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DUST Fiend
OSG Planetary Operations Covert Intervention
12984
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Posted - 2014.04.21 16:08:00 -
[1] - Quote
Why does CCP keep selling Omega Boosters during triple SP events?
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DUST Fiend
OSG Planetary Operations Covert Intervention
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Posted - 2014.04.21 16:14:00 -
[2] - Quote
Ripley Riley wrote:Having more SP =/= winning
Tell that to proto squads
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DUST Fiend
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12985
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Posted - 2014.04.21 16:23:00 -
[3] - Quote
Ripley Riley wrote:DUST Fiend wrote:Tell that to proto squads I don't suppose being in a squad has anything at all with having a higher success rate in a game that strongly encourages players to get in squads... Hmm? HMMM?! HHHHMMMMMM?! I never said it didn't.
You show me your standard gear squad vs someones proto squad. Let me see how that goes, equal player skill assumed.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12985
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Posted - 2014.04.21 16:28:00 -
[4] - Quote
Sigberct Amni wrote:Can't even have the satisfaction of knowing you damaged someone's wallet anymore. The ISK economy is trashed and no one cares. Considering CCP didn't address biomass ISK farms, and probably won't for some time, the economy has been trashed even long before the PC ISK fountains sprung up. Playing the economic game is for losers who don't manipulate the system.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12988
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Posted - 2014.04.21 16:33:00 -
[5] - Quote
Ripley you can argue it all day long till you're blue in the face, but until you see top corps letting anything but full proto fits into their PC squads, you really don't have a leg to stand on.
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DUST Fiend
OSG Planetary Operations Covert Intervention
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Posted - 2014.04.21 17:22:00 -
[6] - Quote
I'm just bitter at boosters, and find it amusing how Omegas always get pushed down our throats during these events.
Then again, I've always been a fan of the full passive style of SP just like EVE, but this game has NOWHERE near enough content to ever justify that, the SP lure is what keeps half the people logging in the first place.
It just amuses me.
/thread.
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DUST Fiend
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Posted - 2014.04.21 17:59:00 -
[7] - Quote
Soraya Xel wrote:DUST Fiend wrote:Ripley Riley wrote:Having more SP =/= winning
Tell that to proto squads The issue is the squads, not the proto. They could probably still stomp you in militia gear. Often the problem is pitting these organized squads against random solo players. Proto gear is a red herring. I'm assuming equal skill here.
An equal skill squad of standard or mlt gear will not triumph over an equal skill squad of proto gear. Is that a problem? Not necessarily, by itself, no. But once you consider that there is NOWHERE for new players to escape to, or for Vets to go off and perform end game content (lolpc) then it does indeed become a problem, and it basically FORCES newer players to either get **** ****** for months, or pay out the ass to get to a point where they aren't at such a statistical disadvantage.
Add in the fact that CCP has done nothing about Biomass ISK farms or PC ISK fountains, and you create a very solid, very real divide in the community between people who can't afford to run proto, and people who can't NOT afford to run proto.
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DUST Fiend
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Posted - 2014.04.21 20:05:00 -
[8] - Quote
Just try to put yourselves in the shoes of a new player who sees this kind of stuff.
I mean boosters are a sad means of milking money but it's clearly effective, but what does it do to the image of this game, when there is absolutely no breathing room for new players?
Ultimately this is a complaint about CCPs pitiful excuse for NPE and End Game content, it's simply that the boosters make it MUCH more obvious and creates a very bad impression for newer players. Not that many of you think about how this game is received by the general public.
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DUST Fiend
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Posted - 2014.04.21 21:01:00 -
[9] - Quote
CRNWLLC wrote:Garrett Blacknova wrote:Patience is underrated.
Boosters are overrated.
Why does CCP sell an item that makes a lot of profit without giving players a real benefit over the competition? Because it makes a lot of profit. Why don't they sell it all the time? Because limiting availability skews the supply and demand lines in favour of the supplier, meaning CCP can get away with keeping the price high and still make a lot of sales.
Does it make the game pay-to-win? Nope. Have I ever bought a booster? Well, I got one with a merc pack back in closed beta. It's still sitting in the space between characters. I'll probably sell it on the player market or something. I think Garrett makes a very strong point. Building on top of the fact that, once a player hits 12M - 15M SP, they're mostly working on new specializations (ie, they can do at least one thing rather well, at this point), I think I might stop purchasing passive boosters. At this point, it really does just boil down to patience for me. The problem is that telling a new player to "wait it out" while they get **** canned for months on end doesn't exactly do wonders for our player count. Hence, our abysmal player count.
CCP needs to focus on providing quality content and working WITH the system they've designed in such a way that promotes both the growth of the individual and the community as a whole. Right now all it promotes is people stroking their egos thinking proto doesn't give them a huge advantage as they massacre our new recruits straight out of the game.
Dangling SP boosters in their face doesn't make things better.
knight of 6 wrote:DUST Fiend wrote:Why does CCP keep selling Omega Boosters during triple SP events? it's good business? why do little kids only make lemonade stands on hot days? In the short term sure, but when new players see the insurmountable odds they have to overcome and have boosters shoved in their face as a means to compensate for that huge span of time while getting raped repeatedly, it pushes players away, creates bad public appeal, and limits the amount of actual growth that this game will see.
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DUST Fiend
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Posted - 2014.04.21 21:25:00 -
[10] - Quote
Ghost Kaisar wrote:Well no sh!t they'll do better.
Better gear will help you win a tie on an equal skill level.
Everyone whines about Proto Gear. "Lets change the game modes to limit gear to ADV or STD"
Okay, then everyone will start whining about those "High SP squads".
You guys never stop whining. SP is the problem here, not gear.
CCP needs to implement a scaled cap, based on the total SP required to max out skills.
People on the low end of the spectrum get a higher cap, while people on the high end get lower caps.
DUST Fiend wrote:Soraya Xel wrote:DUST Fiend wrote:Ripley Riley wrote:Having more SP =/= winning
Tell that to proto squads The issue is the squads, not the proto. They could probably still stomp you in militia gear. Often the problem is pitting these organized squads against random solo players. Proto gear is a red herring. I'm assuming equal skill here. An equal skill squad of standard or mlt gear will not triumph over an equal skill squad of proto gear. Is that a problem? Not necessarily, by itself, no. But once you consider that there is NOWHERE for new players to escape to, or for Vets to go off and perform end game content (lolpc) then it does indeed become a problem, and it basically FORCES newer players to either get **** ****** for months, or pay out the ass to get to a point where they aren't at such a statistical disadvantage. Add in the fact that CCP has done nothing about Biomass ISK farms or PC ISK fountains, and you create a very solid, very real divide in the community between people who can't afford to run proto, and people who can't NOT afford to run proto.
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