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![Skullmiser Vulcansu Skullmiser Vulcansu](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
108
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Posted - 2014.04.21 22:14:00 -
[1] - Quote
I don't mean the racial bonuses, I mean the equipment bonus. The Amarr and Caldari Lagistics suits both have one less equipment slot than the Gallente and Minmatar suits, so they get less from the logistics suit fitting bonus, when The Amarr and Caldari already have less PG and CPU for their suits respectively.
They seem doubly hindered in a needless way, but maybe it is fine, and needed. If so, then tell me.
If this game was fun, I wouldn't be playing it.
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![Skullmiser Vulcansu Skullmiser Vulcansu](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
108
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Posted - 2014.04.21 22:56:00 -
[2] - Quote
Awry Barux wrote:Proto rep nanohives and uplinks both take more PG/CPU than proto scanners or rep tools. The difference isn't as big as you might think. So what? People with Logistics suits aren't going to use anything that isn't affected by a racial bonus?
If this game was fun, I wouldn't be playing it.
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![Skullmiser Vulcansu Skullmiser Vulcansu](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
110
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Posted - 2014.04.22 17:20:00 -
[3] - Quote
John Demonsbane wrote:If you know what you are doing, the way the Amarr bonus works is quite nice, really. I'm fine with it. Plus, there's not much point to most of the proto uplinks anymore so it's cheaper. My Amarr logi gets me better MLT uplinks than pretty much anything but proto flux uplinks with any other suit. The suits themselves are another discussion, all the medium frames need work, CCP already said they are working on them next. My first sentence was "I don't mean the Racial bonuses," so I am bothered by you and your post.
If this game was fun, I wouldn't be playing it.
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![Skullmiser Vulcansu Skullmiser Vulcansu](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Skullmiser Vulcansu
The Third Day Galactic Skyfleet Empire
111
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 15:38:00 -
[4] - Quote
Cyrus Militani wrote:I'm a Minmatar Logi and I primarily do reps, which is what the Minmatar has bonuses for. I wish I also had the Amarr Logi suit as well for anti-tanking. I do it with my Minmatar, but not having the sidearm is a real drag, especially when it would be nice to carry swarm launchers. So with only the Minmatar Logi suit I have two choices for anti-tank: Use swarm launchers and be dog food to other infantry, or carry a infantry weapon and rely just on remote explosives.
I think you're underestimating the benefit the Amarr has with that sidearm slot. I wish I had it instead of my Caldari Assault. But I was Caldari Assault before 1.8, and I only just started with Logi after 1.8. I didn't realize how much I would love logi. Helping out the team by keeping them alive has been more rewarding than gunning it out with my Assault.
I don't care about the sidearm slot since the scrambler pistol was ruined.
If this game was fun, I wouldn't be playing it.
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