Vargralor
Mikramurka Shock Troop Minmatar Republic
29
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Posted - 2014.04.22 02:39:00 -
[1] - Quote
Zahle Undt wrote:
1. So what it has the least CPU which I would rather have since precision mods and profile dampeners cost 0 PG
2. So are Cal scout for their role and Min scout for minjas. The only scout screwed bonus wise is Amarr
3. Define best, because if I tank the heck out of my Gal scout it is slow as an assault, but putting a bunch of shield extenders on the Cal scout doesn't hurt its speed.
4. Is your problem tanked Gal scouts or fast onesw because unlike Cal scouts the Gal scout cannot be both at the same time.
5. See #1 it is CPU limited
6. Ok the gal scout is the only one that can regen all its HP without a module of some sort.
7. Its bonuses suit its role of being the sneakiest scout, Min is fastest, and Cal is the anti-scout scout. Again the only scout class that got screwed was Amarr. Bascially you are just restating your second point here again.
Your "proof" is opinion and you are very well entitled to it, please just do not confuse it with facts.
This is somewhat true but Cal scouts cannot reach anywhere near the levels of survivability as Gal scouts when tanking. Three adv shield extenders provides less tank than a single adv armour plate so on an adv suit the Gal scout can have over triple the tank of the Cal scout or match their tank bonus with a single plate and run other mods on the two other low slots. The proto levels bring the ratios back a little but an armour plate is over double the effectiveness of a shield extender in flat HP. I know the Cal scouts have a great recharge but that only matters if you have a large enough buffer to survive the initial attack long enough for them to regen. When talking about the extremes of brick tanking a Gal scout can add far more raw HP than a Cal scout or match them with two plates and still run damps, cardios or kincats.
Edit: Just a suggestion on this, I think as many people have said the scout and heavy suits should not be nerfed, instead the mediums should be buffed. The other change that would help is to lower the HP provided by armour plates by 25% or increase the speed penalty percentage (which will have a much more noticable effect on fast suits). |