Zaaeed Massani wrote:Arkena Wyrnspire wrote:Cat Merc wrote:Assaults need to be the suit that never lets back, keeping the enemy on it's toes.
That would require very very fast regen rate, faster than any suit can achieve without gimping itself, just like trying to EWAR with an assault is gimping yourself.
I would suggest:
Caldari: 100hp/s on shields | 0hp/s on armor
Minmatar: 80hp/s on shields | 4hp/s on armor
Amarr: 60hp/s on shields | 12hp/s on armor
Gallente: 60hp/s on shields | 15hp/s on armor
I'm very keen on this kind of thing - having assaults regenerate at a very high rate so they can constantly be the aggressors.
No way, I think that would make assaults way too OP. Now, this is coming from a Minmatar suit user so everything feels slightly OP to me, but I have to admit that seems a bit overkill.
Personally, I think Commandos were given bonuses the assaults should have received. I'd like to see the Commando damage bonuses to racial weaponry transferred to assault suits. The assault suits would also all receive the Minmatar bonus to clip size of racial weaponry.
The commandos would retain their reload bonus and receive a bonus to max ammo (say 30-40%) for equipped racial weaponry.
Thoughts?
No, that would be silly for Commando Users they already have a nice role and we should not look to change other suits in hopes to buff the Assault suit.
Regeneration is much more valuable than sheer damage, in fact; sheer damage increase would make the suits way more OP. Your suggestion for the Commando Bonus isnt very good either, not worth skilling into. If you want more ammo have your Caldari Logi drop you some top notch nanohives, teamwork is key.
By giving the Assaults a regenerative feature this would allow them to constantly maintain a frontline or a hot zone allowing Field Commanders to place different roles and pieces at different places on the chess board; Heavies can be either placed at a defensive position or to spear head a frontline push allowing the scouts to perform flanking maneuvers to either stealth hack an objective while fighting goes on or flank and take out stragglers and other scouts, all the while a team of commandos are on a highground raining down MD rounds and Laser beams.
The idea of the Assault is to maintain an assault not decimate anything and everything, you do this by giving them regeneration abilities while Heavies have Tank, Scouts have Mobility and Stealth, Logis have Utility and Commandos have Firepower.
Regeneration is still a better feature than a flat damage increase, let alone taking the bonus of another suit