Appia Vibbia
Molon Labe. General Tso's Alliance
2205
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Posted - 2014.04.22 00:38:00 -
[1] - Quote
I'd rather see assaults in a role that let them charge in and assault a base. The Sentinel is the indomitable CQC monster... or only viable ADS counter. The Scout is the Sentinel's counter and Opposite. By ducking and dodging players' tactical awareness it can get in and hack, drop uplinks, or assasinate The Logistics is the support tool. Its slot layout is still too OP. IMO needs 1 or 2 slots removed to focus it more on Equipment than on being such an excellent slayer suit. I know it is a tangent, but I think they all need a minor buff to non-racial EQ on top of their racial EQ bonus. Otherwise they're easily focused off of logistic roles. The Commando I would not call versatile. It has one thing it does: it shoots people. It can choose 2 light weapons to better compliment the range and damage profile better than its main and a sidearm could but they are slow moving and low regen. It becomes the suit of choice for sustained fire
I see the Assault suit as the suit that is dependent on squad tactics. Strolling in, guns blazing is the commando's job. Holding down the fort is for the Sentinel. The Logi backs up who they are with.
I want to see the Assault fill in the holes. I want them to have the best synergy with other suits. The Caldari Assault should be the best at long range engagements. giving it a bonus to things like accuracy and range at the cost of reload speed and ammo capacity
The Gallente Assault should be the best at short range. Give it a buff to damage at the cost of range
The Minmatar Assault is that almost-scout like suit with lots of speed. While the Caldari do long range, the Minmatar have that high shield regeneration rate to specialize in hit-and-run. high RoF shots to the head or MD/RE/Flaylock for explosive damage. Biotics and shield regen should be their forte.
The Amarr are the virtuosos of Endurance. Ammo Capacity, Stamina, and base HP should all be higher for them. THey should be able to go longer than the others before.
I'm wary of changing the Amarr Assault's bonus for the Scrambler Rifle. And I'd expect backlash for removal of the increased clip size for Minmatar. I think adding a draw back to enhance those abilities would be appropriate.
The regen aspect that's been talked about should be looked into. I'm not providing stats because I don't know what is balance. But base shield regen should be highest on Minmatar. base shield delay should be lowest on Caldari. Base armor reps should be highest innate for Gallente, while Amarr should be the middle of the road for those 3 regen stats.
Right now the skills basically force you into using the same race's weapons. I think that the bonuses to the suit should make using that race's weapon more beneficial, but it shouldn't be punitive like it is now when you don't want to mix and match weapons and suits.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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