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Funkmaster Whale
Ancient Exiles.
1906
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Posted - 2014.04.21 19:26:00 -
[1] - Quote
Cat Merc wrote:Assaults need to be the suit that never lets back, keeping the enemy on it's toes. That would require very very fast regen rate, faster than any suit can achieve without gimping itself, just like trying to EWAR with an assault is gimping yourself.
I would suggest: Caldari: 100hp/s on shields | 0hp/s on armor Minmatar: 80hp/s on shields | 4hp/s on armor Amarr: 60hp/s on shields | 12hp/s on armor Gallente: 60hp/s on shields | 15hp/s on armor Pretty much agree in every way here, except I think the numbers are a little too high. Even something like half those numbers would be better than what we have.
IMO, Scouts have speed, Logis have utility, Sentinels have defense, Commandos have versatility, give Assaults regeneration. Make them the best at going in and out of battle quickly and effectively. Right now Assaults have way more downtime than Scouts do and yet they aren't really rocking much more HP than Scouts.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1908
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Posted - 2014.04.21 20:05:00 -
[2] - Quote
Cat Merc wrote:I thought about these numbers very carefully, they should be this high. Thinking about numbers doesn't equate to putting them into practice. I can think about numbers very carefully as well. It doesn't mean it's right.
Some of the ones like Gallente don't need that much Shield Regen, for example. The armor makes sense. The Caldari is probably a bit too intense as well. I think, if anything, Minmatarr should be like 40 and Caldari 60. That would still be really damn good.
Another thing to note is that these shouldn't strictly be the only numbers changed. You have to think about the bigger picture. The other things that Assaults really need is some buffs to their CPU/PG capacity and a better base Assault bonus. It makes no sense why Assaults instead of Commandos got the one they did. Commandos are fitting 2x Light Weapons which take up way more CPU/PG than Light/Sidearm would and so would be much more useful.
The bonuses altogether I think should be scrapped and redone. The ScR and LR on the other hand should just be rebalanced to reduce heat build-up to allow any suit to use them effectively. I know the Amarr Assaults love their bonus but it honestly would be a buff to the Amarr to reduce Laser weapons heat build-up overall to make it so any any Amarr suit could make use of them just as effectively. This would also pave the way for making these weapons more viable to other races as well. The Amarr Scout is still Amarr and would theoretically use Laser weaponry so I see no reason why they'd be any less effective with them than an Assault, Logi, Commando, etc as far as heat goes.
The Amarr and Minmatarr need more definitive defensive / offensive role bonuses as well as stat bonuses. To me these two races sit in these weird place where they're not really getting much in terms of stats and bonuses for the sacrifices they make in other departments.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1908
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Posted - 2014.04.21 20:17:00 -
[3] - Quote
Ripley Riley wrote:Funkmaster Whale wrote:The ScR and LR on the other hand should just be rebalanced to reduce heat build-up to allow any suit to use them effectively. I know the Amarr Assaults love their bonus but it honestly would be a buff to the Amarr to reduce Laser weapons heat build-up overall to make it so any any Amarr suit could make use of them just as effectively. This would also pave the way for making these weapons more viable to other races as well. Much like in Eve Online, races should provide noticeable bonuses with their preferred racial weapon system. For example, in Eve the Gallente receive bonuses with drone weapon systems. Other races can use drones, but not nearly as effect as the Gallente. Other races can fit the ScR and LR, but the Amarr should receive racial bonuses to make those weapons really shine. I agree but we're not balancing EVE here. It's a bit different balancing a Submarine Simulator versus an FPS.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1909
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Posted - 2014.04.21 20:47:00 -
[4] - Quote
Cat Merc wrote:Explain to me, why would I use an assault suit with the regen rates you suggested? Why not just use a scout, that has near equal regen, sacrifices very little HP for a second equipment, much more speed, and complete EWAR domination? Because you're too narrow-minded to read my post explaining why you're looking at this the wrong way?
Look, Assaults need a buff but it doesn't simply lie with changing ONE variable and going "alright fixed!". These things require small changes in several departments to give them more definitive roles while not going overboard with it. Otherwise we're going to keep getting put in this situations where the pendulum swings too far in either direction with the buffs / nerfs (read: Tanks, Scouts).
If you think giving a massive buff to regen rates is all Assaults need then you're simply wrong. This wouldn't give a reason to use Assaults as Scouts are still cooler because they have definitive roles with their gadgets / suit bonuses. Assaults don't have that. Assaults need a role, something that gives them the ability to do something that a Scout, Logi, or Sentintel couldn't already do. Scouts had this similar issue pre-1.8.
Let me play you the song of my people!
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Funkmaster Whale
Ancient Exiles.
1910
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Posted - 2014.04.21 20:55:00 -
[5] - Quote
Ripley Riley wrote:Funkmaster Whale wrote:Assaults need a role, something that gives them the ability to do something that a Scout, Logi, or Sentinel couldn't already do. If someone says jump jets I'm going to punch an infant. I'm pretty sure CCP has already decided what they were going to do. If you go back to this dev blog from a year ago, I quote:
Quote:There are two equipment items on the top of our list that we want to get in to the game as soon as we can. The first is a Shield Generator. Ever wished for some cover where there isnGÇÖt any? Wish no more, with the shield generator youGÇÖll be able to deploy your own personal static shield bubble. Pretty handy when a ship is dropping bombs on your head from orbit or youGÇÖve been caught in the open by an enemy trying to melt you with a laser rifle.
The second item is a Cloaking Field. I'm gonna go ahead and call it that this is going to be what Assaults will get as their "ability" you could say.
Let's see if my prophetic visions (read: doing research) will come to pass.
Let me play you the song of my people!
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