardless of fit. This is my issue with buffing them, save for the changes I mention in the OP.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1204
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Posted - 2014.04.22 03:25:00 -
[4] - Quote
Jet Starflyer wrote:Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. I think they could even use a slight nerf in the amount they knock around a dropship and throw it off course.
The other tiers could use a damage increase for sure. I don't think there are any other weapons that gain a massive 50% damage boost from basic to proto. Damage wise, proto is fine. They do need to knock dropships around a lot less. Dropships also need to lose their innate resistance to swarms. They should be speed tanks, not resist tanks.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1206
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Posted - 2014.04.22 17:31:00 -
[5] - Quote
Lv2spd2 wrote:Jet Starflyer wrote:Swarms are in a pretty decent spot right now. The prototype version definitely doesn't need any buffs, at least concerning dropships. Of course a pilot doesn't think they need help against dropships. The fact is that the ADS can just outrun them any time they want, either straight up or on the level. In addition the Incubus (as of yesterday at least) was still taking only 55% dmg from swarms. I personally had an instance where 2 of us with proto swarms against a rep tanked incubus fired all 6 possible volleys at an incubus, the last pair of volleys finally forced it to fly away. It was back at full health before we could refill our ammo off a basic hive. So all ADS could just outrun them, and a rep tanked Incubus could just ignore them. Doesn't sound to me like being in a good place. This has nothing to do with the swarms themselves.
ADS should be able t outrun them. This is their defence. They are speed tankers, much like scouts.
ADS should not have a resistance to swams. If anything, they should have a resistance to forges, and swarms should be their hard counter.
And again I say, he set up his dropship to handle your swarms. He would've been one shotted by my railgun, because he wasn't set up to handle high alpha damage.
That's what you get!! - DA Rick
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